I don't know what to say.... except...
/SIGH
I don't know what to say.... except...
/SIGH
why can't you guys just make the recent, "stay away, gimps!" as you put it, events scale in difficulty? something along the lines of lower drop rates, point rewards etc. but weaker enemies (and i don't mean 10% less HP... /facepalm) for the casuals and higher drop rates and stuff but stronger enemies for the "very good gear and a high skill level" group of players? and of course, also reconsider some high-end monster mechanics and the role of luck globally while you are at it. lowering the hp of legion mobs doesn't really make it any more appealing for hardcore players, let alone casuals. we are really fed up of cover-up excuses that we have been reading instead of "we are busy defibrillating FFXIV, deal with it"
furthermore, it is just hilarious at this point that the devs still dont realize the real problem with legion is that it isn't even worth the time and effort almost at all unless, for example, you are willing to throw tens and tens of millions at the new abjurations and their augments, not to mention they are mostly not THAT good either, or simply want bragging rights. with that translated reply, they are simply telling us to farm better gear first so we can go and farm worse gear most of the time with some sidegrades thrown into the mix, brilliant!
Last edited by Vinedrai; 11-16-2012 at 11:47 PM.
Honestly, I have to appreciate the hilarity of all this. No amount of reason, logic, negative feedback....nothing. NOTHING will sway the developement team of FFXI from crazy, asinine design philosophy.
READ YOUR F***ING FORUMS! NO ONE IS HAPPY WITH THIS BULLS**T!
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!
What I find to be also hilarious? They limit the ability to post on these forums to active acounts. Which means they are NOT interested in the feedback of dissatisfied customers who have been pushed to quit...or receive feedback that might bring them back.
Like this giant corporate Ostrich that will just burry its head in the sand, ignoring all logic and reason to stand behind idiotic design philosophy.
FFXIV release didn't teach you? Declining FFXI playerbase doesn't teach you? Angry players dropping like flies on your official forums won't teach you?
You deserve the epic financial failure that awaits you in the not-so-distant future.
See you in the unemployment line fellas.
Last edited by Nebo; 11-17-2012 at 06:31 AM.
Everyone complains about content being to easy today. Yet the moment content is put into effect that is a challenge, they just complain about it being to hard. And they wonder why ppl don't take them seriosuly...
recently we have been challenging luck and "PD/embrava or bust" tactics. in the current state of the game, anything you can call hard is not really hard because there is really any real challenge in it, but all because there are major game design issues which creates a fake challenge.
This content is not an actual challenge. It is inflated with artificial difficulty, luck based bullsh*t and instant "I WIN" AOE death rape moves.
This is not challenging, balanced, engaging content with various opportunities to form strategy. This is terrible (and lazy) design.
For as much as the word "balance" spews out of their every sentence, this developement team has ZERO concept of what it actually means...or how to bring it to FFXI.
Their response is the most retarded vision ever to come from a developer. Players beat the game using strategy! Knowledge over game mechanic and job mastery. And the ability to work together as a team to utilize your groups strength and knowledge over monster abilities and behavior. They should focus on creating this type of content. Not cheap NMs that will wipe your entire alliance in one shot move. And certainly it should not be based on how elite your gears and weapons are. Those things will just make the battle more manageable and controlling the chance of wiping. Gears are great reward for beating contents but it should not be top priority and strict requirement for you to do so. Empyrean +2 and Relic +2 gears should be more than adequate to beat these contents. As well as normal Magian Trials elemental weapons.
There are numerous great example within the game itself that the developers are able to create great balanced content. Zilart, ToAU and Abyssea are two shining examples on how to create enjoyable content that last for years.
Last edited by Luvbunny; 11-17-2012 at 02:34 AM.
You were making sense until you said this.
Curious as to how aby (after scars) was balanced?There are numerous great example within the game itself that the developers are able to create great balanced content. Zilart, ToAU and Abyssea are two shining examples on how to create enjoyable content that last for years.
But in all seriousness, this response from the DEVs is the worst excuse they've pooed out in a while; and for that, I congratulate them!
That's three examples, not two. Also, if Abyssea is content that lasts for years - how come I haven't set my foot in there in nearly one year (other than to get blinkers for my cruor that I earned doing voidwatch)?
Abyssea is boring as f**k. Only reason I'd ever go back would be to make another empyrean weapon (and then I would be going back because I have to, not because I enjoy it in any way, shape or form) or help someone with theirs. There's no fun involved whatsoever, no challenge, you've got buffs coming out your backside, no danger of losing the battle (if you do you fail beyond words). It certainly did not last me for years, same goes for most of the people I know/play with.
Last edited by Tamoa; 11-17-2012 at 04:44 AM.
Originally Posted by SpankWustler
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