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  1. #71
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by lodie View Post
    ZOMG the poor gimped bsts who solo dyna will have to get gear now like other players!!!!!!!!!
    And what about the bsts, like me, that have worked for gear?

    I have all +2 empyrean, 5/5 af +1, 3/5 +2 relic (legs, feet, and gloves), fully upgraded astolfos for pet pdt and pet eva (and working on str axes atm), pet att and DA/crit mirke, moogle scenario pet pdt and haste hat,pet pdt- necklace, oneiros cappa, full pdt- and mdt- gear for myself, salvage fasty-feet, capped reward potency and close to best mnd gear I can get on a reward set, primal rend and runiator ws sets, and a half-made guttler. Hell, I even keep a full charm set in my mog sack even though I've used it once in the past year, when I helped a blu friend learn white wind duo.

    I think I can safely say I've put a shitload of effort into my gear on bst, yet the nerf applies to me as bandwagon bsts. I leveled and played bst before it was cool.

    Did you really just sign up for the forums just to express your schadenfreude over this? Fuck you and the horse you rode in on pal.
    (14)
    Last edited by Aldersyde; 02-03-2012 at 11:55 AM.

  2. #72
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Quote Originally Posted by Camate View Post
    As an adjustment to the balance of Treasure Hunter at level 99, the below pets will have their Treasure Hunter effect changed to Treasure Hunter I.

    -Dipper Yuly
    -Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.

    Here is the premise regarding the hierarchy of the Treasure Hunter effect (from strongest to weakest).
    1. Thief
    2. Ranger
    3. Support job thief
    4. Other jobs
    ※As ranger received the new “Bounty Shot” as a support ability, it is now slightly more beneficial than a support job Treasure Hunter when effectively used.

    However, with the increase in the level cap from 75 to 99, this ordering has started to become ambiguous, so in order to clearly define the premise again, our current aim was to find adjustments appropriate to follow this.

    The prime example of changes to this hierarchy were with the increase in the Treasure Hunter effect for familiar pets due to the level cap increase and we would like to start by adjusting this area.

    The development team looked into routes to adjust this, such as changing the pet’s job, lowering the stats of the pets in exchange for not lowering the Treasure Hunter effect, revamping the pet’s special abilities, etc., but ultimately they made the decision to preserve their fighting capabilities and only reduce their Treasure Hunter effect. To go along with this adjustment, we will be easing up on the materials required to synthesize “Lucky Broth” which created with the basis of the Treasure Hunter effect in mind.
    ※The current focus of this adjustment is for familiar pets, but in the future if automatons and avatars are given Treasure Hunter, we will be adopting the same policy.


    To give a bit more insight, the development team looked into a completely different direction on this at first, exploring if they could establish proper balance to follow this idea by changing the drop rate table. However, if they were to change the drop rates, the obtainment rate for every single item would change and the effects would be too drastic, so they came to the conclusion that they would not be adjusting the drop rates.
    It's 1943 is calling the Dev team, they want Adolf Hitler back!
    (2)

  3. #73
    Player Calamity's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    188
    Quote Originally Posted by Dew View Post
    About time they start nerfing bst. So annoying doing dynamis with like 3-6 Pearle/Pink bsts there everytime.
    See, the funny part is that people think this will limit the number of bsts. It won't. Just means people like me, who are actually building relics will just be there in your way longer.
    (5)

  4. #74
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    This update, when it happens is really gonna hurt the economy everywhere. this is just one stupid idea you will all regret.
    (2)

  5. #75
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I just wonder why making Treasure Hunter 4+ less disappointing and Bounty Shot less horrible were never even considered?

    That wouldn't affect /Thief, which was mentioned, but maintaining the relative item-producing potency of White Mage/Thief mules can't be that huge an issue.
    (2)

  6. #76
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I'm gonna jump on the "You should have made THF TH mean something instead" bandwagon. All this will accomplish is lowering the amount of currency on the market and force BSTs to use atma of dread when they solo emp items lol. BSTs are still gonna solo dynamis. They will just walk out with 20-30 less currency until they get the pet TH item and they walk out with the same amount they did before. TH3, instead of apparently working just like a piece of TH+1 gear on top of TH2, should be changed to the same potency as the TH1 and 2 traits and TH levels 6 and 10 should get the same treatment.
    (3)
    ↓ Trolling sapling ↓

  7. #77
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Wait! Wait! WAIT!!

    Quote Originally Posted by Camate View Post
    While thieves possess superior stats for all of the above, we do understand your concerns. I apologize that I can’t go into detail about specific abilities, but we are planning to make adjustments so that thieves are really able to shine.
    This is just the dev team delivering on promises made. THF wasn't shining so they cut the lights out.
    (5)
    ↓ Trolling sapling ↓

  8. #78
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by deces View Post
    Do you carry 40+ items for the benefit of 1 job only?
    I carry 130~140, does that mean I'm entitled to TH10?
    (4)

  9. #79
    Player Calamity's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    188
    I used to think giving us a th pet was SE's apology to us for the silly amount of money we have to pay for jugs and pet food to keep our job going. Clearly I was mistaken.
    (7)

  10. #80
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by deces View Post
    This update, when it happens is really gonna hurt the economy everywhere. this is just one stupid idea you will all regret.
    no its not lol, umad. you had something that was imbalanced, and its being balanced...atleast in this case its being balanced properly. You still have TH1...?

    "hi, I'm a scrub bst who has 50k in AH gear, I can solo farm dynamis for 200 currency without putting any effort into it. SE hates us because we used to be able to have PDT-100% on our pets, basically rendering them invinvible, and SE nerfed that, douchebags always nerfing bst, we've been through enough, WE DESERVE TO HAVE INVINCIBLE PETS WITH TH3" (which is the level of TH which stops to see exponential gains and starts to receive marginal gains)
    (0)
    Last edited by Nynja; 02-03-2012 at 12:02 PM.

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