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Thread: NEO Nyzul 2.0

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  1. #1
    Player Camiie's Avatar
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    Quote Originally Posted by Camate View Post
    I’d like to put the two different Nyzul challenges into perspective a bit.

    The original Nyzul was a lot easier to clear, but the drop rates were not very high. On top of the drop rate, you would only get one piece of equipment as well, which could possibly be something different than what you were after.
    It wasn't perfect, but it was a fine system. One of the best pre-Abyssea systems SE had ever developed really. The gear, however was generally lackluster. The rewards were random and the floors were random, and that's about all the layers of random we really needed. It could be frustrating at times, but never discouragingly so. It was never really that big a hardship to try again if you didn't get your drop.

    The new Nyzul might be a bit more difficult to reach floor 100, but if you are able to successfully get there and defeat the boss, each party member has a 100% guaranteed item, and what’s even better is that you can select the item of your choice.
    A bit? Really? If it were only a bit, I doubt you'd see any complaints and you'd have constant lines of people at the entrance. Using the term "a bit" just shows how horribly out of touch and inattentive the devs are. They're being blinded by their own vision so to speak.

    Based on the above, though it might be more challenging to reach the higher floors, when you get there you will definitely be rewarded.
    But it's not when it's IF. I realize it's always technically an IF with every form of battle content, but this is a really really big IF that's far too big for most of us to bear and keep our sanity intact. Yeah you keep your uber gear rare, but you also scare a lot of players away from the event entirely. Is an event really a success in an MMO if hardly anyone spends time on it?

    I think the real problem goes deeper than the structure of Neo-Nyzul. I would be absolutely fine if it were essentially off-limits to me, if I felt as though there were current content that was intended for me. Post-Abyssea you guys are just striking out left and right with most of the playerbase. You only seem to be appealing to a rather limited segment of the population. You either don't see that this is what's happening, or you're fine with whatever happens as long as the dev's vision of the game is maintained. It's obviously more important for the devs themselves and the few players who completely appreciate their vision to be happy than the rest of us who want something "a bit" different from that.
    (17)

  2. #2
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Camate View Post
    I’d like to put the two different Nyzul challenges into perspective a bit.

    The original Nyzul was a lot easier to clear, but the drop rates were not very high. On top of the drop rate, you would only get one piece of equipment as well, which could possibly be something different than what you were after.

    The new Nyzul might be a bit more difficult to reach floor 100, but if you are able to successfully get there and defeat the boss, each party member has a 100% guaranteed item, and what’s even better is that you can select the item of your choice.

    Based on the above, though it might be more challenging to reach the higher floors, when you get there you will definitely be rewarded.

    On a separate note, it seems like some players are finding the lamp floors to be the most troublesome. I would be happy to submit any suggestions you have for improving this aspect of Nyzul, so please list them out and I will talk to the development team about them.
    So basically: "the old event was easy enough, but the gear / drops sucked. So we decided that this time around, the event part would suck, but the drops / gear would be good. We can't ever make an event that is just all around good because we don't want to raise the bar. There has to be some "suck" in there someplace. Enjoy!"

    As far as lamps go... these would be great in an event that wasn't timed. Best recommendation I can come up with is to either remove them, or limit it to 1 instance of lamps per run.
    (15)

  3. 06-06-2012 09:51 AM

  4. #4
    Player Killvearn's Avatar
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    Quote Originally Posted by Camate View Post
    On a separate note, it seems like some players are finding the lamp floors to be the most troublesome. I would be happy to submit any suggestions you have for improving this aspect of Nyzul, so please list them out and I will talk to the development team about them.
    I think the delay after clearing the lamps floors is one big problem, they take to much time to activate the rune of transfer. I don't know if this is possibile, but if you can't shorten that delay, could you make at least an option for automatic "travel to the next floor" or "travel to ??? floor"? I mean setting preferences with the npc like for temporary items. Maybe that could be a good idea even for all floors, if you set floor 100 as goal you probably are going to select "travel to ??? floor" anyway.
    (5)

  5. #5
    Player Economizer's Avatar
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    Quote Originally Posted by Camate View Post
    On a separate note, it seems like some players are finding the lamp floors to be the most troublesome. I would be happy to submit any suggestions you have for improving this aspect of Nyzul, so please list them out and I will talk to the development team about them.
    Lamps are the primary reason I avoid Nyzul. No other part of content has gotten such a constant stream of misery and dread, and even the shear amount of ill will to whomever had the initial thought that led to them.

    If lamps must stay, then they should only be "Activate all lamps at the same time" or "Each party member activates the same lamp." and the floor should indicate which.

