Did you guys get that post I posted on some alternative BLU 2-hours 1 page prior to this last dev rep post? If not, I implore you to please go back and examine that post.
If you're looking for specific changes to these 2-hours, you don't have to look any further then your own forum:
From the BST fourm, by Lastranger of Fenrir:
As you can tell, this was a suggestion for a master buff. However, considering how imperative it is that a BST pet must live in order to play defensively, it may be desirable for this suggestion be applied to the pet not the master.a 2 hour effect that grants some % of PTD/MDT or just DT and with higher evasion the normal for short period, meant for those times pet dies when timer to call isnt up.
Some additional suggestions to pair up with Damage Taken -:
*Double the HP of you or your pet
*Grant Regen (15-35~/tic depending on pet. Separate from the Regen of Reward) for you or your pet
*Allow the absorption of damage from the attacks of opponnets. Absorption rate and what element/TP attacks are absorbed depend on monster correlation.
From the RDM forum, from Tyrantsyn of Quetzalcoat:
To further narrow this down, it was discussed that:1: 2 hr duration: honestly 30 to 45 second of improved buff's just doesn't really cry epic 2 hour at all. Basically you rush to get out buffs as fast as possible before the duration end. Having it for such a short time just kind of seem's cheap and kill's the over all utility. Ideally this 2 hour would work better with a 5 to 10 minute duration. Where it could be reapply when necessary til the end of the fight or at least mid way threw the fight.
2: undispel~able: I'm referring the actually spell's and not the 2 hr ability it self. This has been suggested a few time's to add over all bonus to the 2 hour to make it more appealing.
3: Duration increase: I know originally this was just a mis translated but it was a very appealing idea bonus to the ability.
4: It would be idea if the ability double potency on anything it affected. This would bring a lot of demand for the ability in end game content.
1*A duration of 3:00 would be sufficient to buff your party. (another suggestion was to keep the duration as it is but as a trade off, allow all spells accessible by RDM to be AoE under the effects of the 2-hour.)
2*The undispellable buffs, a la Embrava, was agreed upon.
3*The duration bonus was agreed upon, so long as it could be balanced with other duration increasing gear/abilities that RDM already receives.
4*One alternative suggestion was to keep the 50%+ potency bonus that the 2-hour already has except in the case where spells only effect yourself. Self target spells would gain 100%+ potency bonus.
So there are some suggestions from the job specific forums on this very website. It only took a few minutes to find a post regarding the 2-hour and a discussion about what would or wouldn't work. FFXIAH, FFXI BG forums and even FFXI Alla are other sites that usually have many users posting their thoughts and suggestions about things like this.
I would suggest FFXIAH especially because a user by the name of Kalilla of Siren posts all of your posts there. So, at a glance, all of you reps can go straight there and get a lot of insight on what people are thinking.
Would it help if we compiled 2-hour and any future ability/spell suggestions in one topic perhaps? Because it's all there if you do some searching around the major FFXI forums.
In any case, you're strongly hinting that you were not aware of possible alternatives that the community has been giving. So, I guess we need to be more clear about that.
So, everyone, if you haven't seen a good or reasonable suggestion for you preferred job/s yet, get those creative brains storming and come up with some things. If that job's community can come to a general consensus, we can add positive, constructive feedback instead of negative, non-constructive "bad idea, don't have a way to fix it, just re-do it" feedback. Which appears to be something the devs need.


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