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  1. #301
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Byrth View Post
    Most of the new 2-hours are compatible with the AF2+2 duration extensions, which are sometimes considerable. Smn Horn +2 doubles the duration of the new summoner 2-hour, for instance.
    I was talking about DRK, which gets a 10 second boost with the relic +2. That is a joke for lack of better description.l
    (1)

  2. #302
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Siiri View Post
    I was talking about DRK, which gets a 10 second boost with the relic +2. That is a joke for lack of better description.l
    Blood Weapon was useful for years and is only 30 second duration. This new 2-hour lets you potentially lock TP moves for monsters during a zerg. Imagine ADL without TP moves.
    (2)

  3. #303
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    Quote Originally Posted by Byrth View Post
    Blood Weapon was useful for years and is only 30 second duration. This new 2-hour lets you potentially lock TP moves for monsters during a zerg. Imagine ADL without TP moves.
    during said zerg unless the mob is almost immune to SE or BW we would be shooting ourselves in the foot damagewise by using the new 2hr
    (1)

  4. #304
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Raucent View Post
    during said zerg unless the mob is almost immune to SE or BW we would be shooting ourselves in the foot damagewise by using the new 2hr
    Congrats on describing all new content. Plus, there may come a fight where PD and Embrava aren't enough to zerg it safely. This 2-hour is the next solution. 30 seconds of safety is worth more than doing slightly more damage.
    (10)

  5. #305
    Player Minikom's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Minikomby
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    It was kind of rubbish when Twilight Set granted that.
    Not everyone can get a Twilight set so this could be still useful, also sometimes while you change to Twilight set and die, reraise effect not work
    (0)

  6. #306
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Minikom View Post
    Not everyone can get a Twilight set so this could be still useful, also sometimes while you change to Twilight set and die, reraise effect not work
    anyone who has beast leveled can probably farm enough currency to buy a twilight set in a few days.
    (4)

  7. #307
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    • Puppetmaster
      The same enmity properties for the player version of Invincible and Benediction will be added.
      (In cases where the head’s respective 2-hour ability will not work due to the combination of head and frame, such as a sharpshot head with a frame other than a sharpshot frame or a stormwaker head with a valoredge frame, we will be making it so Mighty Strikes is used.)

    Finally, I have one request when submitting feedback. We have been seeing comments stating that “we don’t want this” and “totally remake it.” Your feedback is something we wish to utilize in our efforts to make the game better, so instead please try to be as specific as you can with how you’d like it aspects to change.
    What would PUPs like to see? A SINGLE ability that benefits ALL matons, something like Revitalizer. A one-shot ability that cures the maton to full, restores all MP, gives 300% TP and removes all negative status effects. Simple, elegant, and already in the game (when opening abyssea chests with Intense Soothing Light). It allows each automaton to do what it does best, without having angry villagers chase the horrible Frankenmaton with torches, pitchforks and rude gestures.
    The current 2hr ability, Overdrive, does this as well. As weak as it is (it's barely on par with a 20min ability), it still gives each automaton an edge.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #308
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Camate View Post
    Finally, I have one request when submitting feedback. We have been seeing comments stating that “we don’t want this” and “totally remake it.” Your feedback is something we wish to utilize in our efforts to make the game better, so instead please try to be as specific as you can with how you’d like it aspects to change.
    It needs to be said: You'll stop seeing these comments when the content being announced stops warranting such responses. Some of these two-hour abilities really were just that poorly thought out.

    When you introduce the ability to smack yourself in the face with a hammer and ask for feedback, you aren't going to get responses of "we can improve its efficiency at knocking out teeth by doing X."
    No, you're going to get responses of "What is this rubbish? Scrap this entirely and give us something good instead."
    I don't know why you'd expect anything else to happen.
    (7)

  9. #309
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by cidbahamut View Post
    It needs to be said: You'll stop seeing these comments when the content being announced stops warranting such responses. Some of these two-hour abilities really were just that poorly thought out.

    When you introduce the ability to smack yourself in the face with a hammer and ask for feedback, you aren't going to get responses of "we can improve its efficiency at knocking out teeth by doing X."
    No, you're going to get responses of "What is this rubbish? Scrap this entirely and give us something good instead."
    I don't know why you'd expect anything else to happen.
    I already did when I commented on the new PLD 2 hour, You can keep it as is, but have the mob(s) attack only the PLD for the duration of the ability. This would actually make it useful in a non solo situation.
    (1)

  10. #310
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by FrankReynolds View Post
    anyone who has beast leveled can probably farm enough currency to buy a twilight set in a few days.
    Or you know, a reraise earring.
    (3)

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