If they're not going to give us stronger weapon skills, at least remove that Attack penalty on Drakesbane so it can compete better with Victory Smite/Ukkos Fury/Fudo. One of DRG's biggest problems is Attack and having negative attack penalties on our best weapon skill is awful.
Woul kill for a Pet Command to stop the Wyvern from using Elemental Breaths when executing a TP move so I can steal its TP with Spirit Link more often. Adding that property to Spirit Link was a nice gesture, but its hard to use when a DRG uses WS so often and the Wyvern only has like 6% TP at any given time. Also capping the amount of HP the DRG loses when using Spirit Link so I dont lose 800 HP to give my Wyvern 50 when I wanna dismiss it or something. Or even traits like Stalwart Soul that reduce the % of HP lost during Spirit Link would be awesome.
I wonder if we got Accuracy Bonus IV this 96+ since most jobs got new traits like Crit Attack Bonus III, Dual Wield III, Fencer V etc. I bet the only trait we got 95+ is Critical Defense Bonus II cuz that helps DRG so much -_-
Would be really really great if DRG got their own special job trait how like DRK and SCH have Occult Accumen. DRG did get Conserve TP along with DNC but its effect is inconsistent and unreliable compared to Double Attack/Store TP etc..
Removing Critical Defense Bonus and replacing it with Critical Attack Bonus would be a step in the right direction. Giving DRG Critical Defense Bonus is like giving THF "Magic Attack Bonus". DRG does not tank and we RARELY take hate (considering our Weapon Skills deal MODERATE damage compared to WAR/SAM/MNK, it's more likely THOSE jobs would take hate and receive direct melee damage, not a DRG. Therefore it completely boggles my mind as to why DRG has Critical Defense Bonus. DRG can make much better use of Critical Attack Bonus trait than DRK since DRK has no critical hit abilities or weapon skills but DRG has Spirit Jump, Soul Jump, Drakesbane and Skewer.
Last edited by Ophannus; 12-19-2011 at 04:02 AM.
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