As far as enhancing goes among pure mage jobs not including the main buff like brd/cor Rdm has the highest level enhancing magic at a B+ rank , sch is only one that come close with white arts giving it a same rank, whm is on the other hand is a C+ witch is way lower.
Also Rdm two highest magic tiers is Enfeebling A+ enhancing B+ , Whm two highest is healing A+ and Divne at A-
Following this it is among whm blm and rdm the one that stands out on enhancing magic.
Id dare to say Enhancing was more natural then healing on rdm although like all i too hate the idea of cycling single target spells.
Even Phalanx 2 goes against what u say, it was meant to be cast on others , hence Enhancing just like haste and refresh they are alll enhancing spells.
Why Se decided to give all aoe to whm has more to do with their idea of rdm should never have aoe not that whm is a better enhancer, yet for some reason who know's why we got diaga, guess they just forgot to remove it like flash.
Had rdm had the bar merit instead of whm from start it would greatly have outdone whm on that front.
But my mainpoint in the post was rdm should be a master of its aspects of whm/blm/war that it indeed outshines it on like enhancing/enfeebling and as for war it uses enspells instead of heavy 2 hand wepons so it should have been doing more through that.
Some might say its odd for a game that revolved for so many years around Party elementh to have job so locked to self enhancing as rdm is.
As for the hated area of rdm healer wich i feel like is what u fear coming back, no just no...
i feel the natural part of rdm role could revolve around sabotage as main elementh and secondary enhancing, but these should be posible to merit/gear/buff to reach a peak where they are indeed master of their own versions of said magic.
as soon as rdm got haste in old days u where designated haste job + refresher and enfeebler, if u had time to spare u might be allowed to mb.
refresh/haste was infact the most potent enhancing magic around before level raise and new gear magic etc added abundant mp, witch is why rdm/brd was so potent in lolbird pt and lolcrab pt, and only brd and rdm got it witch speaks volumes of what role they had.
My argument for Aoe now is that aproaching 75 and after cap raise cycles have gotten bigger and keeping gain( if allowed on other targets) haste/ refresh 2 etc on 4-5 people + barspell would make rdm play one ofthe heavyiest button mashing jobs in game, it's not about stealing whm job, it is about become the mage we always was supposed to be and utilizing the magic skills we are supreme in, actually i think rdm should have gotten A- in enhancing after sch came out.
However the main focus i want Se to focus on is fixing Enfeebling wich is Rdm no 1 skill but i still maintain rdm is indeed a buff job but it was only ever meant to be support job with whm/blm in group set's not main heal or main nuke nor main physical DD.


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