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  1. #1
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Only thing that I don't like is that Camate didn't capitalize "Rune Fencer". Geomancer got capitalized. The RUNs of Vana'diel demand an apology or we're gonna complain for 750 pages. =(
    (3)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    dear SE, to put it blunt and simple: you can not solve the pet jobs' current problems with gear. You have to fix fundamental technical issues with pets.
    (17)

  3. #3
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    I wish they would just try and have a go with the pet scaling idea. Forcing every bst to use the same 1-2 new jugpets while the rest fall behind is a really boring, cheap idea. Let's not even go into what kinda items will be needed to synth them. And whatever they make, I pray to Altana it will last 2 hours and not 30/60/90 minutes (which is highly annoying).

    Fingers crossed.
    (5)

  4. #4
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Giving Dragoons new lances to improve their wyverns is not going to work well, unless the lances are going to be very competitive with current end-game lances. Or that option is going to have to end up being on a vast majority of lances to end up being used.

    Really, the best options with current systems in the game would either be opening up something like a Puppetmaster's attachment inventory system, or adding a new merit category just to enhance the pets that does not share with other merit categories.
    (5)

  5. #5
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Hawklaser View Post
    Giving Dragoons new lances to improve their wyverns is not going to work well, unless the lances are going to be very competitive with current end-game lances. Or that option is going to have to end up being on a vast majority of lances to end up being used.

    Really, the best options with current systems in the game would either be opening up something like a Puppetmaster's attachment inventory system, or adding a new merit category just to enhance the pets that does not share with other merit categories.
    Oooh! I like that idea. Something like~

    Merit Category: Pets (individual 5/max 10)
    Jug pets X/5
    Avatars X/5
    Wyverns X/5
    Automatons X/5

    and maybe Luopans X/5?
    (4)

  6. #6
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by sweetidealism View Post
    Oooh! I like that idea. Something like~

    Merit Category: Pets (individual 5/max 10)
    Jug pets X/5
    Avatars X/5
    Wyverns X/5
    Automatons X/5

    and maybe Luopans X/5?
    I would honestly be interested in seeing a concept like that fleshed out, though I'd say it would definitely need to be a bit more well thought out than just one blanket buff per job, because drg aside, I don't think smns, bsts, or pups could have one single merit that would be able to functionally improve their pets across the board.

    I would suggest something more along the lines of a category that would coincide with the weapon skill and magic skill categories. A pet skill category, if you will. Thus, the merits could look something like this:
    Pet: Physical Damage x/8 - Either (R)atk/(R)acc, or straight up base damage increase
    Pet: Magical Damage x/8 - Either MAB/Macc, or just plain magical affinity (ie: Magian staves, but for all elements)
    Pet: Endurance x/8 - Either defense/MDB or DT-
    Pet: Vigor x/8 - Improved HP/MP
    Pet: Physical Potency x/4 - Crit Hit Rate/Damage
    Pet: Magical Potency x/4 - Magic Crit Hit Rate/Damage
    The category cap would be either /20 or /24. This is just a spitball, though.
    (7)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  7. #7
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by sweetidealism View Post
    Oooh! I like that idea. Something like~

    Merit Category: Pets (individual 5/max 10)
    Jug pets X/5
    Avatars X/5
    Wyverns X/5
    Automatons X/5

    and maybe Luopans X/5?
    Quote Originally Posted by Theytak View Post
    I would honestly be interested in seeing a concept like that fleshed out, though I'd say it would definitely need to be a bit more well thought out than just one blanket buff per job, because drg aside, I don't think smns, bsts, or pups could have one single merit that would be able to functionally improve their pets across the board.

    I would suggest something more along the lines of a category that would coincide with the weapon skill and magic skill categories. A pet skill category, if you will. Thus, the merits could look something like this:
    Pet: Physical Damage x/8 - Either (R)atk/(R)acc, or straight up base damage increase
    Pet: Magical Damage x/8 - Either MAB/Macc, or just plain magical affinity (ie: Magian staves, but for all elements)
    Pet: Endurance x/8 - Either defense/MDB or DT-
    Pet: Vigor x/8 - Improved HP/MP
    Pet: Physical Potency x/4 - Crit Hit Rate/Damage
    Pet: Magical Potency x/4 - Magic Crit Hit Rate/Damage
    The category cap would be either /20 or /24. This is just a spitball, though.
    I don't see why a blanket buff wouldn't work.

    Let's say that I merit Automatons and Luopans 5/5 each; it would be like meriting each of your categories 8/8 but JUST for automatons and luopans.

    In your idea, I have to choose between individual parameters; what's the point? I can either have a glass cannon that will die at first sight of AoE, or I can have something sturdy that won't actually contribute anything. I don't want to fix just one aspect of my pets, I want to fix ALL aspects of them.
    (2)
    Last edited by sweetidealism; 05-10-2013 at 03:57 PM.

  8. #8
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by sweetidealism View Post
    I don't see why a blanket buff wouldn't work.

    Let's say that I merit Automatons and Luopans 5/5 each; it would be like meriting each of your categories 8/8 but JUST for automatons and luopans.

    In your idea, I have to choose between individual parameters; what's the point? I can either have a glass cannon that will die at first sight of AoE, or I can have something sturdy that won't actually contribute anything. I don't want to fix just one aspect of my pets, I want to fix ALL aspects of them.
    Could maybe do both? Kinda like how jobs have two categories of merits in each menu. One for getting your preferred pet jobs pets improved to a nice baseline, and the others so can customize pet more to fit how you like using them?
    (2)

  9. #9
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Hawklaser View Post
    Could maybe do both? Kinda like how jobs have two categories of merits in each menu. One for getting your preferred pet jobs pets improved to a nice baseline, and the others so can customize pet more to fit how you like using them?
    You know, I like that even better!
    (1)

  10. #10
    Player Xerius's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99
    Summoner
    Addition of grips that have stats to increase the parameters of avatars.
    Can hardly wait for my "Avatar: Attack +10 M. Attack +10" grip. Should be ground-shattering. >_>
    (3)

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