As I have said before, these 2 abilitys must be built around in all events made so they do not make the event easy when using them. NNI that is not requiring Embrava would mean everyone could kill at half the speed or slower and still get by, this means everyone WITH Embrava killing at twice the speed would fly through it with ease. Absolute Virtue was once a bitch, now he can die in 1minute with Perfect Defense, 1BRD, 1COR, and 1SCH for Embrava, 1SMN for each party, and the rest just DDs. Nerfing them is the only way to stop all events from having to be built around them, any event not built to withstand Embrava or PD used is easy, as I said before, I think Odin & Neo-Limbus are probably easy because of these zerg methods, I wouldn't know because I haven't fought them, but it seems likely.
I have capped Enhancing Magic, so yes, I know and understand it, honestly Martial Master with skillup food & spamming Bar-spells as a SCH/RDM or RDM/SCH for a few hours can get you very very far. Gear isn't all to bad in the end, you only need friends or money to get it all especially now that you can basically buy an Anhur's now. Just make and use this set or a variant of it with small changes, if you really want the set and are willing to work for it, it will actually only take a few days or a week, not much more I would think unless your unlucky with VW.As for Enhancing Magic sets, even if the perfect set were as easy to get as you say it is, do you know how frickin' annoying and time-consuming it is to cap Enhancing Magic?
Kirin's(+1~12) 500k
Fulcio(+3) 10k
AF3 Ammo(+4) Flan NM In Kon[A]
AF3+2 Head(+10) Abyssea Stuff
Colossus's Torque(+7/10) Beat ToAU and Alex SMN fight, easy now days, can solo final fight & Alex fight on certain jobs even.
Augmented/Aptus Earrings(+2/3) Augmented can be bought or from a BCNM, Aptus is from ASA missions, but these shouldn't be needed anyways.
Anhur(+12) Buy cells, or farm Celaeno, if lucky or you spam it all day I don't see this taking more than a week or so at most, boring ass week though.
AF3+2 Hands(Duration+25% if used with Perpetuance) Abyssea Stuff
Merciful(+5) Ix'aern MNK, ask someone farming Sea pops or ask a friend to come help and let them have extra drops to sell or use.
Olympus(+5) Buy or get from BCNMs
Portant(+15) Make a win party for Raja, bring a brew, and ask a friend or someone coming for win to try to proc blue while its blunt time, also bring a THF if possible.
Rubeus Boots(+10) Make partys and spam this NM, shouldn't take to long, seems to have a "decent" drop by VW standards.
Total(+73~90)
Cap is 404 without merits, if attempting to get enhancing magic above 500 I assume you have it at capped merits, this means your base skill is 420, with the smallest amount from this set and ignoring earrings, you will have only 493, with earrings 498, this is however with the Kirin's having +1, if its +7 or higher then you can still ignore the annoying earrings and be just as well off.
Yes, but it normally doesn't/didn't have a problem where 1 of 2 jobs had to goto every single event in the game for them to be winnable, or that can make them laughably easy as it is now. Embrava & PD do just that, Legion seems like its not gonna happen without PD, Odin & Neo-Limbus might be the same, I have no idea, ADL seems to need PD as well. This requirement of 1 of the 2 jobs is the problem, and why I said anything relating to nerfing them. When/if an event comes out that does not need either of these 2, it will be won by those using them very fast. If an event is made like NNI where 1 of them is so needed it is so far as to be a requirement, people will be mad when not wanting to conform to a single strategy using the abilitys of 1 job to make it through, especially when you need 2~3 of them to do it, not only 1 even.This game has always had events/NMs/BCNMs/whatever that require very specific job setups. This isn't new.


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