Quote Originally Posted by Daemon View Post
And you only want to see the negative and respond to the bad and never acknowledge the good side of things. No matter what the Devs do you need to understand creating a video game with extreme limits doesn't just have one side of it.

Make it easier, then people get everything and the events become dead. Make it harder people get frustrated and quit.
This is a forum for feedback, you see. It is our only connection with the devs. Okay, so we know that you have to balance between players getting items too quickly and the longevity of the event right? Now, with that in mind, don’t you think that we players have every right to say that things are messed up right now? Think about what the real, legitimate gripes are. Think about how Achuka, Tchakka, and Colkhab are, and how the Yumcax and Hurkan differ. I’ll make a list for you:

Original Naakuals
-Each NM has 4-5 drops, each of which had an approximately equal drop rate.
-Large battlefield that allowed room for recovery as well as a fairly safe fighting area.

New Naakuals
-Each NM has 6 drops, which do not have equal drop rates. 2 of the 6 are much more likely to load.
-Small battlefield that does not allow room for recovery without very real possibility of MPK.

Peoples’ main complaint is that you’re likely to get the grip and bullet from Hurkan or the neck and cape from Yumcax over and over. That is a legitimate complaint, especially when you compare it to the original Naakual drop system, which wasn’t skewed toward the crappy drops.

Quote Originally Posted by Daemon View Post
Balance is not easy. For something as big as this. Something you do learn in game programming.

Making the Devs life harder is not going to get what you want faster. Especially if they just adjusted WR. I'm just saying lets be patient.

Otherwise if they did follow our every complaint WR would have to adjusted every day for the rest of FFXI existing life.
If we do not speak up, then the likelihood of things being changed is decreased. As I have said, the event has a finite lifespan. Have you ever noticed how applause dies down? At first, a few people stop clapping, but as the remaining people notice this, the applause decays quite rapidly. The same thing happens with large scale content.

Knowing that it is going to die, I am an advocate of giving the players what they want before this happens. Otherwise, if the event dies and the vast majority of players haven’t gotten what they were after, was the event really successful? I say no.