
Originally Posted by
ManaKing
I'm back and forth about this. On one hand, you know you are going to get some kind of reduction. On the other hand, a 1 is terrible and you have to wait 30 minutes at bare minimum to try again.
If you have a JA that is 2 hours and you roll a 6, you are getting an hour off of that JA. If this new SP was based around the static value of an un-reduced SP ability and applied that as a static value, then I could see it being much more useful, because you would be resetting a lot of people's normal abilities a fair % of the time.
On a system where SPs are 1 hour normal and 30 minutes is merited, a 6 would = a full reset of every JA timer except for an unmerited SP.
1 = 3 minutes
2 = 6 minutes
3 = 12 minutes
4 = 18 minutes
5 = 24 minutes
6 = 30 minutes
A 1 or 2 would help reset longer cool downs that are useful, such as Meditate/Soul Eater/Dancer Flourishes. A 3 would make almost everything else besides Call Wyvern or SP abilities accessible. Rolling more than a 3 accomplishes the same thing, but reduces SP abilities more and more, so that this particular SP is worth burning every time.
I assume that Wild Card will still reset 2nd SP abilities, like it was stated originally with the roll of only a 6. Essentially leaving that SP up to chance, and this SP up to planning( or cheating as I like to think of it).
Another miscellaneous question:
Does this reduce the cool downs of secondary systems such as charges for Quick Draw/Stratagems/'BST Ready' abilities?