There must be something I don't understand about fTP-
I thought it was simply a multiplier to the damage of a hit, which is usually based on the amount of TP you have on use.
I thought that an fTP of less than 1 was therefore a damage penalty, and applying it to every hit meaning that every hit's damage would be reduced. How does .6 fTP add up to 4.8 then?
//
genuinely confused- I feel like I must have never understood fTP correctly all this time.
Edit-
Damage =
WD *
PDIF = (
D +
fSTR +
WSC) *
fTP *
PDIF
fTP is a direct multiplier. a fTP of less than one applied to all hits means even less damage than if it was only applied to one hit, as far as I can tell. Normally, fTP is 1.0 for all hits after the first, but some of the new weapon skills apply their fTP to all hits.