But do you really think that the way to fix endgame is for a job to have an ability that grants an undispelable, 90 second buff to an entire party's defences that make all attacks and status effects do nothing? Edit: (Yes, I realize Perfect Defence degrades over time but there's still the issue of it being relied on by the majority of players, which facilitated some of the problems we're facing currently. I.E. ADL being balanced around PD.)
Well, why do you think that is? One of the few things Perfect Defence doesn't protect against is Death. And now look at some newer monster that were released. Death Prophet is conal Death. Monsters spam TP attacks in an attempt to catch the player in-between moments of complete invulnerability. If by "no other significant form of mitigation", you mean give all the jobs equally broken SP, that kind of endgame can't sustain itself for long. At that point, picking which jobs to take is just a matter of looking at their SPs. And I for one don't want a game that only cares about one singular job ability of the many we get.


Reply With Quote


