I am treating you with the measure that you've demonstrated. Firstly with your statement that making gear buy-able with points would in effect destroy the event. The rationale being that if gear was obtainable within a reasonable amount of time (point buyable is this) that it wouldn't last long enough and the developers would be required to work more. No matter how you twist your words, you were advocating a game company artificially extend the life of content via controlling with variable scheduled rewards, aka a skinners box. I told you this point blank and then gave you details and examples on exactly how that was a bad idea. You got your panties in a bunch and proceeded to attempt to cow me by goggling the details of what I posted and obtaining a cursory knowledge. Unfortunately for you I actually do know what I'm talking about as it was a small hobby of mine many years back. The remaining posts were you painting yourself into a corner while attempting to maintain dignity.
Your original argument that events based around variable scheduled rewards are a good thing because they artificially extend the life of content has been proven invalid. Some random reward systems are expected, even encouraged, but game designers using that as the primary means to attract and maintain participation constitutes an abuse of the irrational human reward system. Game content should have a high shelf life because it is enjoyable, not because it requires 200+ events per item to acquire your reward. The "fun" of the event has long worn off and it's been reduced to a grind fest, that's bad by the way.
I am in no way being condescending. If instead of trying to incite a war about who can act the wittiest, you put forth studies or valid arguments to counter those points I made I would of treated you like an intellectual.


Reply With Quote


