I don't understand that reply at all. I don't understand what you're referring to. What is "walk, search, and get reward"?
I don't understand that reply at all. I don't understand what you're referring to. What is "walk, search, and get reward"?
Meaning its too easy to earn Bayld because of Skirmish that doesn't require effort other than run in search for the little thingy that looks like a VW riff, choose reward and exit. Which takes 2-5 minutes per person.
Adding plasm to WR would only give people a reason not to farm plasm anymore. Which would promote even more gimp players to show up without Delve gear. Which could promote walking in and leeching items without barely effort.
Atleast that's how I would see it. Excuse would be "We'll I couldn't earn Plasm from Delve because people don't farm anymore when it can be easier to earn it in WR while at the same time a chance to earn rare items."
Shortcuts ruin the game.
Last edited by Daemon; 08-13-2013 at 12:06 PM.
I disagree. A lot of players want to be well geared. They just can't because their schedule won't allow it, or they dislike pugs, or their ls sucks (I'm being frank), or maybe they suck. You can only go so far on your own, and some people don't want to leave friends just to succeed.
The skirmish thing... that's just poor design, that's all that is.
It's a poor design that people are taking advantage of now. Which by adding Plasm to WR in the amount of 20k would alter the game to taking attention away from Delve only to place it onto WR instead. At the same time it might help the high end players but take away from the casuals. Which also wouldn't allow casuals to follow the tier design properly.
You just gave the excuse of why people don't show up properly geared and even offer a another reason to skip delve.
Why would people invite delve weapon DDs to farm 9k plasm when they can get 20k plasm from WR instead? Only effort is to earn Bayld and do WR all day.
To me that doesn't make sense.
I'd rather see Delve geared players show up to Nakuuls than Abyssea/Bayld geared players showing up because they couldn't get stuff from Delve anymore.
And those who could not get Delve parties going because its a waste of time would mean several people will have a hard time earning boss KIs to buy Delve gear.
It would be a contradiction to many of the complaints people made. "WR takes too long, bosses take 10-27 hours to kill."
Well gimp players would only make it worse.
It would also become a gold mine to RMT farming plasm for the sake of purchasing Airelixers which would also kill the value in AH.
Last edited by Daemon; 08-13-2013 at 12:36 PM.
It wouldn't take away from casuals. It would actually assist them. Tojils and such would still happen, as would outside bosses. They'd be less common but they'd still happen.
Your point of view would work if everyone already had Delve Kis and knows Delve already. I would hate to see more Duel Boxers, Mules show up to WR making it even much more laggy than it already is.
Time restrictions in Delve prevents that from happening. Why waste 1 slot in the alliance for a mule when people know earning max amount of Plasm requires team work from everyone.
People also returning to FFXI fresh starting new with SoA would not be able to learn delve, NMs, New party setups if no one groups up for Delve plasm anymore.
Not every part of the game is at the same level. Delve and Wildskeeper Reives are 2 different tier levels. Your idea would force players to skip Delve altogether and promote those who never did Delve or obtain Kis to show up at WR. Because they don't have any Delve gear, that could make it even worse to have players show up gimp.
Skirmish and Delve Tier is not that far off in Tier design but because SE gave us a way to skip Skirmish, this would be the same situation.
When I say Casuals, i mean players who use more than 1 account, or have multiple characters.
Last edited by Daemon; 08-13-2013 at 01:29 PM.
Outside NMs would happen frequently enough, as they currently do. SE could also do more to entice players to go to this.
Pug delve runs would still happen, just not as frequently. So yeah, Mega Boss KIs might be harder to get, but the boss KIs would be easy enough.
It's not perfect but SE has got to do something, rather than ignore us and ignore us...
and always ignore us.
Seriously, it's like the targeting thing in colo reives. Being that its not a population thing (with 3 people, reives can still be impossible to target sometimes), it should have never gone live. They had to know, they just didn't care.
Yeah but outside NMs are harder than inside Delve. And how can people do outside NMs if everyone's attention is directed to Wildskeeper reives?
Tier design is there for a reason. Its takes gear to obtain gear.
To say all SE does is ignore us? Would mean they never had to give us 2 decent updates and adjust things like Colonization reives, Wildskeeper Reives Ki cost, and everything else. >.>
The title of your post says you acknowledge SE made adjustments to WR but is not good enough and needs to be readjusted again. That would be a contradiction to your statement saying SE ignores us.
I was being dramatic. Just tired of their silence on everything. We're 30 pages into this, and they don't bother replying. Not even a "we're looking into it", or even a "No, and here's why"
Matsui made this comment not too long ago.
As a result of this there are times when I do not make direct replies to feedback, and as I am not always quoting text it may seem that your feedback is being ignored. Also, there are cases it might feel this way when you don't receive an answer to certain things you were expecting and the subject continues to shift.
The way everyone thinks is different, and while a universally accepted answer is not very realistic, I will continue to do my best to ensure that I connect my responses to our position and conclusions that can be easily understood.
Last edited by Daemon; 08-13-2013 at 02:09 PM.
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