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  1. #1
    Player Metalgod's Avatar
    Join Date
    Apr 2011
    Location
    an island
    Posts
    40
    Character
    Laide
    World
    Ragnarok
    Main Class
    RDM Lv 99
    If there are only say x3 instances for 3 zones that will give us 9 zones total to use (guessing). I think there should be a timer to prevent overcrowding and hoarding of a zone by people. Remember not everyone has time to wait on others to try low man runs and etc. Even if its a 1 or 2 hour re-entry after a run would suffice in allowing more people access to these zones. Unless SE is making it true instanced than this won't matter.
    (1)

  2. #2
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by Septimus View Post
    Why is the Dev Team so in love with large-group activities? I don't even know 36 other people who play this game anymore, and I don't want to recruit a bunch of people into a linkshell or quit my LS which has been my home for nearly 7 years just so I can join a large LS where the Leader and his friends will magically have the points to have sole lotting rights to every piece of gear. This game it too old to support large-group events anymore.
    It's old, but it's not THAT old such that large-group events aren't viable anymore. VW proved that you can still support alliance-size events, as even in PUG's people usually won't go with less than 18. Most large LS's left still get around 25 members per event. For Legion, I'm willing to bet 18-man PUG's will be formed and the larger LS's might be able to do 36-man difficulty, perhaps inviting a few "friends of the LS" to farm Legion points.

    Also, not all large LS's operate the way you described. Some are quite fair and members earn DKP through transparent means.
    (1)

  3. #3
    Player Seyomeyo's Avatar
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    Mar 2011
    Posts
    86
    Character
    Seyomeyo
    World
    Carbuncle
    Main Class
    BLM Lv 99
    With regard to loot, players can obtain loot either through trading Legion points or through the lotting system. If a lot of monsters are defeated by many players, there will be more loot dropped, which means there are more chances to obtain loot. Even if a player fails to obtain an item through lotting, that player accumulates Legion points with each run, which will allow the player to possibly trade for the item. With more players, there certainly is more competition when lotting on an item, but considering that there are more loot items dropped, the probability of obtaining an item will not drop as severely as you mentioned.
    wow......I'm actually really excited about this system now!
    (1)

  4. #4
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    This is really looking like from the description the event I have been waiting for. With the loot and point system should make it a lot of fun and can work towards the items I want. Now I just hope the gear, items that are dropped are worthwhile.
    (0)

  5. #5
    Player Valkrist's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Valkrist
    World
    Bahamut
    Main Class
    MNK Lv 4
    How are legion points handled though? More monsters killed means more points? Also how does the difficulty affect the points obtained? This would be a pretty big selling point of whether or not to go with 18, 19 or 36 people (19 because of less competition of drops, but possible higher legion points awarded per kill.)
    (1)

  6. #6
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    If I'm understanding this correctly, every participant in the battle zone gets Legion Points on a per-kill basis.

    I doubt the amount of points per kill are changed based on the number of people present, as this would create a static relation between the number of players present and the amount of points accrued per run. 36 member groups will likely obtain more points per person than 18 member groups because they will kill more monsters. This encourages large group play for points while still maintaining an equitable distribution of items in the actual treasure pool.

    Legion is golden. As long as the implementation is solid, I don't see how they can go wrong with this event.
    (2)

    I will have my revenge!

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Greatguardian View Post
    If I'm understanding this correctly, every participant in the battle zone gets Legion Points on a per-kill basis.

    I doubt the amount of points per kill are changed based on the number of people present, as this would create a static relation between the number of players present and the amount of points accrued per run. 36 member groups will likely obtain more points per person than 18 member groups because they will kill more monsters. This encourages large group play for points while still maintaining an equitable distribution of items in the actual treasure pool.

    Legion is golden. As long as the implementation is solid, I don't see how they can go wrong with this event.
    When I see the loot I'll review it. Also, whats the cooldown?

    It wouldn't be the first time SE implements something that sounds good on paper that then fails because the loot is so situational that the base doesn't take to the system.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  8. #8
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    It sounds like the items that drop and the items obtainable using points are one and the same, if that sentence about rewards can be taken literally. I was not expecting that.

    Hearing all this stuff about Legion gives me far more hope for future end-game activities than I had previously. The "random stuff, happening randomly!" theme running deep through Voidwatch and more recently Neo-Nyzul Isle had me worried that the future would be random number generation forever.

    I guess the whole thing could be torpedoed by horrid rewards, but it seems like someone would have to really screw up for that to be the case. Even situational equipment and minor upgrades feel worth pursuing if the nagging fear of going 0/457 isn't there.
    (2)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    274
    Based on Camate's responses, it seems that the # of monsters killed = amount of legion points you get. It doesn't seem to be divided among the number of people at the event, so a 36 person run would grant you more legion points than an 18 person run. As he already pointed out as well, the difficult of the monsters does not change. The only thing that changes is the amount of monsters.
    (2)

  10. #10
    Player Zubis's Avatar
    Join Date
    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    The treasure system sounds great actually, giving both a random chance at loot while offering players the ability to get that loot over a longer period of time through points - pretty much what players have been asking for a while now.

    Thanks for all the news this week Camate.
    (3)

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