Regular "John" Doe - Not on the Community Team
Yup, most people who quit and come back, or still playing this game do it because of the time invested - and some put up with the negatives for years since it has become an "investment" and we do get attached to our characters. Hence to save you the pain and neglect - just don't bother subscribing to FF14. Knowing this company's history and their ways of handling customer's supports, let's just spare all of us the aggravation and enjoy FF11 while it last.
I think the point of these weapon skills are not to be the strongest, most damaging but rather to be utility weapon skills that either provide a unique enfeebling effect(Crit Evasion Down), restore MP(Entropy) or provide very good damage for jobs that don't have the unique weapon skills available to them(Realmizer for jobs that can't use Hexa Strike, Stardiver for jobs that can't use Drakesbane, Requiscat for jobs that can't use Vorpal Blade or Atonement). For the powerful/strong weapon skills, see: Relic/Mythic/Empyrean. Some of them are slight upgrades (Dagger/GS/GK) or are situationally useful like H2H.
Keep in mind these are not JOB SPECIFIC weapon skills so they were designed with the purpose of being broadly useful to all jobs who can use the weapon. The jobs that specialize in said weapon have more damaging weapon skills probably from above state Relic/Mythic/Empyrean. These were meant to give good WS to jobs that use the weapon but can't use those unique WS while at the same time providing something unique for the jobs that do specialize in the weapon.
Last edited by Ophannus; 12-14-2011 at 09:29 AM.
The reason for these situational wses are largely pointless. Restore mp from entropy is better gained from simply casting aspir or refresh instead of wasting potential damage by using a sub-par WS. RealmRazor is pointless in that it'd simply be easier to allow more jobs access to Hexa Strike. Skewer functions similarly to Drakesbane and can be shared with other jobs as easily as Hexa Strike. Jobs that would use a sword mainhand that can't use Vorpal or Atonement most likely have a different 1 handed weapon with better options. Also many of the Relic/mythic/empy wses simply aren't powerful so thats out the window. Among of the weapons you use as an example for a slight upgrade is unneeded aside GS.
It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
here is the flaw with this: If I'm on Warrior I'm going to use a GA.. Why? because that is the weapon I get the most dmg from. They might add something to another job that doesn't have the ws they mimic... but who would use anything other then their best ws? Are you going to waste hours upon hours getting merits to max out a weapon skill that can be our done by something else that is "free"? I'm not... and if you can say "yes I am" to that then all the more power too you.
The simple fact is this. Abyssea revived FFXI from falling membership numbers, and gave us something fun and exciting. Without something worth our time to invest in (these are not it) FFXI will start to lose members again and the game will eventually fade away. No not just because of these weapon skills but because decisions like what has been done to these weapon skills will carry on to other things and people will only put up with so much.
You want an example of what "Balance" does to a game? Look at Warhammer: Online, That game was very fun for a long time then they started to "balance" it and now less then 5 years later it is down to 1 server from over 50. Is that what SE wants to happen to FFXI? the path they are embarking on leads to that very same fate.
Umm no.
Server numbers were down long before Abyssea. SE took underpopulated servers and moved them to medium populated servers in two stages. No server has been stacked more then once. Membership was actually up shortly after the level 85 cap was raised and stayed up until after the 95 and Voidwatch v2 catastrophe. It's now going to be going down the toilet after reading SE's "interview" and seeing their new strategy for updates. Prior to abyssea and the official forums we figured SE dev's were just clueless and inexperienced with MMO's. Recently we've seen that it's not about them not knowing but them just not caring about their membership. Players would stick around for an incompetent dev team if they really like the game, they absolutely won't stick around for a dev team that gives them the flying finger.
I belive 8 of those servers got crunched just before abyssea came out, but you would not know that would you? And even before aby this game almost went belly up untill they added FOV. sqare ENIX has had major issues for along time its nothing new under the sun unlwss you were born yesterday. The biggest problem I have right now is everything is ToM, NPC quests should of never been under this system imo, it used to have a rich storyline with actual fun quests.. I really think Tanaka knows nothing of this and the proc system is evident of it.
Why do ws that we work hard on, and/or look really cool, have to be subpar?
I just got my empy polearm and that ws is such low damage that people in my ls prolly talk behind my back. DO you have any idea how demoralizing it is to put that much work into a videogame and still see penta thrust beat your new ws!?
why does chant du cynge do a steady 5-6k dmg then? even 2-4k dmg when im using MINKINS for utility? This ws camlanns maybe gets 2k if im lucky. It sets up aftermath? great. Maybe i could set up after math, then use some stardivers. I might be happy with that. But now people who spend all their time in this game (we need these people, b/c it shows how far the game can go) say with testing that this ws will not even beat drakesbane
No one gets 30k alexandrites anymore. And if they did that, they are tired of looking at that animation. think about it
It obvoius this update comes during the starwars release week. That is all good really, because i like ffxi a lot i have for years. People get what they want out of the game, granted. But it seems to me that even the people who are diehard hardcore are saying they are tired of drakesbane, or other wss, and would like to see something new.
The point is moot if you say empy ws should be better than these new ws. Look at my poor sad little camlann's. People that dont really play drg look at that and compare the dmg to their ws. Why not make them have to use an empy ws to proc aftermath, then use the new wss if it is indeed viable, in the same sort of manner? Why does it look so cool, but do less damage than skewer? the economy is not good right now, peopel have to work more and stuff, they come home to try to get a rise out of the game. If the veterans are like meh im tired of this animation, and the new people are all going to go try starwars anyway, and the people in between are trying to still enjoy the game, why continue to milk the same cow for 5 years? Animation has come such a long way since then, i think people will pay to play simply to look at them.
BUT ITS NOT FUN if everytime you want to enjoy the animation, people question your methods, call you gimp, because it simply is not as good as something like drakesbane.
Try being a drg lately anyway. short of being rediculously good at dealing damage, it is HARD to justify bringing this job anywhere inside abyessea, especially if you dont want to ruby mobs.; no native stuns, redundant weapon procs, 1 viable support job, /samurai always! (give store tp 1 to 99 drg? then maybe i can get a decent 5 hit without this 1 job? ). the defensive wyvern is so much better for cetain things, and i never get to use it with a 5 hit. it makes me a sad panda
Last edited by dragoon_apprentice; 12-14-2011 at 11:18 PM.
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