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  1. #1
    Player Sasaraixx's Avatar
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    Mar 2011
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    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    On the other hand, red mage's new special ability will guarantee the spell to land ignoring resistance, so the effect is stronger than Elemental Seal.
    But the effect does not work on monsters with immunities, so there are cases where it will be ineffective as well. It really is just a more powerful version of Elemental Seal on a longer timer. What are the situations when Elemental Seal would not work and/or the enfeeble will not land eventually thanks to the Immunobreaks? Are there enough of them or are they important enough to warrant this being a SP ability? I think the answer you are hearing from Red Mages on both the English and Japanese forum is no.

    Quote Originally Posted by Camate View Post
    There have been suggestions to change the ability so you can use it for the entire effect duration, instead of just for a single spell. While we will not rule out this possibility, we would like to make adjustments carefully, since it would then be possible to completely immobilize monsters with enfeebling effects, on top of Chain Spell Stun.
    I wonder what game the developers are playing that makes them think enfeebling magic is so powerful. The only spells that can completely immobilize a monster are Sleep and Break. Here's the thing. You can't damage the mob during the effect or the spell is broken. Not to mention that I am sure plenty of NMs retained their immunities to both of these spells. What is so overpowered about being able to land the remaining enfeebles? The only one that would really make a difference is Silence and folks are going to use that one anyway. People already use kiting strategies so Gravity will not change much.

    Quote Originally Posted by Camate View Post
    On another note, as there has been a lot of feedback mentioning that there is a problem with enfeebling effects being too weak, we would like to make it so the effects are more apparent, and will be adjusting this moving forward separately from the topic at hand.
    This is a pet peeve of mine. I don't understand why the dev teams keeps implementing abilities and spells focused on game mechanics that need to be changed. This also applies to enmity adjustments that we are still waiting for. You can't be surprised when you tell the community about an ability like this one and the response is a resounding "NO!" We've been complaining about enfeebling magic for years so why create a special ability around it? We can't simply go on "we're fixing the mechanic and this ability will be awesome in the future."

    After the Embrava and PD nerfs, I suspect the team is hesitant to give anymore powerful enhancing magic special abilities which is why the original RDM sp ability was changed instead of strengthened after players complained.
    (5)

  2. #2
    Player ManaKing's Avatar
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    Mar 2011
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camate View Post
    On another note, as there has been a lot of feedback mentioning that there is a problem with enfeebling effects being too weak, we would like to make it so the effects are more apparent, and will be adjusting this moving forward separately from the topic at hand.
    Not to be a complete jerk, but every post in RDM forums has mentioned this either as the topic or in passing. The reason RDM are such an angry mob to deal with is because they have legitimately been ignore and invalidated for a very long time. Either the Dev weren't listening or you weren't telling them that they left one of the most popular jobs crippled for over 3 years. The Dev team pruned off all the niches that RDM had developed for itself and then crippled it's only A rank skill. The development team is solely at fault for this. They destroyed Enfeebling Magic and left RDM with nothing except being sub par.

    We all understand that 75 was too generous for RDM, but quite honestly that was because the Dev team left other mages starved for MP AND kite/nuke was too useful. It's hard to call the previous generation of enfeebles exploits. What do you think a Spell called Bind is supposed to do? Gravity isn't the traditional Demi from the FF series, that wasn't a player decision, we don't make those decisions. We understand that stacking Gravity + Bind with Sleep was not what was intended, but we weren't the ones that assigned RDMs their spell list.

    Please take some responsibility for the state that Enfeebling magic is in and RDM by association. We don't have the ability to change this at all or we would have done it long ago. We need spells that actually help our friends. Otherwise Enfeebling will continue to be worthless.
    (8)
    I'm a RequieSCAT-MAN!

  3. #3
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Many people are commenting that the effect is no different than Elemental Seal. While Elemental Seal greatly increases the accuracy of spells, its effect is still limited by resistances, so there are cases where highly resistant monsters will still resist a spell used in conjunction with Elemental Seal. On the other hand, red mage's new special ability will guarantee the spell to land ignoring resistance, so the effect is stronger than Elemental Sea
    NO just f*cking NO, STOP IT

    The playerbase is telling you it's a stupid idea.

