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  1. #411
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    In regards to the third reason, this is the first time mentioning this, but we will be fixing the bug where ability effect duration timers can be stopped when talking to NPCs since QA testing has concluded as of yesterday and implementation is now possible.

    This was originally a counter-measure to prevent being killed while in a cutscene, but it was utilized in a different way and by allowing this it would completely eliminate the meaning behind abilities with strong effects in exchange for short effect durations. Additionally, similar to the adjustments to Perfect Defense and Embrava, with development work continuing on Seekers of Adoulin, we decided it was necessary at this point in time to fix this.
    So as long as you are messing with the interaction between menu stuff and the rest of the game, could you get rid of "Event skipped." already?
    (19)

  2. #412
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Wow, that's...an actual explanation. It has consistent internal logic and explains stuff in detail. It looks like it took some time to put together.

    Seriously, thanks.
    (8)

  3. #413
    Player Mayoyama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    338
    we will be fixing the bug where ability effect duration timers can be stopped when talking to NPCs since QA testing has concluded as of yesterday and implementation is now possible.
    Will this include the freezing of brews in abyssea, or only apply specifically to abilities? I mean... its hard enough to get cruor as it is, with voidwatch having died down (after the blinker nerf) and xp parties these days are generally half full on shiva (and full of fresh-off-the-GOV-Bookburnt rack so take 5 min to kill a worm with their lv50 cap skills) since the majority of people already have most jobs to 99
    (7)
    Last edited by Mayoyama; 12-05-2012 at 06:41 AM.
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  4. #414
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Akihiko_Matsui View Post
    This is linked to the canceling out of any other battle strategy decisions, and also looking ahead to the development work for the jobs and content that are to be implemented in Seekers of Adoulin, I believe that these adjustments are necessary. (Especially for Embrava.)
    This stinks of 'RNF/GEO are getting buffs similar to these, so current jobs have to lose them'.
    (4)

  5. #415
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Thank you, producer Akihiko Matsui for the detailed post. Bust once again I must ask that you address the potential of us, the player base, contributing to the coding effort. Most of us are adept developers and would enjoy the opportunity to contribute to the advancement of our favorite game.
    (0)

  6. #416
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Malthar View Post
    Thank you, producer Akihiko Matsui for the detailed post. Bust once again I must ask that you address the potential of us, the player base, contributing to the coding effort. Most of us are adept developers and would enjoy the opportunity to contribute to the advancement of our favorite game.
    No, most of us are not adept developers (or even slightly experienced for that matter). A few are and likely none of them speak Japanese. Not that I wouldn't love to see some of the cool stuff that the community comes up with make it's way into the game, but I don't think you realize how many hurdles there are in the way of that happening.
    (15)

  7. #417
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    What I am hearing is that there will be more of an emphasis on battle strategies for new and old content, where brute force "zerg" style strategies previously worked. So long as the development team is committed to continually adjusting game content appropriately while weakening things like perfect defense and embrava, I am very ok with that.
    (1)

  8. #418
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Mayoyama View Post
    Will this include the freezing of brews in abyssea, or only apply specifically to abilities? I mean... its hard enough to get cruor as it is, with voidwatch having died down (after the blinker nerf) and xp parties these days are generally half full on shiva (and full of fresh-off-the-GOV-Bookburnt rack so take 5 min to kill a worm with their lv50 cap skills) since the majority of people already have most jobs to 99
    I would also like to know the answer to this. IF brews will loose the ability of being "locked", would it be possible to have their duration increased or some similar trade-off?
    (7)

  9. #419
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,224
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    In regards to the recent dev post-

    I think I'm probably speaking for a lot of people when I say that something of a nerf to Perfect Defense and Embrava is necessary. However, the reason people are complaining is that the adjustments are too heavy-handed and result in these abilities coming close to not being useful at all.

    for instance:

    I can accept a reduction in Perfect Defense duration to 60 seconds; what I can't accept is the additional requirement of needing an unachieveable amount of summoning magic skill to get that duration.

    For Embrava, I'd be fine with weakening the effect a bit ore reducing the duration; but changing an effect that people want and consider useful to an effect that few if any people consider useful basically destroys the spell entirely. Instead of changing the TP recovery to MP recovery, it should simply give a smaller amount of TP recovery.
    (15)

  10. #420
    Player
    Join Date
    Mar 2011
    Posts
    87
    I would like to point out something the development team might not be considering: Mages. As a SMN with Hvergelmir I actually love Embrava for the Regain effect, it gives me the chance to put to use a weapon I worked hard to get. I use it constantly in Legion and ADL, right after I pop Perfect Defense I use Myrkr and get enough MP back to continue dealing damage and using Shock Squall. I understand MP recovery from the new Embrava realistically will accomplish the same goal (getting MP back over time) however Myrkr gives me the control over when I want that MP and allows me to utilize a weapon I worked hard to get. That being said, I don't think Regain is the reason Embrava is considered overpowered and I would request that regain stay.
    (4)

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