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  1. #131
    Player
    Join Date
    Mar 2011
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    1,401
    One of the things I would LOVE is if they expanded Smiting Breath to be like Phantom Roll/Quick Draw in that once you select "Smiting Breath" it opens a list showing all the Elemental Breaths the wyvern has(Flame,Gust,Frost,Sand,Hydro,Lightning) and we can manually choose which breath to be used. This would help a million times over for proc'ing in Voidwatch and for magic bursts. Let the wyvern continue to use a random breath on WS but let us actually select the one we want to use with Smiting Breath. If they add debuffs or stat-down effects to Wyvern breaths, it would allow the DRG to select which one they want to be used, the same way a Corsair can select which Elemental-Shot to use with Quickdraw. By the same token, let us select the party member to use Restoring Breath on.
    (1)

  2. #132
    Player Jryan's Avatar
    Join Date
    Aug 2011
    Posts
    2
    Character
    Jryan
    World
    Odin
    Main Class
    DRG Lv 99
    I would like to see 4 things for DRG
    1- random elemental breaths in Voidwatch, because my wyvern always uses frost breath on Kaggen for example.
    2- enfeebling breath on wyvern.
    3- make shock spikes on Gungnir worth having. My shock spikes rarely even stun the mob that is hitting me. Maybe upgrade it to ice spikes with a potent paralyze?
    4- attach special job abilities to relic / mythic / empyrean weapons at Lv. 99.
    (0)

  3. #133
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Wonder what our new 2hr will be. They said completely different effects, so since Spirit Surge is a sustained effect with multiple attribute enhancement, I'd like a single use instant ability like a Hyper Jump. There is a really nice looking Jump animation in the .dats that looks exactly like a Super Jump except the polearm is thrown down followed by a crazy cool blue colored Fusion-Like explosion. I can post the .dat file # if anyone wants to view it on Altanaviewer, I hope that's our new 2hr or our new Jump that shares timer with Super Jump 96+
    (0)

  4. #134
    Player
    Join Date
    Mar 2011
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    1,401
    If DRG gets anything out of thisa update, I pray it's at least a sustained buff that enhances our DD abilities or TP gaining abilities!
    (1)

  5. #135
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Ophannus View Post
    If DRG gets anything out of thisa update, I pray it's at least a sustained buff that enhances our DD abilities or TP gaining abilities!
    This.

    I love my wyvern to death, but I'd rather not put all of my eggs in one basket so to speak.
    (0)

  6. #136
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Drg TP gain is hardly slow.
    (1)

  7. #137
    Player
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    Mar 2011
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    1,401
    It isn't but why not make it even better?
    (0)

  8. #138
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Balance..?
    (0)

  9. #139
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Our WS damage is behind WAR SAM MNK NIN DRK(Torcleaver) RNG. Drakesbane is nice but doesn't put out more than 1500 very easily on VW wheras Ukko does 2000-2800 with ease. So if we can't come close to their WS damage at least let us beat them in WS quantity to make up for it with even faster TP gain. Let SAM be the king of TP through JAs like Sekkanoki/Meditate/Store TP/Hagukre. Let DRG be the king of gaining TP through instant attacks like Jumps. So a universal decrease in jump timers or adding more jumps to give us TP would be sweet.
    (0)

  10. #140
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by noodles355 View Post
    Balance..?
    Balance? In my Official Forums?
    (1)

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