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  1. #1
    Player Babekeke's Avatar
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    Mar 2011
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    Quote Originally Posted by Akihiko_Matsui View Post
    This is linked to the canceling out of any other battle strategy decisions, and also looking ahead to the development work for the jobs and content that are to be implemented in Seekers of Adoulin, I believe that these adjustments are necessary. (Especially for Embrava.)
    This stinks of 'RNF/GEO are getting buffs similar to these, so current jobs have to lose them'.
    (4)

  2. #2
    Player Malthar's Avatar
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    Mar 2011
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    Malthar
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    Shiva
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    BST Lv 99
    Thank you, producer Akihiko Matsui for the detailed post. Bust once again I must ask that you address the potential of us, the player base, contributing to the coding effort. Most of us are adept developers and would enjoy the opportunity to contribute to the advancement of our favorite game.
    (0)

  3. #3
    Player FrankReynolds's Avatar
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    Mar 2011
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    Character
    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Malthar View Post
    Thank you, producer Akihiko Matsui for the detailed post. Bust once again I must ask that you address the potential of us, the player base, contributing to the coding effort. Most of us are adept developers and would enjoy the opportunity to contribute to the advancement of our favorite game.
    No, most of us are not adept developers (or even slightly experienced for that matter). A few are and likely none of them speak Japanese. Not that I wouldn't love to see some of the cool stuff that the community comes up with make it's way into the game, but I don't think you realize how many hurdles there are in the way of that happening.
    (15)

  4. #4
    Player Vivivivi's Avatar
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    Mar 2011
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    Windurst
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    Bananavivi
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    Asura
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    BLM Lv 99
    What I am hearing is that there will be more of an emphasis on battle strategies for new and old content, where brute force "zerg" style strategies previously worked. So long as the development team is committed to continually adjusting game content appropriately while weakening things like perfect defense and embrava, I am very ok with that.
    (1)

  5. #5
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
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    SMN Lv 99
    In regards to the recent dev post-

    I think I'm probably speaking for a lot of people when I say that something of a nerf to Perfect Defense and Embrava is necessary. However, the reason people are complaining is that the adjustments are too heavy-handed and result in these abilities coming close to not being useful at all.

    for instance:

    I can accept a reduction in Perfect Defense duration to 60 seconds; what I can't accept is the additional requirement of needing an unachieveable amount of summoning magic skill to get that duration.

    For Embrava, I'd be fine with weakening the effect a bit ore reducing the duration; but changing an effect that people want and consider useful to an effect that few if any people consider useful basically destroys the spell entirely. Instead of changing the TP recovery to MP recovery, it should simply give a smaller amount of TP recovery.
    (15)

  6. #6
    Player Behemothx's Avatar
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    Mar 2011
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    Quote Originally Posted by Alhanelem View Post
    In regards to the recent dev post-

    I think I'm probably speaking for a lot of people when I say that something of a nerf to Perfect Defense and Embrava is necessary. However, the reason people are complaining is that the adjustments are too heavy-handed and result in these abilities coming close to not being useful at all.

    for instance:

    I can accept a reduction in Perfect Defense duration to 60 seconds; what I can't accept is the additional requirement of needing an unachieveable amount of summoning magic skill to get that duration.

    For Embrava, I'd be fine with weakening the effect a bit ore reducing the duration; but changing an effect that people want and consider useful to an effect that few if any people consider useful basically destroys the spell entirely. Instead of changing the TP recovery to MP recovery, it should simply give a smaller amount of TP recovery.
    Agreed. I don't see why anyone would need refresh off Embrava, just reduce TP to 2 ticks, hell even 1 would be better than refresh...
    (8)
    Behemothx - Leviathan
    WAR - DNC - BLM - SMN - THF - WHM - SCH - BLU - RDM - BRD - BST - COR

  7. #7
    Player Xantavia's Avatar
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    Mar 2011
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    Serpent General Wannabe
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    307
    Character
    Xantavia
    World
    Phoenix
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    BLU Lv 99
    Quote Originally Posted by Behemothx View Post
    Agreed. I don't see why anyone would need refresh off Embrava, just reduce TP to 2 ticks, hell even 1 would be better than refresh...
    Good news. The sch can give you 1/tic regain along with the refresh effect. Just takes a few more charges.
    (0)

  8. #8
    Player Alhanelem's Avatar
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    Mar 2011
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Quote Originally Posted by Xantavia View Post
    Good news. The sch can give you 1/tic regain along with the refresh effect. Just takes a few more charges.
    Those effects stack don't they? So the good news is that having the 1TP regain spell shouldn't preclude embrava from having TP instead of mp recovery.
    (1)

  9. #9
    Player Smokenttp's Avatar
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    Mar 2011
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    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    Quote Originally Posted by Alhanelem View Post
    In regards to the recent dev post-

    I think I'm probably speaking for a lot of people when I say that something of a nerf to Perfect Defense and Embrava is necessary. However, the reason people are complaining is that the adjustments are too heavy-handed and result in these abilities coming close to not being useful at all.

    for instance:

    I can accept a reduction in Perfect Defense duration to 60 seconds; what I can't accept is the additional requirement of needing an unachieveable amount of summoning magic skill to get that duration.

    For Embrava, I'd be fine with weakening the effect a bit ore reducing the duration; but changing an effect that people want and consider useful to an effect that few if any people consider useful basically destroys the spell entirely. Instead of changing the TP recovery to MP recovery, it should simply give a smaller amount of TP recovery.
    Comunity team please translate this
    (5)

  10. #10
    Player
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    Mar 2011
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    I would like to point out something the development team might not be considering: Mages. As a SMN with Hvergelmir I actually love Embrava for the Regain effect, it gives me the chance to put to use a weapon I worked hard to get. I use it constantly in Legion and ADL, right after I pop Perfect Defense I use Myrkr and get enough MP back to continue dealing damage and using Shock Squall. I understand MP recovery from the new Embrava realistically will accomplish the same goal (getting MP back over time) however Myrkr gives me the control over when I want that MP and allows me to utilize a weapon I worked hard to get. That being said, I don't think Regain is the reason Embrava is considered overpowered and I would request that regain stay.
    (4)

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