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  1. #31
    Player Llana_Virren's Avatar
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    Apr 2012
    Location
    Okinawa, Japan!!
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    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    You can't be serious with what I just read...


    Looks like a fun job but if it really is going to be taking a tanking role, doesn't really affect Rdm anyway. Closer to sharing slot with Pld but even then, it's not like tanks are viable for many strategies right now that don't involve holding adds.
    He was serious, and it's valid, RDM will have been successfully obliterated with SCH, RUN and GEO.
    As an aside, with the introduction of a lot of "instanced dungeons" and such, I see an attempt to draw away from the zerg-fest that is VW and current end-game.

    Only time will tell.
    (5)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  2. #32
    Player
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    Mar 2011
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    Windurst
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    2,169
    Melee and the short stint of tanking were never really advantages of Rdm (it was interesting, but ultimately impractical in the long term), hence I said it can't be serious.

    Rdm has been useless long before RUN and GEO were announced.
    (2)

  3. #33
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Rdm has been useless long before RUN and GEO were announced.
    Yes, but the thing that upsets a lot of players is that the concept for GEO and RUN can all be traced to recommendations made for enhancing/fixing RDM. So basically, the Dev Team took all the good ideas for RDM, made a new job(s) with them, and left RDM completely untouched.
    (8)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  4. #34
    Player
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    Mar 2011
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    Windurst
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    2,169
    No, I doubt either would have fixed the job. Only an overhaul, which they seem to be partly considering would do that.
    (0)

  5. #35
    Player Zumi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    900
    Since they adding a new Tank job does that mean they will fix tanking? Everyone just hits the hate cap and the mob just bounces around to whoever hit it last.
    (2)

  6. #36
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zumi View Post
    Since they adding a new Tank job does that mean they will fix tanking? Everyone just hits the hate cap and the mob just bounces around to whoever hit it last.
    With the introduction of "instanced dungeons" and the like, I think they are attempting to make tanking a viable option for certain events, however anything that is alliance+ in size will most likely never see tanking the way it used to be.
    (6)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  7. #37
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Neisan_Quetz View Post
    Melee and the short stint of tanking were never really advantages of Rdm (it was interesting, but ultimately impractical in the long term), hence I said it can't be serious.

    Rdm has been useless long before RUN and GEO were announced.
    I pride myself on being one of few RDMs still willing to pick up a sword and take up a fight or tank when able, I play the job how it should, using all its abilitys rather than just magic or even limited to 1 form of magic. I was 100% serious, in saying that this is bad for RDM, because it takes the last thing we had to the job that was truely unique, the elemental enspells. DRK & PLD already hurt this with their own, but it was dark & light, elements RDM didnt have so it wasnt as bad, but this time it sounds like its steping directly into RDM's area.

    Tank or no, you can not say RDM puts out a ton of damage, which is your point, so a RUN will probably be about the same damage wise or little lower, if the idea this job will be using Great Swords is correct, this is actually even worse because there is a 99% chance this will outdamage RDM, especially since alot of people have Calad/Rag now.

    Quote Originally Posted by Neisan_Quetz View Post
    No, I doubt either would have fixed the job. Only an overhaul, which they seem to be partly considering would do that.
    Fix, no, help, yes. Does it mean nothing to anyone that rather than fix the currently broken hybrid mage, they want to go out and make 1-2 more of them? If you don't know what your doing, stop doing it, or fix your current problem 1st!
    (3)
    Last edited by Demon6324236; 06-24-2012 at 03:34 PM.

  8. #38
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Llana_Virren View Post
    Yes, but the thing that upsets a lot of players is that the concept for GEO and RUN can all be traced to recommendations made for enhancing/fixing RDM. So basically, the Dev Team took all the good ideas for RDM, made a new job(s) with them, and left RDM completely untouched.
    That is actually my biggest problem with it, they are making jobs with things that could have/should have been used for RDM. RDM has been left alone or with minor tweaks for to long and is showing no signs of being brought back into the mix. RDM is currently for old content soloing for the most part, very little outside of this, in fact, VW just lost use for RDM in its entirety!

    When asked about why RDM got no update to its merits when other jobs were, SE said our update was more the update to enfeebling magic. If they remove resistance they are screwing RDM up even more! We have no hold on enfeebling magic as it is, SCH/RDM can do just as well or better, they can stack alot of magic acc + gear, have enfeebling gear, and best of all, if it cant land they have a strat to make magic acc higher(if merited) meaning things will likely stick more often than RDM.

    Enfeebling is dead because WHM, BLM, & SCH/RDM can do it all. Healing is dead because of SCH & WHM, Nuking is dead because of SCH & BLM, Melee is dead because RDM does not have the proper DD power to do what needs done. Yet instead of fixing any of these aspects, they have introduced a new enfeebler/enhancer, and a new magic tank/enhancer.

    This magic tank idea is stupid anyways. A magic tank (unless they know reflect, another spell suggested for RDM) it will not matter! PLD+Aegis+MDT/MDB set=Magic immune god! A magic tank will give people a gimp tank for magic mobs when no Aegis PLD is around to do the job right. Because I seriously don't see this job outdoing a PLD with the gear PLD is been expected to have now days.

    This makes me feel uneasy, and as if I should reconsider continuing to play this game. Time and time again I have had the job I play, have played, and will continue to play, screwed and left for dead. I feel as if SE doesn't care about cleaning up their mess, they want to make new jobs, play with cool new toys, and leave RDM to rot for its evil ways in the past of actually being a good job.
    (5)

  9. #39
    Player Keyln's Avatar
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    Mar 2011
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    138
    If the job updates were any indication, it sounds like they're changing alot of things on how tanking works. I wouldn't be surprised if they fixed defense to where people take less damage when hit with high defense, and how enmity works.

    That would be the critical difference between PLD and RNF (I refuse to use RUN as the abbreviation for Rune Fencer). PLD is focused on blocking physical damage while RNF is focused on reducing magic damage. The question then is where does that leave NIN and WAR?
    (2)

  10. #40
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    Mar 2011
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    I have a question about this job... Just how is this job, and its role it is being given, a good idea?
    (2)

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