This is really looking like from the description the event I have been waiting for. With the loot and point system should make it a lot of fun and can work towards the items I want. Now I just hope the gear, items that are dropped are worthwhile.
This is really looking like from the description the event I have been waiting for. With the loot and point system should make it a lot of fun and can work towards the items I want. Now I just hope the gear, items that are dropped are worthwhile.
How are legion points handled though? More monsters killed means more points? Also how does the difficulty affect the points obtained? This would be a pretty big selling point of whether or not to go with 18, 19 or 36 people (19 because of less competition of drops, but possible higher legion points awarded per kill.)
If I'm understanding this correctly, every participant in the battle zone gets Legion Points on a per-kill basis.
I doubt the amount of points per kill are changed based on the number of people present, as this would create a static relation between the number of players present and the amount of points accrued per run. 36 member groups will likely obtain more points per person than 18 member groups because they will kill more monsters. This encourages large group play for points while still maintaining an equitable distribution of items in the actual treasure pool.
Legion is golden. As long as the implementation is solid, I don't see how they can go wrong with this event.
I will have my revenge!
Based on Camate's responses, it seems that the # of monsters killed = amount of legion points you get. It doesn't seem to be divided among the number of people at the event, so a 36 person run would grant you more legion points than an 18 person run. As he already pointed out as well, the difficult of the monsters does not change. The only thing that changes is the amount of monsters.
The treasure system sounds great actually, giving both a random chance at loot while offering players the ability to get that loot over a longer period of time through points - pretty much what players have been asking for a while now.
Thanks for all the news this week Camate.
Why is the Dev Team so in love with large-group activities? I don't even know 36 other people who play this game anymore, and I don't want to recruit a bunch of people into a linkshell or quit my LS which has been my home for nearly 7 years just so I can join a large LS where the Leader and his friends will magically have the points to have sole lotting rights to every piece of gear. This game it too old to support large-group events anymore.
still want points handled a bit more like Campaign/Balista XP, on a contribution basis. i.e. no work=no points. As I've said numerous times I HATE leeches. If all a player is gonna do is take up space while I have to do their job AND mine in a pt/alliance then I should be getting their reward as well as mine. Otherwise, looks VERY good.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |