Only thing that I don't like is that Camate didn't capitalize "Rune Fencer". Geomancer got capitalized. The RUNs of Vana'diel demand an apology or we're gonna complain for 750 pages. =(
dear SE, to put it blunt and simple: you can not solve the pet jobs' current problems with gear. You have to fix fundamental technical issues with pets.
I wish they would just try and have a go with the pet scaling idea. Forcing every bst to use the same 1-2 new jugpets while the rest fall behind is a really boring, cheap idea. Let's not even go into what kinda items will be needed to synth them. And whatever they make, I pray to Altana it will last 2 hours and not 30/60/90 minutes (which is highly annoying).
Fingers crossed.
Giving Dragoons new lances to improve their wyverns is not going to work well, unless the lances are going to be very competitive with current end-game lances. Or that option is going to have to end up being on a vast majority of lances to end up being used.
Really, the best options with current systems in the game would either be opening up something like a Puppetmaster's attachment inventory system, or adding a new merit category just to enhance the pets that does not share with other merit categories.
I would honestly be interested in seeing a concept like that fleshed out, though I'd say it would definitely need to be a bit more well thought out than just one blanket buff per job, because drg aside, I don't think smns, bsts, or pups could have one single merit that would be able to functionally improve their pets across the board.
I would suggest something more along the lines of a category that would coincide with the weapon skill and magic skill categories. A pet skill category, if you will. Thus, the merits could look something like this:
Pet: Physical Damage x/8 - Either (R)atk/(R)acc, or straight up base damage increase
Pet: Magical Damage x/8 - Either MAB/Macc, or just plain magical affinity (ie: Magian staves, but for all elements)
Pet: Endurance x/8 - Either defense/MDB or DT-
Pet: Vigor x/8 - Improved HP/MP
Pet: Physical Potency x/4 - Crit Hit Rate/Damage
Pet: Magical Potency x/4 - Magic Crit Hit Rate/Damage
The category cap would be either /20 or /24. This is just a spitball, though.
I don't see why a blanket buff wouldn't work.
Let's say that I merit Automatons and Luopans 5/5 each; it would be like meriting each of your categories 8/8 but JUST for automatons and luopans.
In your idea, I have to choose between individual parameters; what's the point? I can either have a glass cannon that will die at first sight of AoE, or I can have something sturdy that won't actually contribute anything. I don't want to fix just one aspect of my pets, I want to fix ALL aspects of them.
Last edited by sweetidealism; 05-10-2013 at 03:57 PM.
Can hardly wait for my "Avatar: Attack +10 M. Attack +10" grip. Should be ground-shattering. >_>Summoner
Addition of grips that have stats to increase the parameters of avatars.
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