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  1. #1
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Neisan_Quetz View Post
    Sadly, one of the best debuffs at the moment for harder Nms is Impact, which is Cloak only.
    How hard is this to land for full effect / duration? I've been debating going out and getting a clock for RDM/SCH with parsimony. Are NM's terribly resistant to it, or does it follow regular elemental magic accuracy rules?
    (0)

  2. #2
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Sadly, one of the best debuffs at the moment for harder Nms is Impact, which is Cloak only.
    That's RDM only right, because we are the best enfeeblers? Pretty much every job with MP can use it? It's not even based off of Enfeebling magic? It's based off of Elemental Magic? /SCH on any job which enough MP to cast Impact is better for Impact than RDM main?

    Well good thing we aren't blatantly getting left behind again....WAIT A MINUTE!
    (0)
    Last edited by ManaKing; 11-29-2011 at 05:39 AM.
    I'm a RequieSCAT-MAN!

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Only information I have is from others since I've never seen it (seen more mails..) Not sure for VW but most other NMs don't seem to resist the effect heavily, last for 3 mins when it does.
    (0)

  4. #4
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Neisan_Quetz View Post
    Only information I have is from others since I've never seen it (seen more mails..) Not sure for VW but most other NMs don't seem to resist the effect heavily, last for 3 mins when it does.
    Then I guess I'll be spamming Shinryu soon. Still need Mail / Helm for my PLD so this is a good excuse to spend crour on my alt. Need to save mine for Apademak spamming.
    (0)

  5. 11-28-2011 10:52 PM
    Reason
    lack of sleep induced idiocy

  6. #6
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Alpheus View Post
    Just throwing this out there but maybe SCH and RDM can get a Job Trait unique to them at lvl 99 allowing them to expand upon what is accessionable? Although I can see how this can be taken as encouraging buff-cycles while at the same time lessening having to keep said cycles up. Or make it into two separate JAs and have them mirror WHM's Afflatus JAs, maybe have one unlock the accession restriction on buffs and one JA that allows buffs to be immune to Dispel for X amount of attempts.

    That way each stance allows for you to buff and to do so excellently and in ways a WHM cant since they can already heal in ways that you can't. Of course that is just an idea im throwing out there but RDM and SCH both need something since MP efficency was a niche now taken away as the game plays with larger numbers then as it once did. I think that SCH and RDM will carve their final territory at the end of the job road map in the realms of buffs/debuffs and DoTs.

    **I understand the above JA proposals are broken in the vacuous state delivered so naturally if such things were in game they'd have certain riders attached to not be so broken.

    But RDM and SCH DO NEED something to happen since all jobs should be excellent at the things they do and SCH and RDM along with other jobs just aren't there yet....but hey what a thing it would be if they ever do make it there. Imagine what NMs would have to take the field to be deemed "endgame content" at that point?

    or not

    Ignore me!!
    The issue with this is that gaining a JA/Trait to unlock Accession for RDM would make no sense as it'd be a job buff for a subjob bonus.

    It's why I want a unique (I say unique) buff for RDM to do AoE effect buffs, while I respect it removes a bonus aspect of SCH, I just don't think Buff Cycles are good gameplay, I'd be open to just Phalanxga, Hasteaga and Refreshga I-II. Though ideally Stoneskinga and such would be nice, I'd be fine with SCH still having unique buffs for themselves to cast or as /SCH
    (0)

  7. #7
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    Hence the lack of sleep induced idiocy of needing a main job trait to make a subjob selection actually work lol

    *edit* think u responded as i re-read and proceeded to delete the post or something.

    heading to bed long day but point well taken tho
    (0)
    Last edited by Alpheus; 11-28-2011 at 11:15 PM. Reason: lack of sleep induced idiocy...again lol

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Blu maxes out at... ~32% Cure Potency counting all augmented gear I believe. ~24% without. 19% with apollo's/oretenia's/serpentes. ... How did you get 18% anyway?
    (0)

  9. #9
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    Switching BLU to 24% Cure Potency changes their numbers to:

    Wild Carrot: 238/37 R = 6.43
    M Fruit: 637/72 R = 8.84
    P Embrace: 753/106 = 7.10

    It comes closer to WHM's efficiency, but still does not beat it - and doesn't come close in pure potency, still ignoring solaceskin.

    Let's try maxed augmented gear, or 32% Cure Pot:

    Wild Carrot: 253/37 R = 6.84
    M Fruit: 678/72 R = 9.41
    P Embrace: 801/106 = 7.55

    Now, if we ignore Solaceskin, Magic Fruit becomes more efficient than Cure V. Plenuline Embrace, however, is still less efficient than even Cure IV and caps out significantly lower than a decent Cure V, let alone a Cure VI. If we add Solaceskin to the mix, WHM's potency starts to look like the following:

    Cure2: 198 HP / 22 MP Ratio = 9.0
    Cure3: 414 HP / 42 MP Ratio = 9.85
    Cure4: 839 HP / 80 MP Ratio = 10.49
    Cure5: 1478 HP / 122 MP Ratio = 12.11

    Yeah. BLU isn't even close if you take Solace into account - neither in Efficiency, HP cured, or total HP saved (skin+cure).
    (1)

    I will have my revenge!

  10. #10
    Player Swords's Avatar
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    Mar 2011
    Posts
    354
    Even with WHM having AF3+2 pants and Cureskin giving them the advantage in both mp efficiency and curing ability, BLU is the only job with the scope to even reach an acceptable secondary healer if nothing more due to the fact they have multiple mid-high level cures available to them. SCH can pull out a decent Cure IV, but falls behind without the support of another mid/high level cure to cycle through, which RDM also suffers from.

    Anyways, not trying to get into the middle of your argument, but aside from numbers I think the whole point Saevel was trying to make was...

    "BLU while limited in it's own aspects, gets multiple tools in multiple forms at a level much better than any jobs besides specialists in their respective field, putting them at a much higher tier of versatility and capability than other jobs like RDM which are supposed to be specialists in the respective field of versatility."
    (1)
    Last edited by Swords; 11-29-2011 at 02:45 AM.

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