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  1. #1
    Player Nynja's Avatar
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    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    um...you missed my point
    TH0 <<<<<<< TH1 <<<<<<<<<<<<<< TH2 <<<<<<<<<<<<<< TH3 < TH4 < TH5 < TH6 < TH7....

    thats my point, on a large scale, like doing dynamis every day for a year and checking final tally, TH7 > TH3. On a small scale though, which is what most people will experience, the difference between TH7 and TH3 is negligible.
    (0)

  2. #2
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Nynja View Post
    um...you missed my point
    TH0 <<<<<<< TH1 <<<<<<<<<<<<<< TH2 <<<<<<<<<<<<<< TH3 < TH4 < TH5 < TH6 < TH7....

    thats my point, on a large scale, like doing dynamis every day for a year and checking final tally, TH7 > TH3. On a small scale though, which is what most people will experience, the difference between TH7 and TH3 is negligible.
    Well, your first post wasn't very clear, since you only seemed to compare TH1 and TH3 but you explained it better there, so I can admit I was wrong.

    Looks like you're in for some bad news though. This only means bsts will be in your way alot longer than, taking the currency you feel you so rightly deserve. Bsts are a stubborn bunch, we've tried to do stuff like limbus and nms solo even before th pets came out. This won't get rid of us.

    And it may not even get rid of the casual bsts, the "scrubs" as you call them. As much as SE wants to ignore it, people want to do things in as small a group as they can. You really think people all ran to lvl bst to do dynamis because they had access to a th pet? They did it because they didn't want to share with other people. Lower th might mean less coins but I'm betting a solo bst will still get a better deal than splitting coins in the average duo. Annnnd depending on how they adjust the recipes, that means jugs could actually decrease in value a lot, meaning that all those "scrub" bsts will be raking in gil with lower overhead. Enjoy.
    (4)

  3. #3
    Player Nynja's Avatar
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    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Aldersyde View Post
    You really think people all ran to lvl bst to do dynamis because they had access to a th pet?
    With the ease of leveling a job in abyssea...yeah. Sounds like a pretty solid plan, spend 1-2 days powering bst to 99, buy up 100k worth of AH garbage, make 2-3m every day via dynamis with next to 0 effort.
    (0)

  4. #4
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Nynja View Post
    With the ease of leveling a job in abyssea...yeah. Sounds like a pretty solid plan, spend 1-2 days powering bst to 99, buy up 100k worth of AH garbage, make 2-3m every day via dynamis with next to 0 effort.
    I'm pretty sure you're wrong, considering how many bsts I see running around with sheep. Considering how ignorant the average player is, it wouldn't surprise me in the least to find out that the vast majority didn't even know that Yuly was a thf, let alone that it had th. Believe what you want though.
    (1)
    Last edited by Aldersyde; 02-03-2012 at 01:07 PM.

  5. #5
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    I think only non-serious BSTs will actually care about this nerf, as in those who leveled BST just for dynamis farming. With a little extra thought, you can see why.

    Basically, if SE adds "Pet: Treasure Hunter +1" items, you'll be able to gain Treasure Hunter on all the pets rather than just the two. This adds a lot of flexibility to what BST can use, and adds a lot more choice. So if they add two items with TH+1 for two different slots, you can have TH2 on any pet, or TH3 on the original TH pets. And the difference between TH2 and TH3, from the tests I've read about, isn't that huge.

    So basically, those who play BST because they actually like playing BST will likely put in the effort to get these items and get rewarded for it with greater flexibility in their choices for familiars, while those who leveled BST for a quick buck get the short end of the stick. I know a lot of people are upset about this, but if you're serious about BST, then I think this is really a buff in disguise.
    (1)

  6. #6
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Nynja View Post
    um...you missed my point
    TH0 <<<<<<< TH1 <<<<<<<<<<<<<< TH2 <<<<<<<<<<<<<< TH3 < TH4 < TH5 < TH6 < TH7....

