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  1. #1
    Player Rekin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    This didn't occur to me til just now but with all the delve weps, etc. going on I realize nin spells are going to be even more worthless damage wise. I mean they were situational at best against mobs specifically with high pdt but now they are as useless as twilight scythe I would think. I mean at least blu has the spell dmg adjustment coming along but what do nins that want to branch out their job's capabilities have to do?
    Delve screwed nin in so many ways its not even funny as other Dwielders have at least another option whilst nin is forced to use at best a skirmish wep offhand. I'm no main nin but seeing a job screwed in such a way makes me worry about what kinds of oversight is going on when making content and balancing jobs/battles.
    (3)
    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Rekin View Post
    Delve screwed nin in so many ways its not even funny as other Dwielders have at least another option whilst nin is forced to use at best a skirmish wep offhand. I'm no main nin but seeing a job screwed in such a way makes me worry about what kinds of oversight is going on when making content and balancing jobs/battles.
    Let me guess, you are complaining that there is no fracture boss katana yet, so you are forced to dual wield a delve katana with a delve dagger instead? Has it occurred to you that maybe said weapon will drop from one of the four remaining naakuals?

    I was more upset about BST being able to dual wield two delve pet axes.. again. But then I realised the Alternator pisses all over those BST axes anyway (Then again, PUP can't use the Honed Tathlum AND Alternator, so I guess it all balanced out in the end.)
    (0)
    Last edited by Kristal; 06-12-2013 at 05:18 PM.
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #3
    Player Rekin's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    128
    Quote Originally Posted by Kristal View Post
    Let me guess, you are complaining that there is no fracture boss katana yet, so you are forced to dual wield a delve katana with a delve dagger instead? Has it occurred to you that maybe said weapon will drop from one of the four remaining naakuals?

    I was more upset about BST being able to dual wield two delve pet axes.. again. But then I realised the Alternator pisses all over those BST axes anyway (Then again, PUP can't use the Honed Tathlum AND Alternator, so I guess it all balanced out in the end.)
    You missed the part about me not main nin. I have it leveled sure and some gear but the reason I'm not satisfied is because as a gamer I am not pleased to see a niche job lose part of its options and continue to be penalized for even having said weakened options once job adjustments comes around or when Devs have to consider gear for jobs.
    (1)
    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.

  4. #4
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    Please Camate tell the person that makes these calls to quit their jobs... If they can't at least listen to their players feedback. Use a little logic please. Why not just add a merit job trait for pet jobs that fix the gap?
    (3)
    http://www.ffxiah.com/player/Valefor/Golliath


    Save a Chocobo ride a Galka!

  5. #5
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    I swear my posts are getting deleted... As I sad... why not give a merit point Job Trait or just a lvl99 Job trait that fixes this issue? Fire the person responsible for these failure decision and hire someone that listen to their player base. This is business after all. I cant wait for the new FFXIV so I can quit this game once and for all. And hopefully the 3rd time is a charm on that game... it would look bad on Square ENIX IF It failed again... Just saying... Give us something good and we will shut up about it. GDI.
    (0)
    http://www.ffxiah.com/player/Valefor/Golliath


    Save a Chocobo ride a Galka!

  6. #6
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    * Puppetmaster
    Addition of animators that have stats to increase the parameters of automatons.
    Just a thought, but what if existing animators could be augmented with exchangable augments, rather then entirely new animators? The augments would be exchangable via a NPC, similar to abyssea atmas and voidwatch atmacites, and upgradable similar to voidwatch atmacites. Unlocking augments would be done similar to unlocking attachments, via obtaining monster drops and crafted items and trading them to a NPC.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #7
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    Is it possible to give Geomancers Enhancing Skill instead of enfeebling skill? In my experience with GEO it would be much more helpful.
    (0)
    http://www.ffxiah.com/player/Valefor/Golliath


    Save a Chocobo ride a Galka!

  8. #8
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Leatherman View Post
    Is it possible to give Geomancers Enhancing Skill instead of enfeebling skill? In my experience with GEO it would be much more helpful.
    If this is about Stoneskin:
    Stoneskin caps at (Skill/3)+MND >= 177, so GEO/RDM needs 129 MND. Which is easily obtainable at 99.
    Assuming you want to give GEO an E rank Enhancing skill, you only need 77, which is about the same as a GEO/RDM has without any merits, gear or buffs.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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