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  1. #1
    Player Greatguardian's Avatar
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    Mar 2011
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    I think you misinterpreted my post.

    Even among the elitist core, how many people have a slew of perfect geared jobs? I'm talking perfect, not above average or even awesome. Perfect. Absolute best of everything for everything.

    The answer is very few. Exceedingly few. So few that Afania really has nothing to worry about. You will never, ever see a massive horde of perfect geared players with multiple perfect jobs and no variance in FFXI. Knowing the maximum is one thing. Perfecting everything? That's a feat. When most people can't even be assed to get an Empyrean or two, you really don't have to worry about everyone being the same.
    (4)
    Last edited by Greatguardian; 12-04-2011 at 08:27 AM.

    I will have my revenge!

  2. #2
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    Quote Originally Posted by Afania View Post
    They shouldn't make merit WS a necessary to have in any event, instead it should be a nice bonus.

    I only use blue mage as an example, why brought up all the masochist talk? It's not constructive at all and only seems childish.
    What the development team probably "should" be doing and what they do tend to vary tremendously. I find it best to live in fear.

    Sorry, I didn't mean it to be an insult. Just a reference to how miserable the workings of Voidwatch procs can be for Blue Mage, since you specifically mentioned Voidwatch and Blue Mage. I don't know anyone who has reported happiness with Blue Mage in relation to Voidwatch, particularly the proc system.

    I probably should have been more clear and just said "Blue Mage in Voidwatch with a candlestick" is a pretty weird example of a specific job being needed for a thing. So weird, in fact, that I assumed it was a personal anecdote and you don't mind how brutal Voidwatch can be for Blue Mage.

    I also tend to assume most folks on the internet are pretty gruff with language, but obviously that's not always the case. Sorry that my comment bothered you.

    Quote Originally Posted by Greatguardian View Post
    The answer is very few. Exceedingly few. So few that Afania really has nothing to worry about. You will never, ever see a massive horde of perfect geared players with multiple perfect jobs and no variance in FFXI. Knowing the maximum is one thing. Perfecting everything? That's a feat. When most people can't even be assed to get an Empyrean or two, you really don't have to worry about everyone being the same.
    You can even take this further. Even if someone had the time to make a whole bunch of Empyrean and Mythic and Relic weapons and got lucky enough with Voidwatch drops and sky and abjuration augmentation and whatever else I am forgetting, they would then be faced with another issue.

    Loads and loads of equipment to store and manage. Sometimes, in cases like Red Mage and Blue Mage, even figuring out what to carry in the limited equip-from-able space for one job. The bestest Blue Mage has the best Charged Whisker set. The bestest Blue Mage has the best Sanguine Blade set. The bestest Blue Mage has the best Breathe set. And so on.

    So yeah, I doubt anyone is in any danger of being the bestest of the bester at a large number of jobs.
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  3. #3
    Player Afania's Avatar
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    Afania
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    Bahamut
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    BRD Lv 1
    Quote Originally Posted by SpankWustler View Post
    Sorry, I didn't mean it to be an insult. Just a reference to how miserable the workings of Voidwatch procs can be for Blue Mage, since you specifically mentioned Voidwatch and Blue Mage. I don't know anyone who has reported happiness with Blue Mage in relation to Voidwatch, particularly the proc system.

    I probably should have been more clear and just said "Blue Mage in Voidwatch with a candlestick" is a pretty weird example of a specific job being needed for a thing. So weird, in fact, that I assumed it was a personal anecdote and you don't mind how brutal Voidwatch can be for Blue Mage.

    I guess using BLU in VW is a bad example then, but I also used THF as example, that when TH is needed nobody would care whether it has good gear/certain WS or not. And since most of the important game content nowadays are proc based, coming on certain job mostly are based on proc instead of your job's performance.

    Quote Originally Posted by Feliciaa View Post
    This whole thing is not even close to a rational argument.... The design team has never allowed players to max out any merit category. There has always been a limit on the total you can spend. So asking them to suddenly let players max every WS makes no sense at all and does not even follow the basic design concept behind the merit point system.
    And everyone should totally suggest SE to delete the difference between each race too since taru WAR has lower STR than Elvaan WAR thus not playing WAR to fullest potential. And race difference shouldn't exist in a game that can job change.

    I think the best solution of this that may make everyone happy is to increase the mod of 1/5 for each WS greatly, that way you have 15 merit to spend, you can choose 1/5 on 10 weapons and 5/5 on one weapon. The weapon you do 1/5 is gonna be 100 dmg lower than 5/5 people, but that's very small difference and totally acceptable for someone without empy/relic to use and do acceptable dmg, you're just not gonna beat 5/5 ppl.

    And if you think that's not acceptable that you must do as much dmg as everyone else on 20 jobs, then I really don't know what to say.

    From a game designing prospective, a lot of other long time RPGs, like fallout, D&D and such allows you to customize your charater. I can create a character with low STR, but very high INT and speech skill, I can talk through everything, but when I gonna face a fight, I'm gonna have a hard time, and I'm unable to use some of the best weapon/armor in the game. Or I can create a completely different character, a strong fighter but not so good at dealing with others. But I can not create a character that's both good at fighting and equip best weapons, and still able to talk through every NPCs.

    It is articifical limitation, and that's what makes the game fun, by creating limitations. I'm forced to think of a way to get out of the situations based on my strength and weakness. Instead of having a character that's perfect and able to deal with everything and reach fullest potential of everything. I'm not going to experience everything on this character, but that's what makes the game interesting.

    FFXI at least it allows you to redo storyline reward and redo merit points(even though it's a lot), so you're still able to experience everything on one single character without creating a new one, besides race difference.

    And inb4 FFXI is not Fallout. Most of the RPGs more or less follow the basic concept of making the game, and that's how those games are sucessful. I don't see any reason for FFXI not to follow it and allow every character cap everything.
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