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Thread: NEO Nyzul 2.0

  1. #201
    Player Monchat's Avatar
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    Mar 2011
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    Windurst
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    Mdkuser
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    Quetzalcoatl
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    MNK Lv 99
    Be careful guys only positive feedback, negative feedback is not accepted. Oh and the devs are always right, and if they ever touch nyzul they explicitely said they'd nerf the gear.
    (2)

  2. #202
    Player FrankReynolds's Avatar
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Monchat View Post
    Be careful guys only positive feedback, negative feedback is not accepted. Oh and the devs are always right, and if they ever touch nyzul they explicitely said they'd nerf the gear.
    <devs> After careful review (1 year of complaints) we have decided to lower the difficulty of Neo-Nyzul Isle. However, in the interest of Barance... we have decided to make the gear suck. We think that doing this will maintain the current lack of reward to effort ratio nicely. Your feedback is greatly appreciated on this matter as it gives us something to laugh at.
    (3)

  3. #203
    Community Rep Camate's Avatar
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    I’d like to put the two different Nyzul challenges into perspective a bit.

    The original Nyzul was a lot easier to clear, but the drop rates were not very high. On top of the drop rate, you would only get one piece of equipment as well, which could possibly be something different than what you were after.

    The new Nyzul might be a bit more difficult to reach floor 100, but if you are able to successfully get there and defeat the boss, each party member has a 100% guaranteed item, and what’s even better is that you can select the item of your choice.

    Based on the above, though it might be more challenging to reach the higher floors, when you get there you will definitely be rewarded.

    On a separate note, it seems like some players are finding the lamp floors to be the most troublesome. I would be happy to submit any suggestions you have for improving this aspect of Nyzul, so please list them out and I will talk to the development team about them.
    (19)
    Devin "Camate" Casadey - Community Team

  4. #204
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    The only way to improve lamp floors is to get rid of them. The "lamps in a certain order" is far worse than "all the lamps at once" though. If someone messes it up, you've just wasted a huge amount of time. About the only thing I could imagine is limit the number of lamps, or put all the lamps near eachother in a single room so you can see eachother.
    (8)

  5. #205
    Player Fupafighter's Avatar
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    Fupafighters
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    Siren
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    Quote Originally Posted by Camate View Post
    I’d like to put the two different Nyzul challenges into perspective a bit.

    The original Nyzul was a lot easier to clear, but the drop rates were not very high. On top of the drop rate, you would only get one piece of equipment as well, which could possibly be something different than what you were after.

    The new Nyzul might be a bit more difficult to reach floor 100, but if you are able to successfully get there and defeat the boss, each party member has a 100% guaranteed item, and what’s even better is that you can select the item of your choice.

    Based on the above, though it might be more challenging to reach the higher floors, when you get there you will definitely be rewarded.

    On a separate note, it seems like some players are finding the lamp floors to be the most troublesome. I would be happy to submit any suggestions you have for improving this aspect of Nyzul, so please list them out and I will talk to the development team about them.
    The current system is perfect. I'm starting to see plenty of people with floor 100 gear. The dedicated are getting their gear. People just feel they should be able to reach floor 100 without having to deal with a silly order game that takes a chunk of time in an event that EVERY second counts. Lamps aren't skill. They're just a blocker. I suggest maybe just lowering the appearance of order lamp floors. That is all. Otherwise, I love the event. People just aren't utilizing the tricks given to us by the game.
    (3)

  6. #206
    Player Radec's Avatar
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    Mar 2011
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    Radec
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    Bismarck
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    Quote Originally Posted by Camate View Post
    On a separate note, it seems like some players are finding the lamp floors to be the most troublesome. I would be happy to submit any suggestions you have for improving this aspect of Nyzul, so please list them out and I will talk to the development team about them.
    Show numbers on the lamps - sure it removes the challenge of figuring out the order, but helps you figure out how many to look for on same-time floors, and you still need to leave someone at each lamp to hit them in order. It'd still be a long floor, compared to family, single monster, code lamp, etc - but it's not a run-ender.
    (4)

  7. #207
    Player Raksha's Avatar
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    Mar 2011
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    Raksha
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    Lakshmi
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    SCH Lv 99
    Quote Originally Posted by Camate View Post
    I’d like to put the two different Nyzul challenges into perspective a bit.

