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  1. #121
    Player
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    Mar 2011
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    1,401
    You'd have to clarify what En-breath means.
    (0)

  2. #122
    Player
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    Mar 2011
    Posts
    1,401
    Anxiously awaiting these DRG boosts so I can get to testing them!
    (0)

  3. #123
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Something cool would be a JA that pays homage to pre-nerf Penta Thrust and allows the next multi hit WS to return full TP per hit. So if Drakesbane gives you back 20 for the first hit and 1 tp for subsequent hits, instead you'd get 20+20+20+20 which would give you 80%. On a 5min recast, this would be like a Sekkanoki for DRG mains.
    (0)

  4. #124
    Player
    Join Date
    Mar 2011
    Posts
    319
    A JA to grant an attack bonus, similar to tachi: Gekko, to all PT members would be cool. Similarly, improving PT member's TP return on WS either via extra TP gain per additional hit or a static value would be cool. Another JA or stance might actually grant people an additional hit on their next WS. Just a few thoughts, but the overall theme seems to be the inducement of extra hits and pdif bonuses.
    (0)
    Last edited by Yugl; 10-26-2011 at 09:52 AM.

  5. #125
    Player ihm's Avatar
    Join Date
    Aug 2011
    Location
    England
    Posts
    11
    Character
    Ihm
    World
    Siren
    Main Class
    DRG Lv 99
    I gotta say, I do like your ideas.

    Something I'd love to see is Lancer/Lancet/Dragon Sword, its always been my second fave DRG move obviously after jump, but it never was featured in XI which I thought always sucked. For those who don't know/remember, it used to drain a decent amount of hp and mp from the enemy.

    On your idea of using the Holy Crest, something akin of Rei's Wind (From IX) would be cool, around a 30-60 second duration, 10-20 minute recast, 20+hp/tick regen, possibly tie it into the Relic bonuses as well... would be pretty sweet imo...
    (0)

  6. #126
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Spirit Surge is our Lancet/Lancer/Dragon Sword. Spirit Surge in the JP version is called Ryuken(Dragon Sword).
    (0)

  7. #127
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    I wouldn't mind seeing angon reworked as a job ability. Instead of the JA itself causing defense down by expending an angon, have the job ability just grant the ability to use different angon which have various effects.

    Defense down, evasion down, attack down etc. Make them craftable, with HQ versions that have more potent effects.
    (0)
    ~ The OF motto ~
    If someone has more gil than me, they bought it.
    If someone outclaims me, they're botting.
    If someone is more successful than me, they cheat.

  8. #128
    Player
    Join Date
    Mar 2011
    Posts
    319
    Workable, but consider inventory and cost if doing so. Angon has the dual problem of being more expensive than arrows and cannot be stacked into 12x 99.
    (0)

  9. #129
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Inb4
    SE: Here's 5 more versions of Angon for you with 5 new ammunitions!
    Players: Awesome!
    <One week later>
    Players: 6 inventory slots sucks! You gave Cor and Nin universal tools/cards, give us universal angons too!
    (1)

  10. #130
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    From what Camate said, DRG had priority of getting buffs along with SCH THF PUP and WAR(nerfs) but all the former have been accounted for except the DRG boosts, when are we gonna get word of them! It would be a huge downer if after all this wait the only boosts they're adding are just lame enmity reduction of players behind us during Jump and High Jump(more worthless than Bully before it was fixed).

    Also I imagine if they added new types of angons they'd have to weaken the effects of the Def Down effect or DRG might be too powerful. It would also overlap with other -stat effects like steps and feint etc. Angons were built in real life to have those flanges on them so that when the enemy blocks a thrown angon with their shield, they're unable to use their shield anymore. The angons were heavy and the flanges were angled away from the tip meaning they were impossible to remove by pulling them out. Due to this, the shield user had to abandon their shield that now has a heavy 5-foot pole sticking out of it. This is why Angon lowers def in ffxi. An angon that lowers m.def or accuracy wouldn't make much sense.
    (0)
    Last edited by Ophannus; 11-02-2011 at 11:57 AM.

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