Quote Originally Posted by Camate View Post
Greetings everyone (and happy Friday!),

I'd like to follow up a bit about the planned wyvern enhancements for dragoon.

To give a simpler idea of what we have planned, by equipping a high content level weapon, we are envisioning that the stats of your wyvern also increase along with you. It's somewhat close to what a player mentioned about making it so your wyverns damage value, delay, attack, and defense increase based on your own values.

Currently there are pieces of equipment that have pet enhancing stats and by equipping them they influence your pet's strength (for example, there are already polearms in existence that enhance wyverns); however, this is not what we will be doing this time with polearms. With that said, it'll help a lot if you think of this as the polearms that are to be introduced from here on out will allow you enhance your wyvern, and the enhancements will not only increase specific stats. (We will be making it possible to enhance your wyverns after we implement the RME revamps.)

Also, the reason we didn't choose grips was because there are varieties of strong pieces of equipment that can be selected based on the situation, and if we were to make these enhance wyverns, it would be difficult to choose other options.

With that said, we felt it would be best for dragoons to be able to enhance their wyverns with their weapons.
now I'm a bit puzzled. Why is this approach not being applied to SMN, PUP, BST as well? Especially that line about the grips....I know things like a spot of skill or MP and such in a grip slot may not be considered as powerful as what is commonly used on other jobs, but some might like to keep the grip they've been using (for whatever reason it may be, the same principle should not apply to JUST DRG gear selection).

If they aren't going to focus on the real root of the problem (inherent issues with the pets themselves) but are going to instead look into gear, and have decided to link it somehow to the power of the weapon equipped....why can't this same approach be applied equally across the board for all pet jobs? I'm pretty sure BST, SMN, PUP have some top end weapons they are using....so this should potentially be applicable to all pets in the same fashion. Granted, I know it can be a bit overwhelming if you are looking at RME and Avatarite level Magian weapons....but if it is possible with DRG, it should be possible with ALL pet jobs as well.