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  1. #241
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    I'm conflicted by this, but I also took a break after LS died and my dream of finishing 2 relics to 99 along with it. I now have a half finished Ragnarok and a 95 mandau that leaves me wondering if finishing it up to 99 will be pointless in the end. Suffice to say SE has not been very smart on how they have "adjusted" relics on the road up to 99, and now people are expecting this very same entity to make good on a promise to make sure R/E/M aren't left to the wayside by new weapons with higher base damage?

    Hell, I'm still waiting the day they ninja fix hidden 2~3x damage to work on all hits of the weapon (IE Double attack, Triple attack, Quadruple attack) similar to how ODD aftermath works on all hits of the weapon. How about making visible stats work in offhand too? They had them working for a while, granted hidden effects didn't, but the +att certainly did....but that was found to be a bug and quickly corrected.

    These are the very same people you're expecting to come round and say "Yeah, you're right we tried to pull a fast one but you guys didn't bite so we'll make it right." More than likely they will make minor changes to how the weapon reacts in standard melee, but not make any base dmg increases, then say "It does similar damage output over time so we've lived up to our end of the deal. Enjoy!" Took taking Relic all the way up to 99 just to get appropriate WS changes, up to 95 to get proc rate increases (that still only work on first hit of every round with weapon), and in the end to get them to 99 it went back to individual collection instead of kills needed (artificially extending the amount of time people work on it).

    After watching SE dangle the carrot in front of us in the past I can only see this "promise" as a similar carrot. One which, by the time we actually get it, will be pliable, rotting, and taste just as bad as if we were to eat dirt. This is how much faith I have in SE...anyone expecting something phenomenal to take place is most likely high on something.
    (5)

  2. #242
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Horadrim View Post
    Posting like a 5 year old doesn't make your point any more valid.
    .
    I thought maybe if I brought the level of my posts down you might actually understand, but you continue to spout nonsense; that's fine though because it doesn't really matter! JPs finally got annoyed when the staff marginalizing Nirvana popped up (lol priorities?)

    It's impossible to explain leisure-consumption models or investment security to people who have no grasp of simple economic concepts. People generally take an economic rational approach to building relics / mythics (census data supports this, you can pretty much predict the content-applicability of a weapon by considering the ratio of that weapon to total members of that class compared to the ratio of # completed weapons to 99 to the ratio of completed weapons of that type versus the toal ratio of # of weapons of that class completed to 99) with a little more analysis you can predict the relative cost of these weapons based on the provided data of completion levels.

    If people just built RME99 because "they can and it's not hard" then you would expect a more equal distribution based on job popularity. The distribution is, however, heavily skewed toward RME99 which are considered "useful." (Monk, for example represents 10% of reported main job but only 5% of mythics while WHM represents 13% of reported main jobs and 17% of mythics - compare to 99 empyreans (we'll restrict to keep the relative cost a bit closer and the proportions are 19% and 0.2% respectively - if it's "easy" to generate the capital for these investments you would not expect this sort of skewness) so there's some sort of economic rationality coming into the decision making process. People don't prioritize when there isn't a cost for not doing so.

    There are different kinds of difficulty. Things don't have to require explicitly solving a blue sky catastrophe bifurcation system to be difficult. Incurring significant cost is a form of difficulty, as only certain people are able to do it.
    (5)
    Last edited by Asymptotic; 04-12-2013 at 10:47 AM.

  3. #243
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Zumi View Post
    People dat mined the new patch and there was already some weapons with higher damage then 99 relics.

    I know they wanted gear progression in SoA but does anyone else think that relics should still have the highest damage at this point in the game?
    Generic higher damage ratings definitely don't equal "better than relic". They're good looking weapons, don't get me wrong...but without the extra stats/WS stuff, they're not Relic level weapons.
    (0)
    Old-time player, new-time character- Ragnarok server.

  4. 04-12-2013 01:14 AM
    Reason
    mistake

  5. #244
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Quote Originally Posted by Rustic View Post
    Generic higher damage ratings definitely don't equal "better than relic". They're good looking weapons, don't get me wrong...but without the extra stats/WS stuff, they're not Relic level weapons.
    Unfortunately for most of them they are better regardless of extra stats on R/M/E. Damage on a weapon plays a huge part on the amount of damage done overall, and half of the relics have acc+ which isn't ever too much of an issue. There are some places where the extra acc might be needed but tbh having a weapon that isn't as powerful as a newly released, easier to get weapon and is only "useful" in rare situations doesn't justify the cost of getting one at all. I would even go as far as saying it doesn't even justify getting a 99 emp because the time cost of that would be greater than the need for one.

