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Thread: NEO Nyzul 2.0

  1. #221
    Player Gokku's Avatar
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    just so people know even if you time out on floor 100 as long as you KILL the boss you get the KI for your gear of choice , ive had a few runs were we killed the boss and had under 3 secs to lot / pass / exit and it just didnt happen in time.

    also remove lamp floors
    remove lobby time
    and add a stopper to the timer upon floor objective completion
    (8)
    Quote Originally Posted by isladar View Post
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  2. 06-06-2012 09:51 AM

  3. #222
    Player Monchat's Avatar
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    make the intermediate bosses useful:

    killng floor 20 boss X times removes "code lamp"
    killing floor 40 boss X times removes "activate together"
    killing floor 60 boss X times removes order
    killing 80 boss floor X times gives ???floor +1 (so 3~10).
    killing floor 100 once already gives something.

    Or something along those lines. I think that would add a "sense of progression" to the event...

    Or just get rid of the lamp fllor, they are the very reason evryone that has floor 100 win is cheating.
    (8)
    Last edited by Monchat; 06-06-2012 at 04:19 PM.

  4. #223
    Player wish12oz's Avatar
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    Quote Originally Posted by saevel View Post
    You wouldn't of had time to kill the boss and lot / pass the gear.

    This is an ever where seconds count and why the random BS that can happen on floors screws you.
    Take your pants off your head and read what I type, and try to understand it. When you kill the floor 100 boss in neo nyzul, immediately upon it's death everyone in the party gets a key item. You then exchange that key item to the NPC next to Nyzul mission giving NPC in whitegate for any piece of floor 100 gear you want. Lotting and passing dont actually matter, time remaining after you win isn't important, all that matters is getting the kill.


    EDIT:
    @Camate
    Start the timer when people go to floor 1. It's weird that time starts when you enter, and not when you move to floor 1, that's the only change I would make. If you want to make the event slightly easier, I suggest not starting on floor 1, but having the first jump be a ??? jump. Or just add that and let the timer start when you zone in, either way would accomplish about the same thing, +1-2 minutes.
    (6)
    Last edited by wish12oz; 06-06-2012 at 11:32 PM.

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  5. #224
    Player Killvearn's Avatar
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    Quote Originally Posted by Camate View Post
    On a separate note, it seems like some players are finding the lamp floors to be the most troublesome. I would be happy to submit any suggestions you have for improving this aspect of Nyzul, so please list them out and I will talk to the development team about them.
    I think the delay after clearing the lamps floors is one big problem, they take to much time to activate the rune of transfer. I don't know if this is possibile, but if you can't shorten that delay, could you make at least an option for automatic "travel to the next floor" or "travel to ??? floor"? I mean setting preferences with the npc like for temporary items. Maybe that could be a good idea even for all floors, if you set floor 100 as goal you probably are going to select "travel to ??? floor" anyway.
    (5)

  6. #225
    Player Economizer's Avatar
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    Quote Originally Posted by Camate View Post
    On a separate note, it seems like some players are finding the lamp floors to be the most troublesome. I would be happy to submit any suggestions you have for improving this aspect of Nyzul, so please list them out and I will talk to the development team about them.
    Lamps are the primary reason I avoid Nyzul. No other part of content has gotten such a constant stream of misery and dread, and even the shear amount of ill will to whomever had the initial thought that led to them.

    If lamps must stay, then they should only be "Activate all lamps at the same time" or "Each party member activates the same lamp." and the floor should indicate which.

    Content doesn't have to be easy, but it has to be fun. As I've heard from researchers with extensive experience in the ruins, for years they couldn't find the power source of the lamps until one day a breakthrough came through that showed in no uncertain terms that lamps are powered by sucking out the hopes and dreams of those who try to light them.
    (6)

  7. #226
    Player Mittenz's Avatar
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    The only thing I would like to see changed is the 15s lockout on lamps if you make a mistake and the 10s it takes to register success. The code lamps don't need it none of them should and it would save probably 2-3mins a run. Outside of this the event is fine, most groups once used to it should not be in the lobby more than 20s so I don't see that being a huge time saver. This change would make floor 80 a lot more realistic and floor 100 for the stronger groups a 1 in 100 chance instead of a 1 in 100000 chance.

