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  1. #171
    Player saevel's Avatar
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    Apr 2011
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    2,350
    But as it stands, Expecting this job to do any sort of tanking is silly, PLD is dead, This job will be too unless its JA's warrant a spot in the Main DD Alliance for Magic/Defensive purposes, and its GS options are decent so it can pump out some okay damage.
    So far it won't be able to use the OaT GSWD which puts its damage into the drain. Try to think of a GS WAR without Rag and without Berserk. Yeah ....
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #172
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    I have the answer to the question that has been asked since VanaFest:



    No, runes will not be generated through consumable items like ninja tools. Instead, they will be generated/used via an ability. There will be a recast timer associated with runes, which is currently planned to be around 10 seconds. With that said, I think you can consider the system to be quite close to how dancers function.

    Hope this clears up the debate
    Thanks, Camate, this is great news. Though we'll have to wait a loooong time to see how the overall effectiveness of the job plays out, the fact that it won't use consumables is a big deal to me.
    (2)

  3. #173
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by saevel View Post
    So far it won't be able to use the OaT GSWD which puts its damage into the drain. Try to think of a GS WAR without Rag and without Berserk. Yeah ....
    I see your pessimistic argument, and raise you one /war sj!
    (1)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  4. #174
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Llana_Virren View Post
    I see your pessimistic argument, and raise you one /war sj!
    Screw that, /dnc for button mashing madness.
    (0)

  5. #175
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Nahh gotta be true hardcore /RDM for enspells yo
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #176
    Player Lastranger's Avatar
    Join Date
    Aug 2011
    Location
    Basty
    Posts
    40
    Character
    Lastknight
    World
    Fenrir
    Main Class
    RDM Lv 1
    Quote Originally Posted by saevel View Post
    Nahh gotta be true hardcore /RDM for enspells yo
    Well i wouldnt be surprised if rnf/rnk got not only all the enspells + fixed tier 2's ( proc on evry hit ) and some way to further boost enspells soo far they come closer to doing double the dmg their main weapon would have done as well as posibly getting a tier 3 and of course topped of with the add to insult of them also getting enlight/endark endrain/enaspir and en form of enfeebles. ( or the ability to add them onto enspells with rune's )


    Though im curious as evryone else how the runes will be put on, will it be like BLU spell set menu only u get access to new runes as u level and can set a few by rune points creating JT's and activating difrent bonuses off them with a JA kinda like PUP get their pet to do difrent things with difrent elements.

    Or will runes be craftable and then set into slot's in PUP equip like menu ?


    Im expecting the new job's to get butloads of stuff thats been sugested for other jobs, but i wouldtn be too quick deeming rnf/rnk tanking a fail, for all we know the dev team might make it more of a DD/tank or even give it the ability to simply lock enemy on itself for short time true ability/rune or spell.
    Also i wouldnt rule out they would get some JT or whatever making En-effect carry over into WS as long as it is physical further boosting dmg.
    ( Funny thing, in some of the ff series ENspells double ur dmg done)


    Somehow i kinda imagine it might get more mp then pld/drk and little less then rdm, for all we know they might implement some kind of perpetuation through Set runes to bolster dmg done by enspell/spike's as well as a price for getting super magic defence from runes, making the rune setting a balance off Refresh effect off runes vs boost too dmg or defence.

    Anyways we still a long way from release i guess we have to wait and see, but im willing to bet it will be fairly powerfull at start just to promote the fact that it is the new job.
    (0)

  7. #177
    Player Oakrest's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Quote Originally Posted by Camate View Post
    Attack wise, since they are using great sword, we are planning to have them deal higher damage than paladins. As a tank role though, generating higher enmity than your melee and other damage dealers with attacks alone is quite impossible, so we will be looking into other methods to gain enmity.
    As a PLD by choice, I find a great deal frustrating and just faithless about what is said here. In short, it's suggested that Rune Fencer will do more damage than Paladins - that's fine - but "as a tank role" ... wait a minute, you're going to make this a tank too? How about fixing paladin first and make it the tank it was intended to be? The fact that you acknowledge some jobs have a 'tanking' purpose at all is discouraging. As many fellow players point out, there are no tanks in FFXI right now except those who attack the fastest. To be specific, you acknowledge the enmity for the RF to tank cannot be achieved through "attacks alone" - so how else do you plan on doing it? With job abilities? Perhaps with a trait? The thought about enmity should be happening at a much larger scale, because whatever is concluded there - should be applied to existing broken tank jobs like Paladin.

    Honestly if you release this expansion/job without first fixing PLD I just can't see how I could continue playing without cringing every time I logged in to realize I was playing Rune Fencer not because it was an exciting new challenge, but because I knew it would be more effective/useful for endgame content. It seems it would be the closest thing to a Paladin (which is my fav job choice) but doesn't have to be a useless 'tank' as Paladin is now. I have Ochain and Almace, and am working on Aegis and Excalibur to complete my paladins damage mitigation and damage dealing diversity - yet this all feels in vain now.

    I love the idea of a new expansion and new areas. I've been asking for it in some of my other posts. But this is just wrong on so many levels. Let's back burner the expansion, and focus on really making the jobs we have better. Agreed?
    (0)
    Last edited by Oakrest; 08-03-2012 at 09:10 AM.
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.

  8. #178
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Sorry but you are a little behind, they said it would be a tank since back when it was announced. They have talked of making actions take alot more enmity and damage take less I think, or something similar. Basically they are attempting to work with enmity and fix it I think, but I'm not sure.
    (0)

  9. #179
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Realistic scenario, Rune Fencer gets Kamla'postrophe's "Absorb the same element" Enspells.

    And Red Mages get +1 BAC for drowning their sorrows.
    (1)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  10. #180
    Player Kuroganashi's Avatar
    Join Date
    Mar 2011
    Location
    Bismark
    Posts
    154
    Character
    Kuroganashi
    World
    Bismarck
    Main Class
    BLU Lv 99
    Seems interesting, Eager to find out more about Rune Fencer
    (0)

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