    The original Nyzul was a lot easier to clear, but the drop rates were not very high. On top of the drop rate, you would only get one piece of equipment as well, which could possibly be something different than what you were after.

    The new Nyzul might be a bit more difficult to reach floor 100, but if you are able to successfully get there and defeat the boss, each party member has a 100% guaranteed item, and what’s even better is that you can select the item of your choice.

    Based on the above, though it might be more challenging to reach the higher floors, when you get there you will definitely be rewarded.

    On a separate note, it seems like some players are finding the lamp floors to be the most troublesome. I would be happy to submit any suggestions you have for improving this aspect of Nyzul, so please list them out and I will talk to the development team about them.

    Suggestion: Remove all lamp floors. (except code floors, they tend to be very fast)
    (9)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  8. #208
    Player detlef's Avatar
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    Mar 2011
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    Philemon
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    Valefor
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    BRD Lv 99
    I would suggest to remove all the unnecessary delays. This includes time spent:

    -Loading into starting room.
    -Obtaining temp items in starting room.
    -Porting up after each completed floor.
    -Waiting for lamp delay, either for all lamps to light up or for cooldown after a wrong order/missed "same time" lamp.
    (10)

  9. #209
    Player Washburn's Avatar
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    Mar 2011
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    Truckie
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    Sylph
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    THF Lv 99
    How about start the timer on floor 1, and not the staging room.

    As far as lamps, how about limiting the number of lamps to a maximum of 3.

    Have the timer freeze on each floor once the objective is completed.

    The only other thing i can think of is, introduce the purchase of a revitalizer in the temp chest. That would allow for more diverse groups instead of being tied to 2 scholars and 4 heavy DD's.
    (16)

  10. #210
    Player Camiie's Avatar
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    Camiie
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    Fenrir
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    MNK Lv 99
    Quote Originally Posted by Camate View Post
    I’d like to put the two different Nyzul challenges into perspective a bit.

    The original Nyzul was a lot easier to clear, but the drop rates were not very high. On top of the drop rate, you would only get one piece of equipment as well, which could possibly be something different than what you were after.
    It wasn't perfect, but it was a fine system. One of the best pre-Abyssea systems SE had ever developed really. The gear, however was generally lackluster. The rewards were random and the floors were random, and that's about all the layers of random we really needed. It could be frustrating at times, but never discouragingly so. It was never really that big a hardship to try again if you didn't get your drop.

    The new Nyzul might be a bit more difficult to reach floor 100, but if you are able to successfully get there and defeat the boss, each party member has a 100% guaranteed item, and what’s even better is that you can select the item of your choice.
    A bit? Really? If it were only a bit, I doubt you'd see any complaints and you'd have constant lines of people at the entrance. Using the term "a bit" just shows how horribly out of touch and inattentive the devs are. They're being blinded by their own vision so to speak.

    Based on the above, though it might be more challenging to reach the higher floors, when you get there you will definitely be rewarded.
    But it's not when it's IF. I realize it's always technically an IF with every form of battle content, but this is a really really big IF that's far too big for most of us to bear and keep our sanity intact. Yeah you keep your uber gear rare, but you also scare a lot of players away from the event entirely. Is an event really a success in an MMO if hardly anyone spends time on it?

    I think the real problem goes deeper than the structure of Neo-Nyzul. I would be absolutely fine if it were essentially off-limits to me, if I felt as though there were current content that was intended for me. Post-Abyssea you guys are just striking out left and right with most of the playerbase. You only seem to be appealing to a rather limited segment of the population. You either don't see that this is what's happening, or you're fine with whatever happens as long as the dev's vision of the game is maintained. It's obviously more important for the devs themselves and the few players who completely appreciate their vision to be happy than the rest of us who want something "a bit" different from that.
    (17)

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