That's RDM only right, because we are the best enfeeblers? Pretty much every job with MP can use it? It's not even based off of Enfeebling magic? It's based off of Elemental Magic? /SCH on any job which enough MP to cast Impact is better for Impact than RDM main?
Well good thing we aren't blatantly getting left behind again....WAIT A MINUTE!
Last edited by ManaKing; 11-29-2011 at 05:39 AM.
I'm a RequieSCAT-MAN!
Only information I have is from others since I've never seen it (seen more mails..) Not sure for VW but most other NMs don't seem to resist the effect heavily, last for 3 mins when it does.
Player
The issue with this is that gaining a JA/Trait to unlock Accession for RDM would make no sense as it'd be a job buff for a subjob bonus.
It's why I want a unique (I say unique) buff for RDM to do AoE effect buffs, while I respect it removes a bonus aspect of SCH, I just don't think Buff Cycles are good gameplay, I'd be open to just Phalanxga, Hasteaga and Refreshga I-II. Though ideally Stoneskinga and such would be nice, I'd be fine with SCH still having unique buffs for themselves to cast or as /SCH
Hence the lack of sleep induced idiocy of needing a main job trait to make a subjob selection actually work lol
*edit* think u responded as i re-read and proceeded to delete the post or something.
heading to bed long day but point well taken tho
Last edited by Alpheus; 11-28-2011 at 11:15 PM. Reason: lack of sleep induced idiocy...again lol
Blu maxes out at... ~32% Cure Potency counting all augmented gear I believe. ~24% without. 19% with apollo's/oretenia's/serpentes. ... How did you get 18% anyway?
Switching BLU to 24% Cure Potency changes their numbers to:
Wild Carrot: 238/37 R = 6.43
M Fruit: 637/72 R = 8.84
P Embrace: 753/106 = 7.10
It comes closer to WHM's efficiency, but still does not beat it - and doesn't come close in pure potency, still ignoring solaceskin.
Let's try maxed augmented gear, or 32% Cure Pot:
Wild Carrot: 253/37 R = 6.84
M Fruit: 678/72 R = 9.41
P Embrace: 801/106 = 7.55
Now, if we ignore Solaceskin, Magic Fruit becomes more efficient than Cure V. Plenuline Embrace, however, is still less efficient than even Cure IV and caps out significantly lower than a decent Cure V, let alone a Cure VI. If we add Solaceskin to the mix, WHM's potency starts to look like the following:
Cure2: 198 HP / 22 MP Ratio = 9.0
Cure3: 414 HP / 42 MP Ratio = 9.85
Cure4: 839 HP / 80 MP Ratio = 10.49
Cure5: 1478 HP / 122 MP Ratio = 12.11
Yeah. BLU isn't even close if you take Solace into account - neither in Efficiency, HP cured, or total HP saved (skin+cure).
I will have my revenge!
Even with WHM having AF3+2 pants and Cureskin giving them the advantage in both mp efficiency and curing ability, BLU is the only job with the scope to even reach an acceptable secondary healer if nothing more due to the fact they have multiple mid-high level cures available to them. SCH can pull out a decent Cure IV, but falls behind without the support of another mid/high level cure to cycle through, which RDM also suffers from.
Anyways, not trying to get into the middle of your argument, but aside from numbers I think the whole point Saevel was trying to make was...
"BLU while limited in it's own aspects, gets multiple tools in multiple forms at a level much better than any jobs besides specialists in their respective field, putting them at a much higher tier of versatility and capability than other jobs like RDM which are supposed to be specialists in the respective field of versatility."
Last edited by Swords; 11-29-2011 at 02:45 AM.
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