wow......I'm actually really excited about this system now!With regard to loot, players can obtain loot either through trading Legion points or through the lotting system. If a lot of monsters are defeated by many players, there will be more loot dropped, which means there are more chances to obtain loot. Even if a player fails to obtain an item through lotting, that player accumulates Legion points with each run, which will allow the player to possibly trade for the item. With more players, there certainly is more competition when lotting on an item, but considering that there are more loot items dropped, the probability of obtaining an item will not drop as severely as you mentioned.
Expanding on what was said about the lot system, are you confirming that items that drop from monsters are also in fact able to be bought with legion points as well? this seems like a good idea... BUT somehow i am doubtful SE will miss out on a chance to add the few good items locked away on a free for all lotting bonanza which only spawns in a field with 36 players...so i ask, is there any chance we could get some insight/clarification on this specific question?
The idea of seeing not only drops come from a random number generator(which i hate) also coming form an effort based system(points) means even if you waste a billion hours working to try and get a said item, you can cash out your points to get it which means you are never wasting time. Which would be good but until confirmation is given i will hold back on my hopes.
It sounds like the items that drop and the items obtainable using points are one and the same, if that sentence about rewards can be taken literally. I was not expecting that.
Hearing all this stuff about Legion gives me far more hope for future end-game activities than I had previously. The "random stuff, happening randomly!" theme running deep through Voidwatch and more recently Neo-Nyzul Isle had me worried that the future would be random number generation forever.
I guess the whole thing could be torpedoed by horrid rewards, but it seems like someone would have to really screw up for that to be the case. Even situational equipment and minor upgrades feel worth pursuing if the nagging fear of going 0/457 isn't there.
not really, early on in campaign my bard was rolling in XP since every song that hit the pt gave me XP, every debuff helpped, every point of damage I cured (but not regened, XP was only for the initial cast), even sleeps. As all healers are currently capable of other things (enfeebs, buffs, etc.), contribution systems can be made to account for that. And if worse comes to worse, you ARE carrying a weapon.
But a guy who just parks his alt (or even his main) to just suck up rewards while doing nothing? yeah, the hell with him.
Legion is a system that I don't see how anyone could find faults with it. You can do it with smaller numbers, you will always be guaranteed your item (if the point system is as previously described), it's just all around a well crafted event. It's what Voidwatch's loot system should be.
Can you clarify something please- Does this mean the same items can be obtained from points as the ones that drop in the battle?Originally Posted by Camate
Legion sounds great on paper - idea wise - hope that the implementation will be as amazing. Now can we please have the point system to be added to voidwatch so that we can also have something to look forward for that activities?
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