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  1. #31
    Player Tellahchan's Avatar
    Join Date
    Mar 2011
    Location
    Sanctuary of Zi'Tah
    Posts
    22
    Character
    Tellahchan
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Felren View Post
    Outside of abyssea I can live with only cure IV... but inside abyssea with the insane HP, and insane amount of damage taken, Cure IV is embarrisingly outdated to have as a top heal for rdm/sch. Spamming Cure IV in some situations isn't enough, but the biggest problem with Cure IV is the amount of threat it draws. In a lot of situations, you just can't get away with a rdm spamming heals due to this.
    I agree with this so much.
    (0)

    Can we pretend that Airships
    In the night sky
    Are like shooting stars
    I could really use a Raise right now
    ~~(Raise right now, Raise right now)~~

  2. #32
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    Quote Originally Posted by wildsprite View Post
    however honestly I would rather see RDM get Reraise than Raise II
    Saving gil is more important than raising people faster?
    (0)

  3. #33
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    I hate being so vehement about this, but If RDM gets Cure 5, I'm dropping RDM because we all know what it'll turn into outside Abyssea, when it does get the spell, and how it'll impact WHM. Why go F@#%ing backwards? Honestly, if we do get something that's already in the game, make it Regen III.
    (0)
    Last edited by Quetzacoatl; 03-09-2011 at 07:56 AM.

  4. #34
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    Quote Originally Posted by Quetzacoatl View Post
    I hate being so vehement about this, but If RDM gets Cure 5, I'm dropping RDM because we all know what it'll turn into outside Abyssea, when it does get the spell, and how it'll impact WHM. Why go F@#%ing backwards? Honestly, if we do get something that's already in the game, make it Regen III.
    Because rdm has nothing other than cure5 to offer?
    (0)

  5. #35
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    WHM will still remain top curing job if RDM gets Cure5. It just won't be the ONLY viable curing job.
    Yeah I know BLU etc..
    (0)

  6. #36
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by RaenRyong View Post
    WHM will still remain top curing job if RDM gets Cure5. It just won't be the ONLY viable curing job.
    Yeah I know BLU etc..
    The problem is that class longevity is moot in abyssea due to refresh atmas. Outside abyssea RDM and SCH can outlast WHM. If RDM and SCH get cure V, which is more than enough as is outside abyssea, there's the risk of them becoming the preffered healers and WHM getting kicked to the curb despite their bigger healing potential on paper. It happened during TAU, which is why some people are weary of that.
    (0)

  7. #37
    Player rog's Avatar
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    Mar 2011
    Posts
    1,208
    It happened in taou because whm has almost no refresh at all. Now they can get 6/tic refresh, and vert. Remember when /sch came out? Whm was suddenly desired, if only a little, when just the day before it was considered a useless job. It went from having almost no way to recover mp other than resting, to being able to sustain itself. Whm will be fine.
    (0)

  8. #38
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by rog View Post
    Because rdm has nothing other than cure5 to offer?
    Because we're talking balance. Not everything is happening in Abyssea. It's just Abyssea is hot stuff at this time of the game, and If you really want better curing power for your RDM, start a Surya's Staff+2 and at least grab Serpentes Hands and Feet, and a Fylgja Torque. That'll put you at 29% Curing Potency. If you multiply, for example, 410 by .29, you get 118.9. Add 410, you'll be hitting 528 Cure IV's (decimals are rounded down iirc). In Abyssea, Atma of the Rescuer adds another 10% (39% total). Instant 569 Cure IV. IMO, that's a fair amount for RDM to throw out without overclassing WHM. I would also suggest a Roundel Earring, but I would wait until Campaign Ops are readjusted so that more drop and the huge price for them deflates.

    What's funny about this is that I only have an Apollo's Staff for Curing on my RDM.

    Quote Originally Posted by Duelle View Post
    The problem is that class longevity is moot in abyssea due to refresh atmas. Outside abyssea RDM and SCH can outlast WHM. If RDM and SCH get cure V, which is more than enough as is outside abyssea, there's the risk of them becoming the preffered healers and WHM getting kicked to the curb despite their bigger healing potential on paper. It happened during TAU, which is why some people are weary of that.
    Thank You.
    (0)
    Last edited by Quetzacoatl; 03-09-2011 at 08:17 AM.

  9. #39
    Player
    Join Date
    Mar 2011
    Posts
    21
    "In response to Emitremmus' Comment"

    I think you have a decent idea regarding the potential for a double potency affect. I would say if you were going to introduce this idea or the idea of a double cast for a reduced mp cost, you'd then want to implement them as a JA. But that's my personal opinion.
    (0)

  10. #40
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Quote Originally Posted by Quetzacoatl View Post
    Because we're talking balance. Not everything is happening in Abyssea. It's just Abyssea is hot stuff at this time of the game, and If you really want better curing power for your RDM, start a Surya's Staff+2 and at least grab Serpentes Hands and Feet, and a Fylgja Torque. That'll put you at 29% Curing Potency. If you multiply, for example, 410 by .29, you get 118.9. Add 410, you'll be hitting 528 Cure IV's (decimals are rounded down iirc). In Abyssea, Atma of the Rescuer adds another 10% (39% total). Instant 569 Cure IV. IMO, that's a fair amount for RDM to throw out without overclassing WHM. I would also suggest a Roundel Earring, but I would wait until Campaign Ops are readjusted so that more drop and the huge price for them deflates.
    I have all of this and my curing power still leaves a lot to be desired.

    WHM not only destroys RDM at single target cures, it destroys them at not generating enmity while doing so (having more utility on hate-reset NMs), anything that inflicts status ailments, AoE curing, etc. Abyssea or not, WHM is too strong (or the other healing jobs are too weak).
    (0)

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