I don't think you're wrong. I mean, I've definitely come around to a better understand of the reasons why the whole issue is more upsetting to most people than it is to me. Question just becomes how do you fix the problem?
I think it might be more of a developmental road block for SE than we might realize -- after all, how do you create new and exciting content with competitive rewards if you can't make gear notably better than old content? Again, mind you that Skirmish is not end game and there will be a set of hard-to-build weapons coming, undoubtly, even if you only use the fact that RUN and GEO don't have their own unique weapons yet as a basis for the assumption.
My interpretation, as I stated earlier, is that SE's primary goal was to hit the reset button and create a baseline above the old world gear to use as the starting point for a new gear arms race. We really just have to wait and see what's around the corner.