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  1. #711
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Prothscar View Post
    Goes passed 0%. Every time you miss a hit with a negative hitrate, you hit yourself.
    Playerbase is Confused.

    Playerbase hurt itself in its confusion!
    (12)

    I will have my revenge!

  2. #712
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by starfxcker000 View Post

    Why are the new weapon skills being compared to older weapon skills? We arehigher level now... Shouldn't weapon skills learned at later levels be stronger than weapon skills we learned 40 levels earlier?
    little fix:
    weapon skills learned at later levels HAVE TO be stronger than weapon skills we learned 40 levels earlier
    evene more when you need 1MXP to max em.

    imo 1merit WS should be on par with previous "base" WS with reworking the merit value effect:
    lvl1 42.5%wsc (50*.85)
    then +10.625 per merit
    (7)

  3. #713
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Okay...That's it. I really, really do have to ask, now that we have more nerfs coming on...



    Square-Enix, reducing damage dealt on these weapon skills is NON-NEGOTIABLE. "BALANCE" SHOULD NOT HAVE ANYTHING TO DO WITH IT. Leave them be as they were, or you all are going to be facing some serious backlash (even though you're already getting it).

    NONE OF THESE WEAPON SKILLS SHOULD BE ANY LESS POWERFUL THAN THE SAME LEVEL 60 WEAPON SKILLS WE'VE BEEN USING FOR YEARS. NERFING THE MERIT WEAPON SKILLS DOES NOT ALLOW THEM TO "HAVE A LITTLE BITE," LIKE YOU SAY ABOUT ENDGAME CONTENT RIDDLED WITH DESIGN FLAWS. THIS IS OUTRIGHT STUPID.

    I leave this thread in total frustration with a depiction of where these nerfs have lead to:

    (6)
    Last edited by Quetzacoatl; 12-13-2011 at 08:03 PM.

  4. #714
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Okay, here we go again:



    I like how they didn't even mention Entropy.

    They can't possibly come up with BS to make that seem logical.

    I'd like to see them try.


    SE seems to think that if they explain their thinking behind things that somehow instantly makes it okay!
    (11)

  5. #715
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Club Weapon Skill “Realm Razer”
    The idea behind the adjustment is the same as Ruinator.

    We are making it so that the amount of damage will be around the same as Hexa Strike if you have full accuracy and get 2-3 criticals. Again, this is for 100 TP and more damage can be dealt depending on gear and food.

    We ultimately decided to adjust this weapon skill due to the fact that a non-critical hit modifier weapon skill would easily surpass the maximum damage dealt by Hexa Strike in stable conditions, and the result would cause a rapid increase in damage inflation.
    After how disappointing Dagan was for an empyrean weapon skill, I can't say I'm too surprised. Gee, thanks SE...

    Also, is it just me, or did mystic boon get ninja-patched? It's been dealing about 50-75% of what I recall it used to be capable of.
    (1)

  6. #716
    Player
    Join Date
    Mar 2011
    Posts
    334
    According to Square-Enix logic....

    There should be no Dagger Weapon Skill stronger than Wasp Sting.

    There should be no Sword Weapon Skill stronger than Fast Blade.

    There should be no Katana Weapon Skill stronger than Blade: Rin.

    There should be no Great Sword Weapon Skill stronger than Power Slash.

    There should be no Club Weapon Skill stronger than Shining Strike.

    There should be no Hand-to-hand Weapon Skill stronger than Combo.

    There should be no Great Katana Weapon Skill stronger than Tachi: Enpi.

    There should be no Great Axe Weapon Skill stronger than Shield Break.

    There should be no Axe Weapon Skill stronger than Raging Axe.

    There should be no Staff Weapon Skill stronger than Heavy Swing.

    There should be no Polearm Weapon Skill stronger than Double Thrust.

    There should be no Scythe Weapon Skill stronger than Slice.

    There should be no Marksmanship or Archery Weapon Skills stronger than Hot Shot or Flaming Arrow.


    Square, if you can refute anything I've said here, then you've just made my point.
    (12)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  7. #717
    Player
    Join Date
    Dec 2011
    Posts
    53
    i don't get how it is balancing.

    basicaly, they are giving some jobs others weapons options with "decent" weaponskills.
    there's no ballance here. that's just keeping the status quo to me.(sam being ahead seems to be part of it XD )

    taking club as an exemple. why not just add hexa strike to the jobs that are on "realmrazer" ? i mean, if it's supposed to do the same...

    also. the ws look great, sure, they have "badass" names, but at this rate, you should really reconsider the naming. i mean "realmrazer", "ruinator", "stardiver", etc... better called "wallrazer", "ruin", "bridgediver", etc...

    SE better fix existing WSs before adding new flawed WSs.
    (3)

  8. #718
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    I don't understand why SE would take so much time creating completely new animations, new effects, and a new system for unlocking Weapon skills, when the playerbase will not be using any of them
    (9)

  9. #719
    Player
    Join Date
    Mar 2011
    Posts
    334
    Well what gets me is the jobs that benefit most form these weaponskills, now have even less reason to even bother with them...

    Case and point: Whm.

    You got a nice new Club Weaponskill to use.
    They nerf it to less than Hexastrike.
    Now there's no reason to merit it.

    The logic is flawed...

    Do they think now that Warrior and Paladin gets access to a good Club Weaponskill, they're going to forgo their 'A' weapons, and the new weaponskills for those 'A' weapons in favor of a club?

    No...

    The person that's going to benefit form the Club weaponskill is the one that uses Clubs, Whm... And I bet you a dozen Donuts those Whms are were looking forward to being able to use something different than they've been using for EIGHT YEARS....
    (8)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  10. #720
    Player doctorugh's Avatar
    Join Date
    Nov 2011
    Posts
    50
    Character
    Doctorugh
    World
    Cerberus
    Main Class
    BLU Lv 99
    I wonder if those who put so much time into creating animations get pissed that they will rarely (if ever) get used due to developers idea of "balance". Like telling an artist their artwork work is beautiful but will only being showing it in the basement of a burned out building in a dangerous area.

    (5)

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