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  1. #1
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Devs,
    Here is one major issue with treasure pools and time limits and it came up very often in WoE. When you are winning a lot that someone else doesn't want you to have, that instead they want one of their acquaintances, that person will hold up the lot/pass system to try and time you out from getting it. There should be some way to adress this.
    (3)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    960
    Legion Fists 1
    DMG+35 Delay+60 STR+10
    "Counter"+5
    Occasionally counters
    for severe damage
    Lv99 MNK, PUP

    Legion Fists 2
    DMG+34 Delay+60 STR+5 "Counter"+2
    Lv99 MNK, PUP
    I spy what looks like an NQ/HQ H2H where the NQ is normal and the HQ is glowy.

    Perhaps those flaming fists the genkai taru had will be reused here.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  3. #3
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    My main beef with the mage stuff is a general lack of Haste. It's not a useless stat for them, but rare does it coincide with INT/MND/MATK/MACC pieces. Otherwise, they look to suffer from not all mages needing the same thing.
    (2)
    Last edited by Seriha; 01-28-2012 at 09:50 PM.

  4. #4
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Seriha View Post
    My main beef with the mage stuff is a general lack of Haste.
    What's worse is when we do get haste on pieces, it is lowest common denominator haste, not upgraded haste. White Mage and Red Mage have ready access to the stuff while the other mages tend to have less.

    Analysis:
    Head pieces generally go to the all jobs gear, which got an upgrade from the ubiquitous turban to the new king of haste, the tiara. Body pieces have pretty much been Goliard Saio or go home, and I don't expect we'll see an upgrade until the Saio itself gets one. Belts got a slight upgrade in terms of ease of obtaining but are pretty much at the same values as before. Here are the Hands/Legs/Feet Haste values for WHM and RDM on the best old gear (75-) vs. the best new (76+) gear.
    Hands 4% RDM, 4% New RDM Gear
    Hands 6% WHM, 5% New WHM Gear
    Legs 3% RDM, 4% WHM, 3% New Gear
    Feet 3% RDM, 3% WHM, 2% New Gear


    For Red Mage is hasn't been as bad since they have at least gotten upgrades from other stats while keeping the same levels of haste in many cases, but White Mages who are looking for something better then the HQ Blessed Set basically lose a point of Haste per piece of gear if they try to move to higher level gear, even on WHM specific gear that has haste! Neither one really got an upgrade to haste values outside of all jobs gear for the head slot.
    (1)

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Seriha View Post
    Otherwise, they look to suffer from not all mages needing the same thing.
    I think the Development Bros have invented a drinking game around creating pieces which have INT paired with CHR or MND paired with CHR. I see entirely too many of such pieces for this to just be a coincidence.

    Drinking Heavily and Inventing Pants with Funny Names:

    "Rule 1. If the piece is still somehow good for something due to other stuff on it, take one drink.

    Rule 2. If the piece would be good for something (even if that thing is just Inventory +1) if it had INT paired with MND, take two drinks.

    Rule 3. If the piece makes less sense than putting a garter belt and a party hat on a frozen dead animal, finish the bottle.

    Rule 4. If you think Summoner or Scholar can take advantage of MND paired with CHR for the weaponskill 'Scourge', put that bottle away. You've earned a promotion and you have a reputation to think about now!"
    (0)

  6. #6
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by SpankWustler View Post
    Rule 4. If you think Summoner or Scholar can take advantage of MND paired with CHR for the weaponskill 'Scourge'
    Don't be silly, they wouldn't do that since neither of those jobs can get access to that weapon skill.

    By the way, I just found out what the STR on the Rubeus Spats is for, they want SCH/WAR to use Keen Edge, BLM/DRG to use Penta Thrust, SMN/BST to use Spinning Axe, and BRD/RNG to use Piercing Arrow.
    (0)

  7. #7
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Based on feedback received from players that participated on the test server meet-up the other day, the development team is planning some adjustments to the Legion system.

    While a number of ideas are being looked into, I’d like to let you know about the battle related changes first.
    *We will make some announcements about aspects other than battle in the future, so please wait a bit for those.
    • Adjustments to special ability AoE
      Planning to reduce the effect range for AoE special abilities. Working currently to have this changed reflected in this week’s test server update.
    • Changes to make it possible to try again after a wipe
      We will be performing two adjustments, which will create an area that will be safe from monsters as well as reducing monsters’ detection range.
      *There will be no changes to link range.
      These adjustments are planned to be implemented during next week’s test server update.

    Please try out these changes once the test server is updated and let us know your thoughts!
    (6)
    Devin "Camate" Casadey - Community Team

  8. #8
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post
    Based on feedback received from players that participated on the test server meet-up the other day, the development team is planning some adjustments to the Legion system.

    While a number of ideas are being looked into, I’d like to let you know about the battle related changes first.
    *We will make some announcements about aspects other than battle in the future, so please wait a bit for those.
    • Adjustments to special ability AoE
      Planning to reduce the effect range for AoE special abilities. Working currently to have this changed reflected in this week’s test server update.
    • Changes to make it possible to try again after a wipe
      We will be performing two adjustments, which will create an area that will be safe from monsters as well as reducing monsters’ detection range.
      *There will be no changes to link range.
      These adjustments are planned to be implemented during next week’s test server update.

    Please try out these changes once the test server is updated and let us know your thoughts!
    Will there be a NA legion event planned for after the update, or will it be another JP event we dont hear about until its over?
    (2)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    960
    They already announced an NA event planned for the future.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  10. #10
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Sparthos View Post
    They already announced an NA event planned for the future.
    must have missed that, last I heard they were only looking into it
    (0)

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