jump up jump up to get down Every body Jump Jump Chain JA Jump is pretty dang sweet.... Welcome back to the party pal....
Will it just be the low level Jump? I guess so but have to be sure lol.
jump up jump up to get down Every body Jump Jump Chain JA Jump is pretty dang sweet.... Welcome back to the party pal....
Will it just be the low level Jump? I guess so but have to be sure lol.
Last edited by HimuraKenshyn; 11-08-2012 at 05:18 AM.
Is the guaranteed triple shot proc for RNG a mistranslation or is there some piece of armor like scout's jerkin +2 I'm unaware of? Or are they planning on adding triple shot to RNG? Right now it is COR specific. Double shot is specific to RNG.
Great adjustment to the 2-hour though.
The new BRD SP 2 is good and everything but I'm I the only one that really wanted to use the old BRD SP 2? It seemed like an awesome way to cripple annoying (and dangerous) spellcasters.
The DRG one doesn't suck.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
It's probably just JUmp, doubnt it would include Spirit/Soul/Super/High Jump because those are too exploitable, especially since Rouse Wyvern lasts for 60 seconds, imagine how overpowered 60 seconds of Soul Jump spam would be. Although...DRK's 2hr has potential to be just as ridiculous...
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Absolutely true; nothing Angon nor wyvern can do to "help" justifying DRG's position in a zerg. A counter-arguement could be that drg can solo(some, extremely small amount) of things that remotely matter and serve as an off-healer when /mage. But as the player base has learned utility means jack if you don't specialize enough to make a real impact in group events.
For the devs I repeat: Utility and soloability means NOTHING during group events if the job cannot contribute significantly in terms of damage dealt or support given. Proof of this is the following jobs that have fallen into disuse: RDM, BST, DRG, PLD(For most events outside Legion), PUP, DNC, and THF.
The only reason any of the jobs are used now in the list above is due to forced necessity(VW for all even then BST isn't used and Legion for PLD specifically) or that they are just barely acceptable(DRG for Neo Nyzul). For a game that is about balance this certainly isn't balanced. Another game company, Riot Games, has a game with 50+ unique characters yet maintain a good enough balance that most, if not all are still in use by both casual and hardcore players. Can we see this sort of balance for these jobs in the near future where players no longer just think "okay need X number of WARs, BRDs, CORs, SCHs, WHMs, BLMs." and start to say "Okay lets see what the ls members want to play and see if we can't make it work with that"?
For my take on DRG specifically: Unless the job receives a significant boost in it's attack power, or adjustment(positive) to it's WSes, Stardiver and Drakesbane the job will remain secondary at best as far as the damage dealing,its true value to the playerbase, in events that matter. It doesn't matter what a job can do in lower level content if it's impotent in end game events.
It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
for whm please go with the second option. 30 seconds with full resists!
All things aside, it's encouraging that at least this time they're hearing that people didn't like a lot of the two hours and went back to the drawing board for pretty much every single one.
Actually looking forward to hearing about the other ones now given how good the fixed ones so far are.
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