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  1. #91
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Nynja View Post
    With the ease of leveling a job in abyssea...yeah. Sounds like a pretty solid plan, spend 1-2 days powering bst to 99, buy up 100k worth of AH garbage, make 2-3m every day via dynamis with next to 0 effort.
    I'm pretty sure you're wrong, considering how many bsts I see running around with sheep. Considering how ignorant the average player is, it wouldn't surprise me in the least to find out that the vast majority didn't even know that Yuly was a thf, let alone that it had th. Believe what you want though.
    (1)
    Last edited by Aldersyde; 02-03-2012 at 01:07 PM.

  2. #92
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    I think only non-serious BSTs will actually care about this nerf, as in those who leveled BST just for dynamis farming. With a little extra thought, you can see why.

    Basically, if SE adds "Pet: Treasure Hunter +1" items, you'll be able to gain Treasure Hunter on all the pets rather than just the two. This adds a lot of flexibility to what BST can use, and adds a lot more choice. So if they add two items with TH+1 for two different slots, you can have TH2 on any pet, or TH3 on the original TH pets. And the difference between TH2 and TH3, from the tests I've read about, isn't that huge.

    So basically, those who play BST because they actually like playing BST will likely put in the effort to get these items and get rewarded for it with greater flexibility in their choices for familiars, while those who leveled BST for a quick buck get the short end of the stick. I know a lot of people are upset about this, but if you're serious about BST, then I think this is really a buff in disguise.
    (1)

  3. #93
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Nynja View Post
    um...you missed my point
    TH0 <<<<<<< TH1 <<<<<<<<<<<<<< TH2 <<<<<<<<<<<<<< TH3 < TH4 < TH5 < TH6 < TH7....

    thats my point, on a large scale, like doing dynamis every day for a year and checking final tally, TH7 > TH3. On a small scale though, which is what most people will experience, the difference between TH7 and TH3 is negligible.
    Actually from every bit of experience I have its more like TH0<<<<<<<<<<<<<<<TH1<<<<<<<TH2<TH3<TH4<TH5 ect. ect. Once BSTs get that TH piece 99% of what they will be missing is placebo.
    (1)
    ↓ Trolling sapling ↓

  4. #94
    Player JiltedValkyrie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    149
    Character
    Yuusaku
    World
    Lakshmi
    Main Class
    BRD Lv 99
    Nothing more annoying than 15 BST in zone hoarding the mobs with little effort. I say good.
    (0)

  5. #95
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Insaniac View Post
    Actually from every bit of experience I have its more like TH0<<<<<<<<<<<<<<<TH1<<<<<<<TH2<TH3<TH4<TH5 ect. ect. Once BSTs get that TH piece 99% of what they will be missing is placebo.
    Either way, there's no practical reason why he should be as happy as he is. Either the nerf will have little impact on a bst's currency yield and they'll continue as normal or it will be a drastic reduction in currency rates that will keep them in dynamis longer (if they're doing a relic) and in his way.

    I'm annoyed with a bst nerf but I'm more annoyed at the players coming into this thread maliciously cheering on the further degradation of a job that does not get to enjoy a lot of play in endgame or any other group contexts really. That's just sad, borderline pathetic really. Is this the "better community" I've heard FFxi has had all these years?
    (4)

  6. #96
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Quote Originally Posted by Aldersyde View Post
    Either way, there's no practical reason why he should be as happy as he is. Either the nerf will have little impact on a bst's currency yield and they'll continue as normal or it will be a drastic reduction in currency rates that will keep them in dynamis longer (if they're doing a relic) and in his way.

    I'm annoyed with a bst nerf but I'm more annoyed at the players coming into this thread maliciously cheering on the further degradation of a job that does not get to enjoy a lot of play in endgame or any other group contexts really. That's just sad, borderline pathetic really. Is this the "better community" I've heard FFxi has had all these years?
    This game is going down quicker than a virgin on prom night.
    (5)

  7. #97
    Player Stabbytabby's Avatar
    Join Date
    Jul 2011
    Posts
    13
    Character
    Stabbytabby
    World
    Valefor
    Main Class
    BST Lv 99
    2012 state of BST, a guide for all you non-BSTs

    Monster placement and event structure has removed a primary ability line (and associated gear) from BST. Charm has been rendered useless for most purposes. Current jug pets are stronger than <75 ones, however, limited ability to buff jug pets remains an issue, especially on NMs.

    Abyssea: No charmable mobs in zone. Severely limited procs. Aside from soloing, BST's only use is widescan and farming pearl/amber.

