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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Llana_Virren View Post
    SCH was RDM v2
    GEO will be RDM v2.1
    RNK will be RDM v2.1.1melee
    RDM's style has been using magic & melee in combo to create a destructive force about as strong as those lv0 bunnys near Windy.

    SCH was as I have said before, WHM+BLM, excluding the WAR part that is in RDM. SCH honestly has little in terms of ideal in relation to GEO at all, only AoE buffs, which is a small detail of SCH. SCH's ideal is the use of strats to extend magical capabilitys while also focusing on "over-time" type spells & abilitys, shown by Regen/Embrava, Helix/Kaustra, and Stratagems/Tabula Rasa.

    Geo is more a Sphere effects job, just another way to implement their "new" idea of sphere effects in a different way, a field which if you stand in, you get stronger.

    Everything melee based in RDM is going into Rune, being enhancing, enspells, and seemingly survivability. As such it is more a 2.0 job than SCH or GEO have been/will be.
    (0)

  2. #2
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    RDM's style has been using magic & melee in combo to create a destructive force about as strong as those lv0 bunnys near Windy.

    SCH was as I have said before, WHM+BLM, excluding the WAR part that is in RDM. SCH honestly has little in terms of ideal in relation to GEO at all, only AoE buffs, which is a small detail of SCH. SCH's ideal is the use of strats to extend magical capabilitys while also focusing on "over-time" type spells & abilitys, shown by Regen/Embrava, Helix/Kaustra, and Stratagems/Tabula Rasa.

    Geo is more a Sphere effects job, just another way to implement their "new" idea of sphere effects in a different way, a field which if you stand in, you get stronger.

    Everything melee based in RDM is going into Rune, being enhancing, enspells, and seemingly survivability. As such it is more a 2.0 job than SCH or GEO have been/will be.
    What you're missing is that enhancing and enfeebling abilities are equal to RDM as melee was in terms of what made it unique. SCH stripped the idea of unmatched Enhancing Magic from RDM. GEO will take the A+ Enfeebling Magic skill out of the equation. The only thing that RUN/RNK/RNF actually takes away from RDM is the melee.

    Thus, all 3 of these jobs were in one way or another, the "next incarnation" of RDM.
    (6)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.