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  1. #1
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Greatguardian View Post
    I'd rather just Accession Temper, leave a strat open for dispelled buffs/situational uses, and let the WHM use Boost-MND. People don't actually let Red Mages watch a party full of melees on their own without a real healer there, do they?
    Just checking. So anybody want to predict what crap they are going to add?
    (0)

  2. #2
    Player
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    Mar 2011
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    1,003
    Quote Originally Posted by FrankReynolds View Post
    Just checking. So anybody want to predict what crap they are going to add?
    Bind II to go along with Gravity II, obviously.
    (0)

  3. #3
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    I could never understand the other things, but I still think that Temper and Enspells at least made some sense why they were not able to be cast on others or made AoE, since they are exclusively for boosting the melee capability of the Red Mage.

    You can say that Red Mage is a bad melee all you want and maybe you'd even be right, but they are what SE tried to give to Red Mage for its melee side, and not for enhancing others.

    On the rest, I'll say it again. Gain-STAT? WHM can, so whynot RDM? Refresh II? BRD can, why not RDM? Haste? WHM and RDM should be able to with a unique spell, and Haste itself should be Accessionable.
    (0)

  4. #4
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    Native Dual Wield 2.

    Many, many lulz would be had.
    (2)

    I will have my revenge!

  5. #5
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    Haste and Refresh are really not that worthwhile with Accession. Convenient? Situationally. I'd only really bother Accessioning buffs that are otherwise self-target only (eg, Temper). For everything else, it's not really a big deal. It's, like, 2-3 spells every 6 minutes.

    I mean, you're not the only mage in the party, right? Split Haste duties with the WHM like everyone else.
    (0)

    I will have my revenge!

  6. #6
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I'm thinking they will give us Dia / Bio IV - which will be exactly the same as 5/5 III, but with slightly higher DOT.
    That will clear up those merits for us.

    Then they will add a whole bunch of new NMs that are actually susceptible to Paralyze / Slow / Gravity (gravity won't matter because they will be bosses in events that require a full group).

    People will laugh at us.

    Then 2 years from now when they update the merit categories, they will change all the spell merit categories to: "Increases <enter spell name here> potency." Which will give para / slow %1 more potency per merit (most mobs will still resist it), and add 2 damage per tick to Bio/Dia.

    Then red mage will be perfect (if you look at it in a carnival mirror).
    (0)

  7. #7
    Player Mageoholic's Avatar
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    Jul 2011
    Location
    Myself
    Posts
    239
    LOL @ AoEing Enspell2's. That is all.
    (3)
    There is no min only max. Or something like that.

  8. #8
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Mageoholic View Post
    LOL @ AoEing Enspell2's. That is all.
    They would actually be good for 2H melee's. This is of course if SE fix's their scaling issues. Heck the scaling of ALL enspells sucks past 75.
    (0)

  9. #9
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Greatguardian View Post
    Native Dual Wield 2.

    Many, many lulz would be had.
    Hey I need at least Dual Wield 5 to catch up with the rest of the world. Jk. (Possibly not?)

    I honestly have no idea what they are giving us because the only new traits we have gotten are shield mastery and magic burst bonus (thx for no SC). The only job abilities are Saboteur (We all know the problems) and Spontaneity (10 minute recast for 1 spell!). As far as actually new magic we have the Gain Spells, Addle, Break (*grumble*), and Temper.

    If you see a pattern...then maybe let us know, because it all looks like random stuff that doesn't have a theme. The only theme I see is that it is the sort of thing you would expect SE to give RDM. Random Stuff with no actual purpose.

    Quote Originally Posted by saevel View Post
    They would actually be good for 2H melee's. This is of course if SE fix's their scaling issues. Heck the scaling of ALL enspells sucks past 75.
    Most people I know prefer DNC Merited Haste Samba for the additional TP and possibly superior DPS. Enspells are really only good, not great, when you are against something with incredibly high defense and low magic defense. When your THF hits Jailor of Fortitude or PLD mobs for 1~10 damage, it's nice if they can hit for 27 damage on hits with Enspell 1s.

    But hey, if they want to make it so Enspells and Sambas can stack, then I would be happy to worry about if my party has Enspells up. Otherwise I'm undermining my DNC.
    (0)
    Last edited by ManaKing; 12-04-2011 at 02:25 AM.
    I'm a RequieSCAT-MAN!

  10. #10
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    As a note, delay cap can be reached without haste samba if you have a 2hour brd. Situational yes, but then enspells trump haste samba completely.
    (2)

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