So far, this thread has ether confirmed beyond doubt, or pointed out for the first time:
[SIZE=5]1) The devs DO NOT LISTEN to the player feedback they asked for [/SIZE]
- Ex: The general consensus among players, baring a few bright-eyed fools who refuse to see the reality of the situation, is that, while these ws have beautiful animations, these ws themselves were HORRIBLY designed an implemented. 100 merits, or 1,000,000 exp for each WS to even compete with a ws the player got 39 levels earlier is outrageous, and limiting these ws to only 3 per character is kicking us when we're down.
[SIZE=5]2) Instead of listening to player complaints, they look for things players LIKE and remove them![/SIZE]
- Ex: Realmrazer was, perhaps, a touch to strong. However that does not mean that it should suddenly be relegated to being weaker than hexastrike. Ruinator was PERFECT, but they decided that it was to strong.
[SIZE=5]3) The Devs favorite job is samurai.[/SIZE]
- Ex: I am NOT going to say tachi: shoha needs a nerf. I'm pointing out that Tachi: Shoha is the strongest ws of this bunch and completely ignores their apparent desire to make all of these WS sidegrades to level 60 ws by completely trouncing every other gkatana ws. But ruinator was stronger than rampage, on axe, which only bsts and bored wars use. And realmrazer was to strong for club, which only rare melee whm and really, really bored wars and plds use (now, anyway, since they stopped giving blus melee clubs).
[SIZE=5]4) The devs have no grasp on how we play this game. [/SIZE]
- Ex: It's obvious due to their insistence on balancing everything for super rare situations that never ever ever ever ever ever happen. "Stardiver has to be weak because jobs other than drg can use it!" Except drg is the only one that uses polearm for serious DD. Sams do occasionally, yes, but that doesn't mean stardiver should be so weak. I've never used polearm for DD purposes on my warrior.
[SIZE=5]5) [/SIZE][SIZE=6][SIZE=5]The devs don't understand the meaning of the word "Balance"[/SIZE] [/SIZE](or when they say "Balance" they're saying some obscure Japanese word that means something different but doesn't translate even remotely well in to English and no one has pointed out this fact)
- Ex: The devs release the FINAL ws, the ultimate non-relic/mythic/empyrean WS based on skill for each weapon to achieve. Of course, to get these weapon skills, the player must first reach level 96 and 357 skill, then complete a quest that requires them to sacrifice 150,000 exp to be allowed to begin the work to access them. Upon doing this, the player will be presented with an apparent option of either having them all but weaker versions, or selecting only three to share between all of their jobs.
Except the "weaker" versions are so weak that they can only compete with ws gained around player level 25 or 30... and the full versions are almost all designed only to be the same strength as the weapon skills available at player level 60 (exceptions being Tachi: Shoha, Last Stand, and Exenterator until they nerf those too. Resolution may apply. Shattersoul is excluded because all other staff weaponskills were just awful, and improving on them was easier than blinking)... and to achieve that, each ws requires a 1,000,000 exp investment.
To point out how absurd this is; a warrior grinds his job all the way to 99. This staggering feat has required the player to gather over 2,000,000 exp, plus an additional 220,000 exp for the 22 merits required by the limit break quests, and more for any deaths along the way. The reward awaiting this warrior, the master of weapons, at the end of his trek is another trek. He must gather another 1,150,000 exp, asking him to completely start over and gather the same amount of exp required for him to go from level 1 to level 82, and almost 83 (12,350 exp less). And his reward for leveling warrior from level 1 to level 82, twice? A flashy looking attack that is absolutely no better than the ability he learned at level 55 (ruinator is rampage II), or even more insulting, is actually weaker than the ability he learned at 60 (upheavel is weaker than raging rush)
That the devs consider giving these ws a 1,000,000 exp prerequisite to be usable, and even then intentionally designing the weapon skills to give absolutely no modicum of improvement over weapon skills that the player gained thirty to forty levels prior is just insulting.
Either make these merited weaponskills a LOT stronger, or remove the prerequisites and requirements to obtaining them. The amount of work required and the severe limitation on choice REQUIRES the ws be amazing. The ws as they are now, however, WOULD BE PERFECTLY ACCEPTABLE if they were learned naturally at a skill level with out any quests or merits or anything else.
Right now, you're asking us to level our jobs over from scratch in order to receive shiny balls of garbage.
Camate, Bayohne, I realize that there are a significantly large number of feedback posts, and they you guys cannot possibly translate and send them all through, but we really need to know, are you guys giving the devs the correct feedback that we're giving?
There are only two explanations for this currently: explanation 1 is that there is something getting lost in translation of "THESE NEW WEAPON SKILLS ARE HORRIBLE AND NOT WORTH THE EFFORT, STOP MAKING THEM EVEN WORSE", or explanation 2, the devs are receiving our feedback, but are outright ignoring it because they think we they know more about how players play this game than the players themselves, which could not be further from the truth.
I really don't want to blame our awesome community moogles, because they do a lot of great work, but if the latter is the case, then there is no reason for these forums to even exist.


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