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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Howdy all!

    I wanted to share some information on adjustments that will be made to some of the new weapon skills.
    Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.
     
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.

    Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”
    Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.
    (12)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Howdy all!

    I wanted to share some information on adjustments that will be made to some of the new weapon skills.
    Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.
     
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.

    Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”
    Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.
    Did i just hear all the dark knights /sigh at once and then die?
    (23)

  3. #3
    Player Unctgtg's Avatar
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    Mar 2011
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    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Did i just hear all the dark knights /sigh at once and then die?
    Nope cause I'll still be using my Catastrophe WS.
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  4. #4
    Player scaevola's Avatar
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    Mar 2011
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    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.
    Funniest thing I've read all day. Thanks!
    (6)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  5. #5
    Player
    Join Date
    Aug 2011
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    Quote Originally Posted by Camate View Post
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.
    Man proposes, but God blocks the game.

    That aside, any change to the horrifying attack penalties to Resolution and Blade:Shun will be an improvement. I somehow doubt whatever drawback the Development Bros can come up with can be on par with -40-ish% Attack at 100% TP.

    It warms the cockles of my cockles that these weaponskills will not be part of any deranged proc system. Thanks for letting us know that!
    (3)

  6. #6
    Player
    Join Date
    Mar 2011
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    Bastok
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    126
    Quote Originally Posted by Camate View Post
    Howdy all!

    I wanted to share some information on adjustments that will be made to some of the new weapon skills.
    Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.
     
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.

    Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”
    Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.
    GS/Katana WS changes look good.

    @ Scythe:
    Please consider giving DRK darkness-based versions of Holy and Holy II at 55 and 99, respectively. I'd then care about Entropy. I don't speak for all DRKs, but as a DRK with Caladbolg, and an Apocalypse in progress, I could care less about our elemental magic, none of it is worth casting outside of enemy staggers because they can take a while to cast, especially when it also happens to slows down our damage. Some of us are tired of spamming a level 60 weaponskill for damage when it comes to Scythe. Insurgency? Don't make me laugh. That is a "damage based on TP" weaponskill, whereas Guillotine is consistent regardless of TP and performs better in most cases. We don't have to have something that crits, just a Guillotine improvement in general.

    Honestly, is this SE's way of telling us to use Great Sword for damage and Scythe for utility? It wouldn't surprise me that much given Apocalypse and Catastrophe. I personally was a Scythe-only Dark Knight for some time, because GS damage never impressed me until I owned a Caladbolg. Resolution impressed me until I heard about the attack penalty associated with it, and it seems that is getting resolved, meaning it's DRK's new Souleater WS. Torcleaver + Aftermath's hard to pass up otherwise for pure damage.
    (6)
    Last edited by Fredjan; 12-08-2011 at 06:52 AM.
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  7. #7
    Player Theytak's Avatar
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    Mar 2011
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    485
    Quote Originally Posted by Camate View Post
    Howdy all!

    I wanted to share some information on adjustments that will be made to some of the new weapon skills.
    Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.


    You need to be a lot more careful with your wording here, camate, because spreading the fTP mod across all hits can just as easily be an additional nerf in terms of damage potential. Saying "but" implies it won't be, but currently all hits of resolution have a 1.0 fTP, so if you weaken the initial mod and spread it across all the hits, then at least at 100% TP, which is the only practical TP% in 95% of the game, you should say "slightly weakening the effects of the TP damage modifier, and making it so the modifier ... [will be] for all hits" Unless you mean that you're only changing it when the mod is over 100% in which case your wording is correct and my comment is groundless.

    Regardless it's still better than a 40% atk penalty, don't get me wrong, it's just that given SE's track record with incredible vague statements and horribly inaccurate assessments where a small number of words cause the issue, I wanted to point this out.

    Quote Originally Posted by Camate View Post
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.
    ...When you told the devs "The NA players are saying that Entropy deals the same damage as every other scythe ws, and they want something different, not the same damage, and they don't care at all about the MP restoration", did they just laugh at you?

