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  1. #1
    Player Mirage's Avatar
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    Mar 2011
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    Additionally, with the reduction of cooldown to 1 hour, two summoners can do four new-duration PDs instead of two old-duration PDs during one single Dynamis run, as long as you have one pop set ready after less than an hour of entering.
    (1)

  2. #2
    Player Zamms's Avatar
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    Feb 2012
    Posts
    45
    Character
    Zamiel
    World
    Cerberus
    Main Class
    WAR Lv 99
    Saevel research stuff before you say "I'm willing to bet he doesn't even do ADL as he mentioned DD's" I am always on mythic drg for dynamis.
    (0)

  3. #3
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Zamms View Post
    Saevel research stuff before you say "I'm willing to bet he doesn't even do ADL as he mentioned DD's" I am always on mythic drg for dynamis.
    Nobody cares about your gear. You could all be dual wielding Mytyhic polearms and it wouldn't change the fact that he does instant TP moves that can wipe your whole group.
    (5)

  4. #4
    Player Karbuncle's Avatar
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    Mar 2011
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    someone with a few shiny weapons babbling about killing ADL with 4 clones out and absolutely no details whatsoever and not understanding what people are actually arguing, acting like he's king of all the worlds epeens? ... and he's Elvaan?!

    Color me SHOCKED.

    Oh wait, the opposite... Its so stereotypical it almost belongs in an 80's film.

    Everyone knows ADL will still be killable, Its just the Luck Factor will be even more apparent because of this nerf. You now have essentially 30% less time to kill him than you did before, Probably cutting 1 Clone Kill out of the equation for good groups.
    (2)
    Last edited by Karbuncle; 12-06-2012 at 07:29 PM.

  5. #5
    Player Mirage's Avatar
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    Mar 2011
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    but but guys, didn't you know? Ryunohige has additional effect: take no damage.
    (2)

  6. #6
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Mirage View Post
    but but guys, didn't you know? Ryunohige has additional effect: take no damage.
    Didn't know that, thought its AM gave you immunity to terror and ID.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #7
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Obviously, it is both.
    (2)

  8. #8
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    If my group can kill both clones with 90 second PD right now, I have to imagine that we could kill both clones with twice as many people (an alliance) in the future even with only 55 second PD/30 seconds of shock squall. Alliances really should be unaffected by this change and should have a 100% win rate either way. It's lowman groups that will suffer, and mostly because they'll finally have to skill up their summoner mules and maybe even *gasp* play summoner when they're up for Alex.

    I think you guys are overreacting.
    (4)

  9. #9
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by Byrth View Post
    If my group can kill both clones with 90 second PD right now, I have to imagine that we could kill both clones with twice as many people (an alliance) in the future even with only 55 second PD/30 seconds of shock squall. Alliances really should be unaffected by this change and should have a 100% win rate either way. It's lowman groups that will suffer, and mostly because they'll finally have to skill up their summoner mules and maybe even *gasp* play summoner when they're up for Alex.

    I think you guys are overreacting.
    The problem is as old as this game is an unless you are in a solid LS, finding skilled groups to be able to do this are quite difficult.

    And for years people have not cared about summoner, let alone enough to skill it up, only a hand full of people i even know actually took summoner seriously, so this will severly cripple most groups. and the die hard "come a real job" players will not ever bother leveling and working on smn to reach half the skill level needed.

    But what SE does not seem to realize is that if we stop getting content with NMs and absurd TP moves people wouldn't need to depend on 1 trick ponies like embrava and PD. there is a difference between challenging and just plain unfair.
    (4)
    Quote Originally Posted by Soranika View Post
    Rajas ring is as outdated as Tamas ring at this point.
    -_-....

  10. #10
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Byrth View Post
    If my group can kill both clones with 90 second PD right now, I have to imagine that we could kill both clones with twice as many people (an alliance) in the future even with only 55 second PD/30 seconds of shock squall. Alliances really should be unaffected by this change and should have a 100% win rate either way. It's lowman groups that will suffer, and mostly because they'll finally have to skill up their summoner mules and maybe even *gasp* play summoner when they're up for Alex.

    I think you guys are overreacting.
    >Everyone has Access to 17 People and Fully Skilled Summoners
    >Everyone with a Relic is in a Linkshell with 18+ People.

    On a serious note, No, I don't think anyones overreacting. Okay, well maybe some of them are, but not many. This PD Nerf is going to substantially hurt a lot of Relic owners chances of possessing a relic, Simply because with 90 second PD, They at least had that margin of error since, lets face it, its kinda needed today since most people left in this game are pants on head retarded.

    Those 8-10 Man groups killing ADL probably go with 8-10 because they only have 8-10 people.

    With this new 56s(max) time, Its going to cut the room for error down, and the luck factor is going to play a bigger part. 100% Win rate is, while not impossible, unlikely now and after PD Nerf due to things like "Wrong clone? Here, Let me summon 3 more", and "Oh you killed that did you? Have a InstaDeath Smash to half your group". There are just too many factors to allow 100% win rate with consistency... Very high win rate? Yes, the group i go with happens to have a superb win rate, and I don't quite think it'll drop SIGNIFICANTLY, but i can see it dropping, Considering I know for a fact most of my LS's summoners are underskilled... Me and i think 2 others have been working on capping it... (Personally I've been trying to cap it since 99 cap came around).

    So, while some groups will just up their participation, others don't have this courtesy, and those who relied on shouts because they have no Linkshell what with most/all good Linkshells either gone or not recruiting anymore, or those who buy their marrows, Will be harmed by this. Enough to completely stop them from trying? No, Probably not, But enough that its going to hinder a lot of relics owners chances at a 99 relic more than it should, considering the already difficult nature of the quest for most players.

    And I can't even blame the players at this point, Linkshell events were dead for a long time, and most LS died with it. Now most if not everything is either done low-man or through shouts... and ADL, (And legion) just throw a monkey wrench into the whole equation. I dumb lucked into a good Linkshell, But others aren't so lucky.

    Also, If it hinders it enough, Some of those 8-10 man(or lower) Groups who farmed it for gil might stop, or raise the prices, lowering the potential 99's overall because of it. Its speculation at this point, But there are some groups who farm ADL to sell the Marrows, With this update it may become too Luck-factored to bother due to the decreased time to kill.

    Taking 34 Seconds off a 90s ability is quite significant... Especially when it has a decay effect.

    So uh, yah, Maybe some of them are overreacting like its the end of the world, But its far from a non-issue for the majority of groups out there... Just because some, including me, are lucky enough to be in one of the few remaining linkshells that don't suck, doesn't mean we all are Byrth. I know its hard to be subjective but try thinking about the common man sometimes, Yah?
    (3)
    Last edited by Karbuncle; 12-07-2012 at 01:00 AM.

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