    Content doesn't have to be easy, but it has to be fun. As I've heard from researchers with extensive experience in the ruins, for years they couldn't find the power source of the lamps until one day a breakthrough came through that showed in no uncertain terms that lamps are powered by sucking out the hopes and dreams of those who try to light them.
    (6)

  6. #6
    Player Godofgods's Avatar
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    Quote Originally Posted by Camate View Post
    Based on the above, though it might be more challenging to reach the higher floors, when you get there you will definitely be rewarded.
    I say make it harder. Everyone here complains about things being to easy, or everything being low-manable. Now that they have something harder that takes more ppl, they just sit around complaining about how hard it is.
    (2)

  7. #7
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Godofgods View Post
    I say make it harder. Everyone here complains about things being to easy, or everything being low-manable. Now that they have something harder that takes more ppl, they just sit around complaining about how hard it is.
    congratulations! This is the one stupid quote that will get translated for Tanaka & co. back in Japan. For this you win 1,000 rotten squid, a pack of dental floss, a car bed frame with a CB radio and a blanket made of cactus farts.
    (7)

  8. #8
    Player Camiie's Avatar
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    Quote Originally Posted by Godofgods View Post
    I say make it harder. Everyone here complains about things being to easy, or everything being low-manable.
    Not everyone. I'm not complaining at all about things being too easy or being done with low numbers. I'd rather have too easy than effectively impossible. If I had to choose, and I shouldn't have to, I'd rather be bored from winning everything than bored from feeling like I can't win at all.
    (7)

  9. #9
    Player Dreamin's Avatar
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    Quote Originally Posted by Camate View Post
    I’d like to put the two different Nyzul challenges into perspective a bit.

    The original Nyzul was a lot easier to clear, but the drop rates were not very high. On top of the drop rate, you would only get one piece of equipment as well, which could possibly be something different than what you were after.

    The new Nyzul might be a bit more difficult to reach floor 100, but if you are able to successfully get there and defeat the boss, each party member has a 100% guaranteed item, and what’s even better is that you can select the item of your choice.

    Based on the above, though it might be more challenging to reach the higher floors, when you get there you will definitely be rewarded.

    On a separate note, it seems like some players are finding the lamp floors to be the most troublesome. I would be happy to submit any suggestions you have for improving this aspect of Nyzul, so please list them out and I will talk to the development team about them.
    You're absolutely talking nonsense here. The 2 are so much different. One has progression and the other has ZERO progression. Your climb is resetted every single week. That makes the 2 absolutely different and cannot be compared. Let's have a look:

    Old ways - you can pretty much FARM every single day after you climb there one time only. And with selectable floors, you can decide which pieces you farm on any given run. Each run is just a quick climb. As bad as drop rate as you and some others might make it out to be, it's nothing like VW or the old HNMs. All bosses are easy to handle even back in the old 75 days. Everyone in a static can get full gears within a very reasonable time frame. I dont think anyone in my static ever had to wait longer than 2 weeks (2x run per week for 8 tags total) for their desired pieces. [Even before the 100th disc that gets erased].

    New ways - your chance of ever reaching 100th without using hacks/tools is like your chance of getting Toci off Pil [Side note: I'm >> 0/400+ and has stopped doing Pil altogether. I can get more ROI by selling Voiddusts/Cells then all the Logs/Ores that I just npc/drop]. It's purely on luck. There's absolutely no progression AT ALL what so ever. Yeah, there's a big shiny carrot at the end of this stick but with the crap of pure luck based system. Most people like me and my set who doesnt' want to trash the system by cheats has decided that our time is better served elsewhere then to slave over to 80 only from now until the end of summer just to get some of the pieces that we wanted.


    And my big questions to you:

    1. Have you been able to get to Floor 100th with any sort of consistency without the use of any 3rd party tools and hacks?

    2. What are you and SE going to do about all the people who has openly admitted to be using Tools to win this event? Because SE and your silence to this is maddening. It also becomes a silence admittance of SE's acceptance on the use of these tools.

    Frankly, I dont expect an answer from you or SE, but surprise me.
    (10)

  10. #10
    Player Mindi's Avatar
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    Quote Originally Posted by Camate View Post
    I’d like to put the two different Nyzul challenges into perspective a bit.

    The original Nyzul was a lot easier to clear, but the drop rates were not very high. On top of the drop rate, you would only get one piece of equipment as well, which could possibly be something different than what you were after.

    The new Nyzul might be a bit more difficult to reach floor 100, but if you are able to successfully get there and defeat the boss, each party member has a 100% guaranteed item, and what’s even better is that you can select the item of your choice.

    Based on the above, though it might be more challenging to reach the higher floors, when you get there you will definitely be rewarded.

    On a separate note, it seems like some players are finding the lamp floors to be the most troublesome. I would be happy to submit any suggestions you have for improving this aspect of Nyzul, so please list them out and I will talk to the development team about them.
    1.) make 30 min time starts when entering the 1st floor, not the lobby (so ppl can buff and get their temps for the event)
    2.) Reduce the Lamp delay... after finishing for example a "same time" there is like 5 sec where nothing happens.. remove that and make it like instant "floor cleared" when all lamps switched on in right way.
    3.a) Rename Lamps - So anyone who finds it know whats up without klicking it.. 1 Name fore Code, one fore same time and Order Lamp 1, 2...
    3.b) or/and remove order lamps.
    4.) Stop timer while having the warp up Animation.. its only like 3-5 seconds, but those x 17 (lets say) thats like 1 floor.

    If Devs would make those TECHNICAL changes to NN i think it would be great and make it a better event. Its not like it would change much on the randomness of the event, but it would cut away all those unnecceary wasted times (especially 1, 2 and 4)
    (4)

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