    Quote Originally Posted by Camate View Post
    Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”
    Quote Originally Posted by Camate View Post
    Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.
    That's awesome, but that still doesn't justify the 3 ws per character limit, especially if someone plays jobs where more than one WS are practical choices. For me, I'm Pup, Mnk, War, Pld. Shijin Spiral is worthwhile, Ruinator and Upheavel are both fairly strong and have their uses, Requiescat I'm not sure of, but Realmrazer is strong enough that I'll want it for pld and war (I <3 playing with my truestrike build on war, realmrazer is just as delicious), and additionally I'm working on leveling my ranger and corsair, so I'll want Last Stand especially, but also Apex Arrow, and the fact that the only way I can access all these ws is to make them all absolutely worthless to use is just ridiculous :/

    Also, I'm just gonna throw this out there; if you want to make any of the ws a poor choice, nerf Tachi: Shoha. Sam doesn't need ANOTHER reason tacked on to the always growing list of why it's too strong. (seriously camate, tell the devs that samurai is just way to strong compared to the other jobs when you're not looking at equally geared relic/mythic/empyrean weapon holders who got insanely lucky with the horribad voidwatch drop system)
    (3)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  8. #8
    Player
    Join Date
    Mar 2011
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    Windurst
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    2,169
    Quote Originally Posted by Camate View Post
    Howdy all!

    I wanted to share some information on adjustments that will be made to some of the new weapon skills.
    Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.
     
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.

    Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”
    Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.

    I'm almost afraid to ask for them to give Requiescat a second look but removing the attack penalty so it's actually useful on higher level enemies would be a start.
    (0)

  9. #9
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.
    Camate, I love you. I do. Please turn your eyes aside, you do no wrong.




    The amount of mp recovered is already in a "range," because it actually gives MP back?

    Your making the WS unreliable why? Its already serving little function as DRK hardly uses enough MP for the recovery aspect of the WS to matter.

    If you aren't going to change it by much, why even bother? Just to make it more random. . .?
    As far a Entropy is concerned you're wasting dev time to change nothing. . .? What?


    *
    If the DEV-team played DRK they'd be the worst DRK's on the planet, they'd come out /rdm and wear HQ staves and nuke things, and refuse to gear swap. They would not have scythe capped because the WS for it suck anyway, and why bother when you can Blizzard 3 things.

    The DEV-team would sword and shield on DRK because all of the shields have DRK on them, and they'd melee in Hecatomb gear.



    Let me do my best to explain to you exactly how Dark Knights are feeling, I'll say it and I've finally snapped, I'm not going to pad it, or make it nice because everyone is thinking it.

    Based on your repeatedly terrible and stupid decisions as far as development goes for this job:


    NOBODY CARES ABOUT MP RECOVERY ON A DARK KNIGHT WS, WE HAVE NOTHING TO USE MP ON.

    ???????????????????????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    THERE IS HARDLY A REASON FOR DARK KNIGHTS TO USE MP IN PVE AS IT STANDS NOW.

    DO YOU THINK WE ARE CASTING BLIZZARD 3/THUNDER 3 WITH THE HORRIBLE RECAST/DAMAGE/CASTING TIME?

    GIVE US GOOD MAGICAL SPELLS, IF YOU ARE GOING TO PULL THIS KIND OF NONSENSE.









    TLDR;

    WTF IS THIS SH#$?!
    (15)
    Last edited by Urteil; 12-08-2011 at 09:56 PM.

  10. #10
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Camate View Post
    Howdy all!

    I wanted to share some information on adjustments that will be made to some of the new weapon skills.
    Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.
     
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.

    Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”
    Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.
    There are multiple threads discussing the in balance and weakness of certain ws. I see you take time to side note that they won't be used as triggers.

    Any side note on if these are the only 3 weapon skills receiving adjustments or if others will too?
    (0)

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