
Originally Posted by
Demon6324236
RDM's style has been using magic & melee in combo to create a destructive force about as strong as those lv0 bunnys near Windy.
SCH was as I have said before, WHM+BLM, excluding the WAR part that is in RDM. SCH honestly has little in terms of ideal in relation to GEO at all, only AoE buffs, which is a small detail of SCH. SCH's ideal is the use of strats to extend magical capabilitys while also focusing on "over-time" type spells & abilitys, shown by Regen/Embrava, Helix/Kaustra, and Stratagems/Tabula Rasa.
Geo is more a Sphere effects job, just another way to implement their "new" idea of sphere effects in a different way, a field which if you stand in, you get stronger.
Everything melee based in RDM is going into Rune, being enhancing, enspells, and seemingly survivability. As such it is more a 2.0 job than SCH or GEO have been/will be.