
Originally Posted by
Seriha
More for RDM getting a native option to AoE, sphere, or clone current buffs on a respectable timer. Though, letting Enspell IIs get AoE'd would ideally force SE to fix them as they had to do with T1s to work on caster's skill at time of cast rather than the attacker's on-strike.
Either way, RDM needed new things before even the cap increases. Getting so very little since while other jobs usually got at least one or two good things has widened the gaps that existed even then. So, while I'm for subjobs improving our flexibility, they shouldn't be a requirement to perform a native function of the main... which for RDM should be a little bit of everything.