What's so fun about playing a RPG if you can't create an unique aspect of your character, unless you go do relic/mythic and fill your inventory with 0.00001% situational pieces. A character's uniqueness based on gear grinding, inventory filling and "play style"(which never exist in this game) is pretty lame.
It's pretty pointless to create a character in a RPG that has nothing special, no weakness and no strength, nothing stands out. Unless your definition of fun is to be the very best at everything, do best dmg and won't allow even 0.1% of difference when comparing with someone else. If that's the case, then I really have nothing to say, since my definition of fun in a RPG, is different from you. For me a taru WAR doing 0.1% lower dmg than elvaan is personality, the unique aspect of being a taru WAR, for you it's hinderance to compete with other ppl.
I care about the role-playing element and being unique, if you only care about competition then that's too bad.
And personally I don't believe every_single_player in this game has same definition as you or me as well. Saying "nobody likes that, they just accept it" is just false assumption. Or else nobody would ever play a taru WAR, or galka mage, even though they know their DD/mage aspect would suck before they create their character.
If you're only doing merit WS for your none-empy jobs, and if SE can raise mod of 1/5 to 80%, I don't see what's the very big deal about doing 1/5 for your none-empy jobs. You just want an acceptable performance and get invite to pt no? If you want performance that's above acceptable go do an empy/WoE. Doing 50 less dmg than other ppl is not the end of the world, kid. You will still get invited.
GK dagger gun(although for RNG probably not so much) club(although I think PLD BLU can totally just use almace) Axe.
Or maybe sword when needing none-elemental dmg.
The real game changing ones are not even more than 3~4.


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