    thats my point, on a large scale, like doing dynamis every day for a year and checking final tally, TH7 > TH3. On a small scale though, which is what most people will experience, the difference between TH7 and TH3 is negligible.
    Actually from every bit of experience I have its more like TH0<<<<<<<<<<<<<<<TH1<<<<<<<TH2<TH3<TH4<TH5 ect. ect. Once BSTs get that TH piece 99% of what they will be missing is placebo.
    (1)
    ↓ Trolling sapling ↓

  7. #7
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Insaniac View Post
    Actually from every bit of experience I have its more like TH0<<<<<<<<<<<<<<<TH1<<<<<<<TH2<TH3<TH4<TH5 ect. ect. Once BSTs get that TH piece 99% of what they will be missing is placebo.
    Either way, there's no practical reason why he should be as happy as he is. Either the nerf will have little impact on a bst's currency yield and they'll continue as normal or it will be a drastic reduction in currency rates that will keep them in dynamis longer (if they're doing a relic) and in his way.

    I'm annoyed with a bst nerf but I'm more annoyed at the players coming into this thread maliciously cheering on the further degradation of a job that does not get to enjoy a lot of play in endgame or any other group contexts really. That's just sad, borderline pathetic really. Is this the "better community" I've heard FFxi has had all these years?
    (4)

  8. #8
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Quote Originally Posted by Aldersyde View Post
    Either way, there's no practical reason why he should be as happy as he is. Either the nerf will have little impact on a bst's currency yield and they'll continue as normal or it will be a drastic reduction in currency rates that will keep them in dynamis longer (if they're doing a relic) and in his way.

    I'm annoyed with a bst nerf but I'm more annoyed at the players coming into this thread maliciously cheering on the further degradation of a job that does not get to enjoy a lot of play in endgame or any other group contexts really. That's just sad, borderline pathetic really. Is this the "better community" I've heard FFxi has had all these years?
    This game is going down quicker than a virgin on prom night.
    (5)

  9. #9
    Player Stabbytabby's Avatar
    Join Date
    Jul 2011
    Posts
    13
    Character
    Stabbytabby
    World
    Valefor
    Main Class
    BST Lv 99
    2012 state of BST, a guide for all you non-BSTs

    Monster placement and event structure has removed a primary ability line (and associated gear) from BST. Charm has been rendered useless for most purposes. Current jug pets are stronger than <75 ones, however, limited ability to buff jug pets remains an issue, especially on NMs.

    Abyssea: No charmable mobs in zone. Severely limited procs. Aside from soloing, BST's only use is widescan and farming pearl/amber.

    Empyreal Weapon: Very limited Empyreal weaponskill, weaker than all other normally used axe ws, including even the lolelemental damage mythic, barring the use of brews in Abyssea. Also weaker than almost every other Emp ws. BST reputation compared to other DD remains poor, job remains marginalized.

    Voidwatch: Charming non VWatch mob results in instant loss of VWatch status, Charm, Tame, etc. remain dead. Jug pet instantly killed by spawning NM (loss of 1-5k gil per jug). Jug pet unlikely to survive long enough to use tp move without use of food (5k+ each for the good ones) and multiple pet jugs needed to attempt correct proc (much inv lost with no benefit in other activities). Instant kill TP moves leave BST with no pet for many minutes. BST not invited to Voidwatch.

    Neo-Dynamis: Pet instantly killed by spawning zone boss (yay more pets wasted). Positive side, can solo as /dnc. Result, BSTs soloing in Dynamis increasing supply of currency and availability of relics/+2 upgrade items for the server at the cost of some zone congestion and anger by non-BSTs. SE planning to reduce functionality of Treasure Hunter on jug pets. Result will be decrease in global suppy of currency and 'Forgotten' items and BSTs continuing to inhabit Dynamis for even longer.

    Merit Weaponskill: Ruinator nerfed from test server forumula before release to remain comparable to L55 weaponskill. Other jobs with higher invite rates and more roles in endgame keep devastating weaponskill formulas.

    So, as you can see, this latest bit of 'balance' was critically needed as BST was beginning to dominate all aspects of FFXI...no, wait...sorry, I meant 'good luck seeing a BST in an alliance-level event or any endgame invented past 2010.'

    Thanks very much for all the gloating and hate, you 'normies', it's like 2007 all over again.
    (13)