I'd never expect them to be on par with beastly Empyrean weaponskills like Ukko's Fury, but it would be nice for Ruinator, Realmrazer, and Stardiver to outperform Rampage, Hexastrike, and (to a lesser extent) Drakesbane under non-Abyssea conditions.
For me, the most grating thing is that many weapons with mediocre Empyrean weaponskills are getting mediocre merit weaponskills as well. That leaves players serious about certain jobs without many options for significant damage upgrades.
Balance is my new 4 letter word. Next time I want to curse peeps I will just scream BALANCE you.
Instead of you got Fed bro = You got balanced bro
Get the balance out of here
Balance my life
They so balanced this game its not worth it any more
Stop feeding the troll....
Last edited by HimuraKenshyn; 12-14-2011 at 01:27 AM.
Maybe I shouldn't be complaining because the weaponskills I'm meriting are untouched but:
SE do you really think its fair that realmrazer < hexa now, new axe ws < rampage, Reqiuescat <= Spirits Within , etc when
Tachi Shoha > Tachi: Fudo, Blade Shun is on par with blade HI (this varies), Nothing comes close to Last Stand for marksmenship physical ws and therefore is on par with wildfire for usage, etc. I really didn't see the problem with leaving the weaponskills as they were when they were released. Was it that bad the Realmrzer beat hexa, and that whms finally had a new weaponskill to use after all these years? Or same with bsts and the new axe weaponskill. I mean come on, SE. Even the polearm weaponskill has it use in enhancing drakesbane because of enemy crit evasion-. I just think some of your decisions are made on a whim.
I may have just shot myself in the foot with this post (Don't touch Last Stand -.-), but whatever.
If the new WS are going to only barely beat lvl60 WS then what was the point of designing them? It clearly shows that the animator of the WS put alot of detail into his craft only to have it immediately become worthless as many of these skills will never see the day of light thanks to his team leaders poor decision making.
As it stood pre-nerfs, many of the new WS were going to lose to their Empyrean counterparts but the point was that you'd have some variety regarding situational uses. Ruinator for instance is a WS that was more than likely see use on BST over the other classes and as is common knowledge, Axe has needed a WS that can hurt strong mobs for a while now as Rampage is particularly ineffective against these targets.
Ruinator was the answer till it got this nerf. Basically, now you've got a WS that'll be just as ineffective as Rampage against tough targets (but more consistent) and against easy targets you'll be back to using the same WS you've been using since the game launched. Makes sense right? About as much sense as the moon being made of swiss cheese.
The problem SE has is in marketing. They release the test server, give players these toys to try out under the guise of open feedback that would make the game a better place yet we know this not to be so. Nerfs are handed out, pathetic reasons given for said nerfs (Atonement SE? really?) and people are made upset when potential toys are broken because the devs want to chase a misguided dream that doesn't even take into account the current state of the game.
We'll soon be hearing Chi Blast mentioned when they modify something MNK related. Such is the magnitude of disconnect between designers and end-users.
Instead of taking away, SE should be adding. They wanted Rampage/Hexa Strike to be still used? How about modifying them to give them situational use instead of nerfing the new WS down?
Realmrazer too strong you say? Add a cure potency added effect to Hexa Strike and voila, you'll have WHMs using it while everyone enjoys a new WS toy - namely BLUs and PLD who stood to gain situational boosts from this WS.
But what do I know.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
Test server has them updated now, lets see some testing.
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