Page 7 of 13 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 123
  1. #61
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    DRG needs other adjustments that shouldn't be tied to gear. Especially weapons.

    -Some sort of native melee buff to help stay competitive with other DD classes.
    -The ability to toggle wyvern breaths on and off (too often the wyvern blows its tp on a worthless breath). It would be much more useful if the wyvern could be used as a tp battery.

    Any further adjustments to wyverns should really focus on survivability or to give them more support abilities.
    (8)

  2. #62
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Keyln View Post
    There ya go.
    There were more questions, such as whether "artifact equipment" was used as a term for the lv 50-60 equipment or as an umbrella term for AF/AF2/Emp armor. Also when RUN's Mythic and Mythic WS will be released, as well as the /jobemote.

    There was also a suggestion for Lunge, to be based on, or atleast factor in weapon base damage to relieve us of the need for MAB gear.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  3. #63
    Player Fusionx's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Fusionx
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by detlef View Post
    Any further adjustments to wyverns should really focus on survivability or to give them more support abilities.
    I've had enough with survivability abilities. They need to just give in and reduce the recast timer for Call Wyvern. 20 minutes is too long.
    (8)

  4. #64
    Player Areayea's Avatar
    Join Date
    Jul 2012
    Location
    Windurst (Denver, CO)
    Posts
    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Fusionx View Post
    I've had enough with survivability abilities. They need to just give in and reduce the recast timer for Call Wyvern. 20 minutes is too long.
    uh......... how is a 2hr wait >.>
    (4)

  5. #65
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Areayea View Post
    uh......... how is a 2hr wait >.>
    For those young'uns that don't get his point, Call Wyvern used to be DRG's 2hour, which is one very big reason /DRG doesn't get a Wyvern.
    (5)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  6. #66
    Player Areayea's Avatar
    Join Date
    Jul 2012
    Location
    Windurst (Denver, CO)
    Posts
    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Kojo View Post
    For those young'uns that don't get his point, Call Wyvern used to be DRG's 2hour, which is one very big reason /DRG doesn't get a Wyvern.
    TY Kojo <3 ILU, let's go to my mog house next time I'm on ^^
    (2)

  7. #67
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Still, can't say I wouldn't like to see it be reduced to 10 minutes or less. I've done a lot of stupid and reckless things right after using call wyvern. Plus it sucks that you can lose it after getting charmed.
    (4)

  8. #68
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    The TL;DR version that my deranged mind put together is:

    "Tons of Wyvern parameters will increase based on more-or-less weapon base damage."
    That's what I got out of it. they could have just said "Wyverns will scale with the DRG's weapon damage" and it would have saved the CMs two pages worth of reading.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  9. #69
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Camate View Post
    Greetings everyone (and happy Friday!),

    I'd like to follow up a bit about the planned wyvern enhancements for dragoon.

    To give a simpler idea of what we have planned, by equipping a high content level weapon, we are envisioning that the stats of your wyvern also increase along with you. It's somewhat close to what a player mentioned about making it so your wyverns damage value, delay, attack, and defense increase based on your own values.

    Currently there are pieces of equipment that have pet enhancing stats and by equipping them they influence your pet's strength (for example, there are already polearms in existence that enhance wyverns); however, this is not what we will be doing this time with polearms. With that said, it'll help a lot if you think of this as the polearms that are to be introduced from here on out will allow you enhance your wyvern, and the enhancements will not only increase specific stats. (We will be making it possible to enhance your wyverns after we implement the RME revamps.)

    Also, the reason we didn't choose grips was because there are varieties of strong pieces of equipment that can be selected based on the situation, and if we were to make these enhance wyverns, it would be difficult to choose other options.

    With that said, we felt it would be best for dragoons to be able to enhance their wyverns with their weapons.
    now I'm a bit puzzled. Why is this approach not being applied to SMN, PUP, BST as well? Especially that line about the grips....I know things like a spot of skill or MP and such in a grip slot may not be considered as powerful as what is commonly used on other jobs, but some might like to keep the grip they've been using (for whatever reason it may be, the same principle should not apply to JUST DRG gear selection).

    If they aren't going to focus on the real root of the problem (inherent issues with the pets themselves) but are going to instead look into gear, and have decided to link it somehow to the power of the weapon equipped....why can't this same approach be applied equally across the board for all pet jobs? I'm pretty sure BST, SMN, PUP have some top end weapons they are using....so this should potentially be applicable to all pets in the same fashion. Granted, I know it can be a bit overwhelming if you are looking at RME and Avatarite level Magian weapons....but if it is possible with DRG, it should be possible with ALL pet jobs as well.
    (4)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  10. #70
    Player Losie's Avatar
    Join Date
    Apr 2013
    Posts
    33
    Character
    Losie
    World
    Valefor
    Main Class
    DNC Lv 75
    Quote Originally Posted by Duelle View Post
    That's what I got out of it. they could have just said "Wyverns will scale with the DRG's weapon damage" and it would have saved the CMs two pages worth of reading.
    Alternatively people could not flip out by assuming the worst and post pages of why it won't work despite misunderstanding and making wild assumptions, but hey..
    (1)
    Last edited by Losie; 05-11-2013 at 07:12 AM.

Page 7 of 13 FirstFirst ... 5 6 7 8 9 ... LastLast