    Empyreal Weapon: Very limited Empyreal weaponskill, weaker than all other normally used axe ws, including even the lolelemental damage mythic, barring the use of brews in Abyssea. Also weaker than almost every other Emp ws. BST reputation compared to other DD remains poor, job remains marginalized.

    Voidwatch: Charming non VWatch mob results in instant loss of VWatch status, Charm, Tame, etc. remain dead. Jug pet instantly killed by spawning NM (loss of 1-5k gil per jug). Jug pet unlikely to survive long enough to use tp move without use of food (5k+ each for the good ones) and multiple pet jugs needed to attempt correct proc (much inv lost with no benefit in other activities). Instant kill TP moves leave BST with no pet for many minutes. BST not invited to Voidwatch.

    Neo-Dynamis: Pet instantly killed by spawning zone boss (yay more pets wasted). Positive side, can solo as /dnc. Result, BSTs soloing in Dynamis increasing supply of currency and availability of relics/+2 upgrade items for the server at the cost of some zone congestion and anger by non-BSTs. SE planning to reduce functionality of Treasure Hunter on jug pets. Result will be decrease in global suppy of currency and 'Forgotten' items and BSTs continuing to inhabit Dynamis for even longer.

    Merit Weaponskill: Ruinator nerfed from test server forumula before release to remain comparable to L55 weaponskill. Other jobs with higher invite rates and more roles in endgame keep devastating weaponskill formulas.

    So, as you can see, this latest bit of 'balance' was critically needed as BST was beginning to dominate all aspects of FFXI...no, wait...sorry, I meant 'good luck seeing a BST in an alliance-level event or any endgame invented past 2010.'

    Thanks very much for all the gloating and hate, you 'normies', it's like 2007 all over again.
    (13)

  8. #98
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Thinking this will have any effect on the number of BSTs in dynamis is very optimistic. It's just gonna decrease the currency supply by 10-15% and maybe drive prices up which will encourage more people to do dynamis lol.

    That's my problem with this nerf. I don't know what it will accomplish. It doesn't make THF any more or less desirable. No one is using BSTs BLUs or RNGs for TH in group events. The time spent on this nerf would have been much better used making THF more desirable for other reasons like actual damage dealing or some unique abilities that made them valuable for something other than drops.

    Maybe they want to slow down the production of relics. I can't think of any other real justification.
    (4)
    ↓ Trolling sapling ↓

  9. #99
    Player Calamity's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    188
    Quote Originally Posted by Insaniac View Post
    Thinking this will have any effect on the number of BSTs in dynamis is very optimistic. It's just gonna decrease the currency supply by 10-15% and maybe drive prices up which will encourage more people to do dynamis lol.
    Pretty much. The number of bsts won't likely diminish. If anything it means those of us who are building relics and can't wait to be done with dynamis will just be in there bothering you longer.
    (3)

  10. #100
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Francisco View Post
    This is really just an idiotic move, for the sake of nerfing something. And my BST is like level 12 or something. I'm not even sure anymore because I don't care about BST. But this is still stupid.

    You know how I picture this Dev. Team? A bunch of guys trying to come up with good ideas, only getting shot down by a megalomaniacal Tanaka, because he has a "vision" for how everything in FFXI is supposed to be. It's his world. It's his creation. His law must be kept. Balance preserved. Order restored.

    I don't believe for a second Tanaka had anything to do with FFXI from the conception of Abyssea, up until sometime around the start of Voidwatch. It's just doesn't make any sense. I picture him being away from that entire era, on a journey of self-discovery. And the other developers, they had a ball. Until the day a dark shadow clouded the developing room. An evil wind blew across the cubicles. Tanaka stood, darkening the doorway, a furious scowl on his face. "W...what DID YOU DO???", he asked. He then went into full rage mode, ripping down posters, charts, graphs and storyboards related to Abyssea, throwing them to the floor... then jumped up and down on them screaming "NO, NO, NO, NO, NO!!!!!"

    There is really no other explanation in my mind.

    He has his vision, and here it is... he will keep nerfing other jobs until there are only about 40 players total left. He'll merge them all to one server, and instruct them all to gather together at Blueblade Fell for free Lv. 99 final weapons. Then he'll tell all the SAMs to use their job emote so there are flags. They'll do it.

    And with that, Tanaka will have completed his final vision. Recreating the ending of the opening cutscene. He'll crack a half-smile and say "good..." - Then he'll look over his shoulder, to Sage Sundi, and say "shut it down."

    Sage Sundi will ask, "Shut what down?"

    "The server. Shut it down. Our work is done."

    And thus, FFXI will die.
    No Sage Sundi would say "wut?"
    (0)

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