The Dev team said DRG was a priority in terms of adjustments but so far they've updated SCH WAR PUP THF like they said they would and are implementing Level 99 and level 96+ spells and abilities on the test server soon but still no word on DRG adjustments yet, getting worried that they scrapped it...
It is very possible that another update will be given that gives more detail about JA's. I know that this said that it as listing the SUM and COR additions as JA but to me they seem more like spells. This idea is also supported by the fact that no other jobs had mentions of JA additions and changes.
But that would be for the 99 level cap. SE said they were going to adjust DRG pre 95. If we're only getting things 96+ that isn't "adjusting DRG" like how they said, that's just business as usual for level caps. They said they were going to be buffing SCH(They got Light Arts boosts), THF(Bully was upgraded, TH procs on WS), PUP(New AI and attachment buffs) and WAR nerfs and DRG was included in the list of jobs with adjustment priority.
Ah, I see the distinction now.
Was kind of hoping this would be implemented BEFORE the 99 cap increase. Anything we get 96+ isn't a readjustment, it's just regular business as usual for level cap increases.Wanted to "jump" in here (get it?) and give our dragoons some cool tidbits on what's in store for them.
After we complete our highest priority tasks of adjusting puppetmaster, scholar, and the firepower of warrior, we would like to add on to the adjustments we made to Wyverns in the 9/19 major version update by adjusting dragoons themselves. We'll be sure to let you know all the details once they become finalized!
I figured THIS would be for level 96+
Also, this may not be implemented at the same time as the dragoon adjustments, but we plan on adding "Healing Breath IV" to Wyverns and increasing the number of status ailments that can be cured by "Remove Breath."
MODS you probably get sick of hearing this but i'm one of those Gungnir holders that terribly regrets his decision for not getting a Ryunohige and so i'm going to drop my complaint in your box here.
1.) Gungnirs aftermath shock spikes not only do almost near to 0-20 damage but it doesn't even stun the mob, and even on once in a blue moon the chance for it to stun a monster is less than 0.5% on any mob I've fought solo. This including easy prey mobs.
2.) Drakesbane still beats Geirskogul in damage EVEN WITH Gungnir being at lvl95(including the 20-25% damage boost), and the sad part is that Drakesbane beats its damage in EVERY SITUATION POSSIBLE.
Can you please do something about my Gungnir's Geirskogul to a certain point where it will actually be useful in some situation? I mean if you're going to make my weapon unique and give Gungnir its own weaponskill why not make it actually a viable option when it comes to a battle with anything?
I just want an update where I don't have to regret my decision of getting Gungnir anymore. :[
And I'm pretty sure that anyone on drg forums can hands down agree that Ryunohige beats Gungnir in almost any situation as Ryunohige can even par in terms of damage with even Ukko's Fury or Metatron Torment.
Fellow dragoons, heed my call!
Last edited by Meldity; 11-22-2011 at 12:46 PM.
I think the Development team should REALLY look into changing the Shock Spikes of Gungnir. Gungnir is the laughing stock of the entire game. Mandau and Ragnarok get a critical hit bonus, Apocalypse gets a major haste boost, great axe gets damage taken% down. And then there's Gungnir which gets Shock Spikes. Before I ask that the Development Team remove Shock Spikes aftermath and replace with something more useful, I'd REALLY like to know the psychology of its intention! Did they think that Shock Spikes might be useful for if the Dragoon happened to acquire hate?(Even though this was before the 2hand update and our best WS was Wheeling Thrust which also did like 400-500 damage). Even so, the shock spikes back then still did 0-18 damage and rarely stunned anything over Even Match. I under stand DRG is a pet class and having a strong aftermath might have seemed overpowering, but even Guttler has an Attack+10% Aftermath.
In addition to the promised DRG updates could you replace Shock Spikes on our relic with something akin to Excalibur's "Additional Effect varies with HP" but with "varies with Wyvern HP". This way our Aftermath would grant us an enthunder(but really nonelemental like Excalibur's enlight" effect that adds damage equal to 25% of our Wyvern's Current HP.
Furthermore, I don't understand why Geirskogul is modified by AGILITY. Not only does Gungnir have a really awful altana-foresaken aftermath, but the modifier happens to be Dragoon's >lowest< base attribute. Why!? This is becoming a really awful pattern with Dragoon it seems. Camlann's Torment has a VIT modifier yet Victory Smite, which is used by MNKs has a STR modifier. DRG has higher STR than MNK and MNK has higher VIT than DRG yet MNK gets the STR mod and DRG gets the VIT mod.
Geirskogul doesn't even need a damage boost, just change the modifier to 60% STR instead of 60% AGI and replace the shockspikes aftermath with "Additional Effect: Damage varies with Wyvern HP".
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