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  1. #741
    Player Brolic's Avatar
    Join Date
    Nov 2011
    Posts
    252
    Character
    Brolic
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Finuve View Post
    is that really your argument
    no my argument is if you want a better weapon skill get an empyrean.
    (0)

  2. #742
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Brolic View Post
    no my argument is if you want a better weapon skill get an empyrean.
    ok, I'll just close with "your argument is dumb" I can't justify continuing on with this crap

    back to thread, SE needs to buff these WSs to be inbetween level 75 top WSs and Empy WSs, badly
    (6)

  3. #743
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Brolic View Post
    no my argument is if you want a better weapon skill get an empyrean.
    And if the ws attached to weapon is balls? Is this where you tell me to level a different job? Get bent bro.
    (5)

  4. #744
    Player Brolic's Avatar
    Join Date
    Nov 2011
    Posts
    252
    Character
    Brolic
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Finuve View Post
    ok, I'll just close with "your argument is dumb" I can't justify continuing on with this crap

    back to thread, SE needs to buff these WSs to be inbetween level 75 top WSs and Empy WSs, badly
    The could buff it to 1 damage below Empy ws, and it wont matter, who's inviting non Empy'dd to anything anyway?
    (0)

  5. #745
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Brolic View Post
    I don't get the big outrage? free\easy to learn weaponskills aren't as good as the ones that come attached to weapons. seems ok to me
    I'd never expect them to be on par with beastly Empyrean weaponskills like Ukko's Fury, but it would be nice for Ruinator, Realmrazer, and Stardiver to outperform Rampage, Hexastrike, and (to a lesser extent) Drakesbane under non-Abyssea conditions.

    For me, the most grating thing is that many weapons with mediocre Empyrean weaponskills are getting mediocre merit weaponskills as well. That leaves players serious about certain jobs without many options for significant damage upgrades.
    (5)

  6. #746
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Balance is my new 4 letter word. Next time I want to curse peeps I will just scream BALANCE you.


    Instead of you got Fed bro = You got balanced bro

    Get the balance out of here

    Balance my life

    They so balanced this game its not worth it any more

    Stop feeding the troll....
    (9)
    Last edited by HimuraKenshyn; 12-14-2011 at 01:27 AM.

  7. #747
    Player Pebe's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Maybe I shouldn't be complaining because the weaponskills I'm meriting are untouched but:

    SE do you really think its fair that realmrazer < hexa now, new axe ws < rampage, Reqiuescat <= Spirits Within , etc when
    Tachi Shoha > Tachi: Fudo, Blade Shun is on par with blade HI (this varies), Nothing comes close to Last Stand for marksmenship physical ws and therefore is on par with wildfire for usage, etc. I really didn't see the problem with leaving the weaponskills as they were when they were released. Was it that bad the Realmrzer beat hexa, and that whms finally had a new weaponskill to use after all these years? Or same with bsts and the new axe weaponskill. I mean come on, SE. Even the polearm weaponskill has it use in enhancing drakesbane because of enemy crit evasion-. I just think some of your decisions are made on a whim.

    I may have just shot myself in the foot with this post (Don't touch Last Stand -.-), but whatever.
    (9)

  8. #748
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Pebe View Post
    Maybe I shouldn't be complaining because the weaponskills I'm meriting are untouched but:

    SE do you really think its fair that realmrazer < hexa now, new axe ws < rampage, Reqiuescat <= Spirits Within , etc when
    Tachi Shoha > Tachi: Fudo, Blade Shun is on par with blade HI (this varies), Nothing comes close to Last Stand for marksmenship physical ws and therefore is on par with wildfire for usage, etc. I really didn't see the problem with leaving the weaponskills as they were when they were released. Was it that bad the Realmrzer beat hexa, and that whms finally had a new weaponskill to use after all these years? Or same with bsts and the new axe weaponskill. I mean come on, SE. Even the polearm weaponskill has it use in enhancing drakesbane because of enemy crit evasion-. I just think some of your decisions are made on a whim.

    I may have just shot myself in the foot with this post (Don't touch Last Stand -.-), but whatever.

    Whoa whoa whoa or they might balance you next lol...
    (8)

  9. #749
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Brolic View Post
    I don't get the big outrage? free\easy to learn weaponskills aren't as good as the ones that come attached to weapons. seems ok to me
    If the new WS are going to only barely beat lvl60 WS then what was the point of designing them? It clearly shows that the animator of the WS put alot of detail into his craft only to have it immediately become worthless as many of these skills will never see the day of light thanks to his team leaders poor decision making.

    As it stood pre-nerfs, many of the new WS were going to lose to their Empyrean counterparts but the point was that you'd have some variety regarding situational uses. Ruinator for instance is a WS that was more than likely see use on BST over the other classes and as is common knowledge, Axe has needed a WS that can hurt strong mobs for a while now as Rampage is particularly ineffective against these targets.

    Ruinator was the answer till it got this nerf. Basically, now you've got a WS that'll be just as ineffective as Rampage against tough targets (but more consistent) and against easy targets you'll be back to using the same WS you've been using since the game launched. Makes sense right? About as much sense as the moon being made of swiss cheese.

    The problem SE has is in marketing. They release the test server, give players these toys to try out under the guise of open feedback that would make the game a better place yet we know this not to be so. Nerfs are handed out, pathetic reasons given for said nerfs (Atonement SE? really?) and people are made upset when potential toys are broken because the devs want to chase a misguided dream that doesn't even take into account the current state of the game.

    We'll soon be hearing Chi Blast mentioned when they modify something MNK related. Such is the magnitude of disconnect between designers and end-users.

    Instead of taking away, SE should be adding. They wanted Rampage/Hexa Strike to be still used? How about modifying them to give them situational use instead of nerfing the new WS down?

    Realmrazer too strong you say? Add a cure potency added effect to Hexa Strike and voila, you'll have WHMs using it while everyone enjoys a new WS toy - namely BLUs and PLD who stood to gain situational boosts from this WS.

    But what do I know.
    (8)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  10. #750
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    Test server has them updated now, lets see some testing.
    (1)

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