    As for making this an event so easy any group can make it to 100 all the time with little risk I don't hope for that simply because of how SE works. If that happened they would probably take away the ki that lets you choose a piece or remove the Alex from the event or even lower the stats on the gear "for balance".
    (2)

  8. #227
    Player Dragoy's Avatar
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    Quote Originally Posted by Arcon View Post
    And I disagree with this. SE determines what's allowed and what isn't, but that bears no implication on what's right or wrong (or good or bad).
    Agreed; I did word it badly. They can not say what is right and what is wrong, but I what I meant was simply that as long as this is their game, we should play by their rules. I often put myself into the position of a game maintainer when I think about this kind of stuff, and how I would like people to play my game(s) (I've been a Gamemaster for some small games in the past, so that might be one indication of my nature when it comes to things like this).

    There are things that are so obviously 'broken' in this game, that I can not understand why the developers would not want to fix them, and instead, kind of force the players who have no patience to take the law into their own hands, so to speak.

    Quote Originally Posted by Arcon View Post
    That would imply that rules are perfect, but they very rarely are.
    They probably never are, so yeah, I do agree but the wording probably got me thinking what you said in a bit twisted way. I personally just don't think that there can ever be “good kind” of cheating. It is indeed the job for the company to fix stuff that require cheating so that it would simply become unneeded, or obsolete, as you mentioned, too.


    I doubt we will ever see SqEX fix the issues that are the main cause for the issues issued here, in a tissue. They could be going somewhere with the User Interface change, but that is yet to be seen...

    Blubb.


    The words 'force' and 'require' are being used very loosely within this post.
    (1)
    ...or so the legend says.


  9. #228
    Player Godofgods's Avatar
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    Quote Originally Posted by Camate View Post
    Based on the above, though it might be more challenging to reach the higher floors, when you get there you will definitely be rewarded.
    I say make it harder. Everyone here complains about things being to easy, or everything being low-manable. Now that they have something harder that takes more ppl, they just sit around complaining about how hard it is.
    (2)

  10. #229
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Godofgods View Post
    I say make it harder. Everyone here complains about things being to easy, or everything being low-manable. Now that they have something harder that takes more ppl, they just sit around complaining about how hard it is.
    congratulations! This is the one stupid quote that will get translated for Tanaka & co. back in Japan. For this you win 1,000 rotten squid, a pack of dental floss, a car bed frame with a CB radio and a blanket made of cactus farts.
    (7)

  11. #230
    Player Dreamin's Avatar
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    Quote Originally Posted by Camate View Post
    I’d like to put the two different Nyzul challenges into perspective a bit.

    The original Nyzul was a lot easier to clear, but the drop rates were not very high. On top of the drop rate, you would only get one piece of equipment as well, which could possibly be something different than what you were after.

    The new Nyzul might be a bit more difficult to reach floor 100, but if you are able to successfully get there and defeat the boss, each party member has a 100% guaranteed item, and what’s even better is that you can select the item of your choice.

    Based on the above, though it might be more challenging to reach the higher floors, when you get there you will definitely be rewarded.

    On a separate note, it seems like some players are finding the lamp floors to be the most troublesome. I would be happy to submit any suggestions you have for improving this aspect of Nyzul, so please list them out and I will talk to the development team about them.
    You're absolutely talking nonsense here. The 2 are so much different. One has progression and the other has ZERO progression. Your climb is resetted every single week. That makes the 2 absolutely different and cannot be compared. Let's have a look:

    Old ways - you can pretty much FARM every single day after you climb there one time only. And with selectable floors, you can decide which pieces you farm on any given run. Each run is just a quick climb. As bad as drop rate as you and some others might make it out to be, it's nothing like VW or the old HNMs. All bosses are easy to handle even back in the old 75 days. Everyone in a static can get full gears within a very reasonable time frame. I dont think anyone in my static ever had to wait longer than 2 weeks (2x run per week for 8 tags total) for their desired pieces. [Even before the 100th disc that gets erased].

    New ways - your chance of ever reaching 100th without using hacks/tools is like your chance of getting Toci off Pil [Side note: I'm >> 0/400+ and has stopped doing Pil altogether. I can get more ROI by selling Voiddusts/Cells then all the Logs/Ores that I just npc/drop]. It's purely on luck. There's absolutely no progression AT ALL what so ever. Yeah, there's a big shiny carrot at the end of this stick but with the crap of pure luck based system. Most people like me and my set who doesnt' want to trash the system by cheats has decided that our time is better served elsewhere then to slave over to 80 only from now until the end of summer just to get some of the pieces that we wanted.


    And my big questions to you:

    1. Have you been able to get to Floor 100th with any sort of consistency without the use of any 3rd party tools and hacks?

    2. What are you and SE going to do about all the people who has openly admitted to be using Tools to win this event? Because SE and your silence to this is maddening. It also becomes a silence admittance of SE's acceptance on the use of these tools.

    Frankly, I dont expect an answer from you or SE, but surprise me.
    (10)

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