    It's just elemental seal. It cranks up your magic accuracy to obscene levels and allows you to land any spell you have provided the monster isn't stupidly resistant to it.

    Tell the developers BAD F*CKING IDEA. Go back to the first one and make it a 3min duration ability.
    (28)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #4
    Player Cowardlybabooon's Avatar
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    Mar 2011
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    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Maybe instead of a duration just make it more than one spell using a charge system like finishing moves. 3 perfect enfeebles could be very relevant to today's endgame content.
    (2)

  5. #5
    Player Kitkat's Avatar
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    Mar 2011
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    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Never thought I'd see the day Saevel lost his cool >.>

    I agree however. The current direction of the ability, and in practice thus far, is that it is absolutely not worth a 30min to 1 hour recast. If you wanted to make this seem even remotely viable it needs to have a prolonged duration over multiple spells and not have any potency resistance. Potency resistance in and of itself already proves this is nothing more than an elaborate Elemental Seal on too long a cast.

    Secondly, your counter argument about it being used in conjunction with Chainspell Stun is unfounded, especially when Stun at its roots is governed by Dark Magic skill meaning this ability (based on description) would have no baring on it if the rdm also used this tactic while still in effect. The description dictates it only works on enfeebling magic. Alternatively, rdm has an abysmal rating in dark magic skill since increase from 75 to 99. It is 300 Skill, we can't boost it via Sch to B+ and still use Stun thus Chainspell Stun on things of harder persuasion is no longer viable due to another patch made years and years and years ago called Accumulative Resistance build-up (you know, the thing SE added to the game to deter the use of multiple blm for manaburning Dynamis Lord in the old day?).

    I highly suggest the Devs go back and do the enfeebling overhaul before deciding on this as an SP ability. Currently as it stands, and even after the proposed enfeebling overhaul, this ability is entirely inadequate to be on a 30~60min timer.
    (16)

  6. #6
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
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    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Elemental seal can resist ? What did the devs smoke ? ES cannot resist unless a job trait procs or the resist roll exceeds 95%. I mean If I cast ES blizzard 4 I'm going to get full damage 95% of the time every 10 minutes.


    ES is 100% better than this ability, I think the dev are on drugs atm, seriously, after completely destroying RDM, they are now explaining us that a 30min JA that is inferior to ES (as it can still resist) is superior to ES. Sometimes I wonder if they actually play their jobs.
    (6)

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  7. #7
    Player
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    Mar 2011
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    Really all we need is more potency, I can understand getting no extra duration on our spells. We do however need the extra duration of the ability itself for casting the spells. Think of Embrava, its duration is being nuked to hell, and it lasts 12.5 minutes. RDM can get 3 minute duration spells like Haste to last roughly 12.5 minutes. So I can see why a 25 minute Double Potency Haste would be over powered when we will be able to make the recast only 30 minutes. All I ask for is a simple +50~100% potency bonus for our Enhancing Magic with 3 minutes to cast spells, with that I am perfectly happy. If nothing else, start it at 50%, and increase it to 100% via merits, 10%/Merit Level.
    (9)

  8. #8
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
    Posts
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    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    I'm going to illustrate the effect of the new SP2 on sleep2 :

    with ES
    95% of the time you get 1:30 duration sleep
    4.75% of the time you get 45s duration (the devs seem to think it's either 1:30 or full resist)
    0.25% the time you get a full resist

    with the new SP2
    95% of the time you get 1:30 duration sleep
    5% of the time you get 45s duration.

    I mean it is a frigging elemental seal.
    (9)

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  9. #9
    Player Plasticleg's Avatar
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    Aug 2012
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    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    Unless your RDM is chain-stunning, no reason for them to /BLM. They'll generally benefit from /SCH, on average. Not going to defend how fucktarded this 2-hour is, just trying to see their (lol) reasoning.
    (0)

  10. #10
    Player tyrantsyn's Avatar
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    Sep 2011
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    612 wharf ave next to the gentlemen's club.
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    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I'm in tears after that, Thanx Spanky.
    (1)

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