But the effect does not work on monsters with immunities, so there are cases where it will be ineffective as well. It really is just a more powerful version of Elemental Seal on a longer timer. What are the situations when Elemental Seal would not work and/or the enfeeble will not land eventually thanks to the Immunobreaks? Are there enough of them or are they important enough to warrant this being a SP ability? I think the answer you are hearing from Red Mages on both the English and Japanese forum is no.
I wonder what game the developers are playing that makes them think enfeebling magic is so powerful. The only spells that can completely immobilize a monster are Sleep and Break. Here's the thing. You can't damage the mob during the effect or the spell is broken. Not to mention that I am sure plenty of NMs retained their immunities to both of these spells. What is so overpowered about being able to land the remaining enfeebles? The only one that would really make a difference is Silence and folks are going to use that one anyway. People already use kiting strategies so Gravity will not change much.
This is a pet peeve of mine. I don't understand why the dev teams keeps implementing abilities and spells focused on game mechanics that need to be changed. This also applies to enmity adjustments that we are still waiting for. You can't be surprised when you tell the community about an ability like this one and the response is a resounding "NO!" We've been complaining about enfeebling magic for years so why create a special ability around it? We can't simply go on "we're fixing the mechanic and this ability will be awesome in the future."
After the Embrava and PD nerfs, I suspect the team is hesitant to give anymore powerful enhancing magic special abilities which is why the original RDM sp ability was changed instead of strengthened after players complained.


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