I don't get the big outrage? free\easy to learn weaponskills aren't as good as the ones that come attached to weapons. seems ok to me
I don't get the big outrage? free\easy to learn weaponskills aren't as good as the ones that come attached to weapons. seems ok to me
please read thread and attempt to comprehend it
NO ONE is saying these weapon skills should be more powerful than Empy WSs, what people are saying is that these weapons skills should be more powerful than Hexa Strike, Vorpal Blade, Raging Rush, Sidewinder, Slug Shot, Guillotine, Blade: Jin, Tachi: Gekko, Penta Thrust, Asuran Fists, as well as (when not using a mythic weapon) Insurgency, Stringing Pummel, Drakesbane ETC ETC ETC
this takes into account outside abyssea and no relic mythic or empyrean weapon
we've been using these same weapon skills for 8 years and for 35 (going to be 39) levels, we NEED a change, there is no balance here, there is progression, our WSs SHOULD be stronger, and if making them stronger means having to buff Empy/Mythic/Relic WSs then so be it, just buff the new challenges that are coming to compensate
Last edited by Brolic; 12-14-2011 at 12:45 AM.
I have an empy u twit
Empy weapon skills should be more powerful than merit, NO ONE is arguing that, what people are arguing is the fact that 14(?) useless Weapon skills just got added to the game, WSs that could have easily solved the problem that the majority of the population (read: non empy/relic/mythic wielders) is still using the same WSs they have been for 8 years
and to the other poster, why shouldnt a light/dark skillchaining WS be stronger than slugshot et al? we are 40 levels past slug shot
this balance argument makes no sense, there is no reason to balance against abilities from 8 years ago
I don't think the majority of upset players are asking for these WS to be stronger than some of the big damage empyrean WS, but they do need to be in the top contenders at max potential. We just want to feel like we are making PROGRESS in our jobs/weapons(also what is wrong with voidwatch IMO). I don't mind situational WS, but it is borderline insulting that these new flashy awesome looking WS that require level 96, 357 skill, and 100 merits to fully upgrade be as strong as a level 60 WS AT MAXIMUM POTENTIAL. Players need to feel like they are getting stronger with each passing level. No matter how you slice it, if these WS continue at their current trend of nerf-itude they will be seen as a joke.
It was a great opportunity for something new and exciting for potentially all jobs, but it's turning out to be more of the same. That is why the outrage and disappointment.
Edit: Ha...beaten to the punch by a long shot. That's what I get for posting at work.
Last edited by Treyd; 12-14-2011 at 01:03 AM.
Missing the point how hard was it to get Rampage or Hexastrike? Maybe people that aren't retarded like getting new useful skills that aren't worse than skills received almost 40 levels earlier. Some actually look forward to new toys to play with hell I rather they add a new set of end game weapons with these skills on them that are harder to get than relics rather than making em shitty. It's just the mind set that is being shown they use BALANCE as a way to NERF the game to the point of feeling why login its all balanced nothing worth getting or doing any more just mindless grinding....
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