    Edit - Mythics are a different story cause a lot of them are situational anyway, and are very very rare due to that fact and the fact they are very expensive. However, they were also on par with relics and emp damage-wise so were worth the extra money if you really wanted to perfect a job. That's changed now though, more so than R/E will change and I feel sorry for a lot of mythic owners if SE don't fix this.
    (2)
    Last edited by Jaall; 04-12-2013 at 01:26 AM.

  6. #245
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Tlapalalapalapalolla actually do come out ahead of Spharai 99 in most cases for MNK, comparison with Kenkonken is a bit more difficult for PUP. Kenkonken 99 is hard to beat if PUP is not receiving marches, but with marches up the issue will come down to whether Tlapalapalapa comes ahead for DoT+Tp gain vs. how terrible PUP is at using Ho-Oh-I-Choose-You-Dropkick.
    (1)

  7. #246
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Zumi View Post
    The WoW route is kinda annoying how all your gear gets obsoleted every expansion. I see why they do it though to get people to work toward getting new better gear to give them a reason to play. SE already did it once, our salvage and king gear was obsoleted pretty fast by some easy to get abyssea AF3 gear.

    But the FFXI playerbase loves their r/e/m weapons and probably wouldn't be that happy about them getting outdated so fast. These cost us over 100m gil.
    Three guesses why people are waiting. If the Adoulin weapons are "good enough" or later additions to the expansion give you a true upgrade, why would you burn all that money now?

    And -all- MMOs eventually render "top tier" gear obsolete. Otherwise, there's no reason to do new content if what you have is better. R/E/M's will, in time, be a *ahem* relic of the past, just like we don't all run around in Sky gear anymore to feel elite.
    (4)
    Old-time player, new-time character- Ragnarok server.

  8. #247
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Rustic View Post
    And -all- MMOs eventually render "top tier" gear obsolete. Otherwise, there's no reason to do new content if what you have is better. R/E/M's will, in time, be a *ahem* relic of the past, just like we don't all run around in Sky gear anymore to feel elite.
    Investment level -- rarely if ever does "top tier" gear in other MMOs come anywhere close to requiring the incurred cost of FFXI's 99 RMEs.
    (8)
    Last edited by Asymptotic; 04-12-2013 at 02:08 AM.

  9. #248
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Quote Originally Posted by Rustic View Post
    Three guesses why people are waiting. If the Adoulin weapons are "good enough" or later additions to the expansion give you a true upgrade, why would you burn all that money now?

    And -all- MMOs eventually render "top tier" gear obsolete. Otherwise, there's no reason to do new content if what you have is better. R/E/M's will, in time, be a *ahem* relic of the past, just like we don't all run around in Sky gear anymore to feel elite.
    Need I say, R/M/E are in no way on the same difficulty level as sky gear even back in the day. These weapons are completely superior in difficulty to any armour now and before, they have always been a lot harder to get and always will be unless SE deliberately up the drop rates of the items needed to make one.
    (4)

  10. #249
    Player SinisterJoint's Avatar
    Join Date
    Mar 2013
    Posts
    21
    Character
    Sinisterone
    World
    Shiva
    Main Class
    PLD Lv 61
    Quote Originally Posted by Afania View Post
    I'm not sure what's the mentality behind this post, it's either trolling or not really thinking.

    If new higher base dmg weapon is easier to obtain than R/E/M, anyone with R/E/M can obtain new higher base dmg weapon . They CAN have best weapon in this game still, even if it's no longer R/E/M. You honestly think obtaining new ex/rare will be a problem for ppl with all the best gears?

    Except when their hard earned R/E/M, which often takes months or years to obtain, is no longer useful because another weapon beats it, it's like a slap in the face and just asking players to rage quit and nothing more.

    For anyone with no R/E/M, once all the R/E/M owner rage quit, let's see whether we still have enough player base in this game to keep content going w

    If new ex/rare is harder to obtain than R/E/M, then none R/E/M owners most likely won't be able to obtain it too.

    Either way, I don't see how it benefits this game, more like killing this game faster.
    lol @ thinking r/e/m is some be all end all. so what, the dmg on the new stuff is higher... you will get over it.
    (0)

  11. #250
    Player SinisterJoint's Avatar
    Join Date
    Mar 2013
    Posts
    21
    Character
    Sinisterone
    World
    Shiva
    Main Class
    PLD Lv 61
    Quote Originally Posted by Jaall View Post
    Need I say, R/M/E are in no way on the same difficulty level as sky gear even back in the day. These weapons are completely superior in difficulty to any armour now and before, they have always been a lot harder to get and always will be unless SE deliberately up the drop rates of the items needed to make one.
    and?

    just because they are hard to obtain doesn't mean they should be the best in game for 10 years (a little exaggeration) This type of mentality right here is why FFXI doesn't see many new players....

    New expac, let it get outdated so people can move on... give us something new to work towards.
    (2)

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