Many of the 2hours are great, but some aren't so great.

I think the optimum example at this point is Monk's which gives the player a choice between a very good offensive option and a very good defensive one.

That said, some jobs, no matter what you give them, you'd be hard pressed to give them something better then their two hour.

Summoner and Scholar come to mind, but with Summoner the 2hour option is actually really good - you get an offensive option that also finally makes Tarutaru's high MP useful, for once (well, at least until you go /RDM and use Convert on a non-Galka race...).

Scholar... well, I can't pretend to be upset since the job already has a great 2hour, but swapping enmity around doesn't exactly Scholarly. Obviously whatever is given is very likely to not have as much utility and power as Embrava if the game is to retain some semblance of balance from one of the most powerful classes, but I think Scholar could use something else more suited to it, or some more tactical element could be added to the proposed 2hour, such as also (in addition to the enmity swap) Scanning the enemy for strengths/weakness, current buffs/debuffs and stats, or also (in addition to the enmity swap, but instead of Scan) slightly buffing the player who got all the enmity with some sort of enmity based buff that wears off as the player loses the main aggro focus. Nothing major, just something more "tactical" to reflect Scholar, not because it needs more power, but because it would fit flavor better.

Anyways, while I also disagree with some assessments of certain 2hour abilities, I'll reflect on White Mage's and Red Mage's 2hour abilities.

Quote Originally Posted by Camate View Post
WHM Grants party members protection from status ailments.
Quote Originally Posted by SpankWustler View Post
Much better than Benediction in this day and age. I bet it will still be worse than Perfect Defense, although the duration could make all the difference here.
While just about anything is better then Benediction (which is very situational at best for various reasons), I'd like to point out that this souped up Divine Caress is roughly (maybe exaggerating to make a point here, but still) useless unless it covers EVERY debuff. Perfect Defense exists (and to a lesser extent, the Chainstun combo), so it isn't like 2hour abilities aren't allowed to break monsters. Really, Benediction should remove Doom with perfect accuracy, but since that's been denied White Mages, they should be able to prevent it with this new 2hour, along with Zombie, Amnesia, Charm, Muddle, Max HP/MP down, Petrification, Gradual Petrification, Weakness, and maybe even Death (spell). If that's all really an issue, just make it not stack with Perfect Defense and you have a reasonable tradeoff.

I really think White Mage deserves a good 2hour that isn't just instantly doing a couple spells while stealing hate from the tank.

Quote Originally Posted by Camate View Post
  • RDM:
    Incorrect: Grants an increase to the effect and effect duration of enhancing magic.

    Correct: Grants an increase to the effect of enhancing magic.
Quote Originally Posted by tyrantsyn View Post
Any increase to temper and gain spell's would only effect RDM so that's kind of a win and a lost depending on how you look at it.
Yeah, so Red Mage's 2hour is going to be interesting. If it doesn't let you cast self-cast spells on others, those spells should get a much, much bigger boost then others.

If something like that happens, Red Mage could get Haste, Refresh II, Phalanx II at reasonable amounts for the party for what others essentially call a mini-Embrava, but also get highly souped up Barspells for itself and possibly the party... and then for itself get insanely buffed Temper, Phalanx, Gain-STAT, and Enspells.

Basically, if these spells are still self-cast for the 2hour, a well equipped Red Mage should get 100% Double Attack rate, 50~100+ damage Phalanx, at least doubled Gain-STAT (~50+), and Enspells that make Rainemard blush. I think if this was the case, this would be a great 2hour, since you'd be able to toss a few boosted buffs on your party, then become a demigod for a short amount of time. Melee Red Mages would finally have their time to shine, and without hampering the party to do so.