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  1. #801
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    How did they miss the message that the previous 2h idea double potency and increased duration? How hard was that to comprehend? How did they come back with a SP Ability that is not only identical to a previously existing sub-accessible Job Ability, but worse? How does one fail that badly?



    Camate, please tell they developers that their new RDM SP Ability is absolute garbage and should be scrapped immediately.
    They must go back to the previous idea and grant double potency and duration. DOUBLE POTENCY AND DURATION.



    Raptor jesus tap-dancing Christ, I really didn't want to call the developers complete fools, but this is ridiculous. Feedback with these yahoos is like talking with Tweedle Dee and Tweedle Dum. This new producer doesn't seem to have improved much.
    (14)
    Last edited by Sunrider; 11-16-2012 at 09:01 AM.

  2. #802
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    As someone who always has loved white mage I admit I sort of have hated the red mage job for a long time. (Due to its obnoxiousness at 75) That being said, even I feel sorry for red mage at this point. This new ability makes it just about the worst job in the game to me. It's really bad. Please give them 60 seconds of it or something. I don't care it just needs to be made better.
    (5)

  3. #803
    Player
    Join Date
    Aug 2011
    Posts
    18
    thanks SE... for the fucking useless rdm 2hr... i dont miss debuffs... ever...
    (3)

  4. #804
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Maybe SE is using its massive powers of misdirection here, there's no way a room full of people looked at this RDM thing and signed off on it.

    Keep your eyes open for a nerf, or something.

    Maybe they wanted to take the heat off the embrava/pd nerf.
    (6)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  5. #805
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Raksha View Post
    Maybe SE is using its massive powers of misdirection here, there's no way a room full of people looked at this RDM thing and signed off on it.
    I read this post and imagine the world's most depressing confidence man beating his dog to death with a Saguaro cactus to distract the approaching law enforcement and lynch mob from the children's shower facilities he not-so-recently constructed in his basement.
    (3)

  6. #806
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Raksha View Post
    Maybe SE is using its massive powers of misdirection here, there's no way a room full of people looked at this RDM thing and signed off on it.

    Keep your eyes open for a nerf, or something.

    Maybe they wanted to take the heat off the embrava/pd nerf.
    This or there is a terrible mistranslation. Can anyone confirm from the Japanese? Why on earth would you make an SP ability that is worse than one that can be used more frequently from a subjob?!

    Honestly, the dev posts are just a comedy show anymore.
    (4)

  7. #807
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Merton9999 View Post
    This or there is a terrible mistranslation. Can anyone confirm from the Japanese? Why on earth would you make an SP ability that is worse than one that can be used more frequently from a subjob?!
    It was translated independently here. That's definitely what they meant.
    (8)

  8. #808
    Player bigdave's Avatar
    Join Date
    Mar 2012
    Posts
    47
    Character
    Bigdave
    World
    Cerberus
    Main Class
    MNK Lv 99
    as a thief main i want to know about the new ja war and monk seem useless so far to me
    (0)

  9. #809
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by bigdave View Post
    as a thief main i want to know about the new ja war and monk seem useless so far to me
    Don't worry, you'll get your share of poop in your hat in a week or two.
    (3)

  10. #810
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    With this week’s Test Server update we will be implementing the new special abilities for monk, red mage, ninja, and corsair, so I would like to share with you each of the new effects!
    • Corsair
      special ability cool down timers for all party members in range will be reduced. (Effect duration: instant)
      • Amount of time reduced depends on the number rolled. Maximum reduction is 50%.
      • Effect will not apply to this special ability, including other characters.

      <table width="400" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="45%" align="center" class="th01" bgcolor="#a8d0d7">Number rolled</td><td width="45%" align="center" class="th01" bgcolor="#a8d0d7">Reduction</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">1</td><td bgcolor="#eaf2f3">-5%</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">2</td><td bgcolor="#f5fafb">-10%</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">3</td><td bgcolor="#eaf2f3">-20%</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">4</td><td bgcolor="#f5fafb">-30%</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">5</td><td bgcolor="#eaf2f3">-40%</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">6</td><td bgcolor="#f5fafb">-50%</td></tr></table>

      We changed this effect to focus on special abilities. With this effect it will be possible to use special abilities more frequently. Wild Card will completely reset cool down timers at a specific rate, but the new special ability has a guaranteed effect with varying degrees.
      *Currently the above effect will apply to Wild Card as well, but we will be looking into whether this should be changed.

    We are planning to add new special abilities for thief, paladin, and beastmaster during next week’s Test Server update.
    Quote Originally Posted by Motenten View Post
    Yeah, on the cor percentages, bare minimum should be 20% (1 minute off a 5 minute recast). 5% would be 15 seconds off of a 5 minute recast, which is absolutely laughable for an SP-level ability. Maybe progress as 20%, 25%, 30%, 35%, 40%, 50%.
    IMO it will be 0sec on a 5min recast because 5min abilities are not special abilities
    else i agree


    Quote Originally Posted by ManaKing View Post
    I'm back and forth about this. On one hand, you know you are going to get some kind of reduction. On the other hand, a 1 is terrible and you have to wait 30 minutes at bare minimum to try again.

    If you have a JA that is 2 hours and you roll a 6, you are getting an hour off of that JA. If this new SP was based around the static value of an un-reduced SP ability and applied that as a static value, then I could see it being much more useful, because you would be resetting a lot of people's normal abilities a fair % of the time.

    On a system where SPs are 1 hour normal and 30 minutes is merited, a 6 would = a full reset of every JA timer except for an unmerited SP.

    1 = 3 minutes
    2 = 6 minutes
    3 = 12 minutes
    4 = 18 minutes
    5 = 24 minutes
    6 = 30 minutes

    A 1 or 2 would help reset longer cool downs that are useful, such as Meditate/Soul Eater/Dancer Flourishes. A 3 would make almost everything else besides Call Wyvern or SP abilities accessible. Rolling more than a 3 accomplishes the same thing, but reduces SP abilities more and more, so that this particular SP is worth burning every time.

    I assume that Wild Card will still reset 2nd SP abilities, like it was stated originally with the roll of only a 6. Essentially leaving that SP up to chance, and this SP up to planning( or cheating as I like to think of it).

    Another miscellaneous question:
    Does this reduce the cool downs of secondary systems such as charges for Quick Draw/Stratagems/'BST Ready' abilities?
    same answer for other JAs will do nothing

    + we don't know yet if merit delay reduction is static or %, we know you can lower it to 30 min but it can be -10% per merit
    if its % and added in the same term than corsp2 it's also a full reset
    the only thing i pretty sure about is that you won't be able to cap SPDR on every SP


    Quote Originally Posted by Raksha View Post

    That puts it on an evolith level of retardedness.

    I think people haven't looked enough into evoliths since SP delay reduction info.
    1 min on 2hr was stupid, 1 min on 1h is not a lot better
    but you can get stronger evolith, etch on on each visible armor slot=> maximum delay - (full ebur, max sized evo in each) is 12min
    2hr-12min is still lol, 30-12 or (60-12)/2* isn't
    (1)

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