Can you please bring this back to the devs. RDM's tier II merits DO NEED UPDATING. Specifically Dia / Bio / Phalanx II need their duration extended to max and have the rest do potency.
Or just release them as scrolls and make the merits raise potency instead. There problem fixed.
We're not bards...
...and because we're not Bards, our Enhancing spells should be predominantly self-cast.
A merit-unlock JA that allows a self-cast to be targettable, and another merit-unlock that turns a self-cast to be AOE would be ideal.
But of course, the only spells we currently have of use would be the En-spells and Temper. Temper should be the same category as Haste, imo. RDM can do many things... as long as the spells work, with self-cast only Buffs and Monster-immune debuffs... we're not really contributing in a meaningful way.
Now... let me rant about Enfeebles....
Let's say that Enfeebles fall under 2 types:
"Type A" enfeebles have a variating potency (Paralyze, for example).
"Type B" enfeebles have a static potency which will always take effect when they land (Silence, for example).
Right now, just about ALL of our spells lean towards the "type B" variety, which is why SE has been handing out immunities like candy. It's difficult for me to realistically ask for more enfeebles when SE's choice of "balance" will be to make more NMs immune to those spells, rendering them pointless.
My soluation? Give enfeebles a varient check... obviously you check for accuracy, but also check for potency and duration as separate measurements.
For example:
1. Check for Accuracy.
Enfeebling Skill and dINT, with Magic Accuracy used after this formula as "icing on the cake" to ensure a spell lands. Similar to Bar-effect spells, a Mob's "resistence" to an effect would apply to the Accuracy of the spell only... if it lands, it checks for potency separately.
2-A. Type "A" Enfeebles: Check for Potency.
"Type A" enfeebles, which have varying potency, should have a static duration.
Remove immunities for =most= NMs. Enfeebling Skill, dINT apply to this calculation. Although monster "resistences" calculate for accuracy only, potency would be calculated by additional factors and have a floor/roof potency value:
Paralyze: 10~20% chance of action failure. Duration: 2min.
Paralyze II: 15~50% chance of action failure. Duration: 2min.
(If Paralyze(18%) is on target, and Paralyze II(15%) is cast, it will have no effect).
2-B. Type "B" Enfeebles: Check for Duration.
The other side of the "Potency coin". "Type B" enfeebles have a static potency and should have a varying duration:
Silence: 5sec/90sec
Silence II (imaginary): 15sec/2min
Now, you may NEVER max your potency or duration, especially on an NM... but "some effect" is still better than "no effect"....
Last edited by Llana_Virren; 04-24-2012 at 12:12 PM.
Favorite job? I don't think there's anyone left that would still called it their favorite job... favorite SUBJOB, sure.
Unless ofcourse... perhaps when they are in a melancholic mood, thinking back of the times when the maximum level was still 75 and enfeebling skill still counted. When the difference between RDM and /RDM was beyond doubt, instead of negligable...
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
Sure. Right. We've all heard that story before. I'll believe it when I see it.
I'm with Econ, Dia 3 shouldn't have a base duration of 30 seconds...
Personally I'd prefer if it wasn't a merit at all, but whatever. If SE is going to keep the categories the same, at least make it so you don't need multiple merits just to have a decent duration/effect on of all spells Dia/Phalanx.
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